Drow - networkingguru/incursion-roguelike GitHub Wiki
Str:-1 Dex:+2 Con:-- Int:+2 Wis:-- Cha:+2 Luc:-2
Favoured Classes: Rogue, Mage
No race, save perhaps the kobolds, is more widely despised than the drow. Treacherous, deceitful, chaotic, power-hungry and supremely skillful, the drow are an offshoot of elves who sought freedom from Maeve through pacts with tanari and other profane powers. Living deep beneath the earth in the depths of the Underdark, the only mention of drow that most surface folk hear is when their skilled and murderous raiding parties attack humanity or the surface elves, whom they consider to be wretched slaves. Drow have no part in the surface culture of Therya, at least not in the Kinlands, and the rare individuals who leave the Underdark to explore the Kinlands are rogues and outcasts, most often having gotten the short end of some political maneuvering in their home city and thus fleeing for their lives. Drow typically work as freelance assassins, given their character and aptitude for stealth, but strive to find any position that will make them more powerful or give them political leverage.
Because of the paranoid and ruthless society they were raised in, most drow are pathologically mistrustful, unable to develop true bonds of caring or friendship due to the hardship their homeland has inflicted on them. This is doubly true of the males, who are heavily abused in the matriarchal (and misandranous) society of the dark elves. Women are stronger (and more capriciously violent), and rule their homeland through the priesthood, each city being devoted to a member of the Multitude. The most common drow power is their evil, cruel and nameless Spider Queen, who teaches all drow to betray everything they care for in the slightest, lest is be used as a weakness against them by their enemies.
DROW RACIAL SKILLS
The drow racial skills are Appraise, Bluff, Move Silently and Poison Use. All drow are trained in these skills from childhood, and failing to master them to at least some extent makes a drow easily manipulated by her fellows, and thus dead.
Drow receive a +2 racial bonus to Move Silently.
DROW RACIAL TRAITS
* -1 Strength, +2 Dexterity, +2 Charisma -- Drow share the frail frames, unearthly gracefulness and alluring beauty of their elven ancestors, and augment it with a heightened force of personality, constant agility training and the allure of true evil.
As an extention of their natural agility, all drow are ambidexterous and receive the Ambidexterity feat at 1st level. Because of this, drow warriors traditionally favour fighting with two weapons.
* +2 Intelligence -- Drow think on their feet -- one has to, in order to remain alive in their society. This intellectual might is not equalled in spiritual wisdom, however; for all that their people are ruled by clerics, their spiritual consciousness remains effectively non-existent.
* -2 Luck -- Aside from incurring bad karma and making enemies with the same gleeful abandon of a pig in a slopheap, drow tend to overcomplicate their intrigues, burn their bridges and have nobody they can turn to when the stakes are down.
* Racial Weapons -- All drow are proficient with the hand crossbow. The hand crossbow is a weak but accurate weapon that is used by the drow to poison victims from a distance: all drow missiles start the game coated with Elfshot, a poison that causes sleep in its victims.
* Darkvision -- Drow have the sharpest darkvision of any beings living on Therya, being able to see with absolute clarity out to a range of 120 feet (12 squares) when in absolute darkness.
* Innate Magic -- Living amidst the magical radiations of the Underdark, the same power that produced the aberrations, and having make pacts with countless demons, drow have developed some inherent magical abilities. All drow may cast the spell faerie fire at will. They gain globe of shadow at 2rd level, and upon reaching 3rd level they can also use levitation at will.
* Magic Resistance -- For similar reasons, drow have developed an inherent magic resistance similar to that of their outer-planar patrons. Far more powerful than the dwarven ability, drow do not resist so much as simply negate magical effects cast at them. They have a natural 50% magic resistance associated with their drow physiology and gain a +2% inherent bonus with every character level.
* Sharp Senses -- Drow have senses as acute as any other elf's, and receive identical bonuses to conventional elves in this area.
* Starting Equipment -- Drow start with a medium backpack, spider bread and a hand crossbow with bolts. All starting metal items are forged from adamant and are thus extraordinarily strong and protective. All starting missile weapons are coated with elfshot, and all drow start with a spare vial of it.
DROW SUBRACES (Unimplemented)
The drow are themselves a subrace of elves that has developed distinctly enough to be treated as wholly seperate, and thus they have no further subraces within themselves. In practice, however, the drow females have certain additional abilities men do not, and thus are treated mechanically as if they were a subrace.
Drow females are stronger than men, having normal human Strength, and also possess several inherent magical talents that males do not -- reading thoughts, scrying and dispelling magic. They also add priest to their list of favoured classes. (Later, the default Favoured Classes of drow will be Rogue and Wizard, plus Priest for the women.)