Disintegrate - networkingguru/incursion-roguelike GitHub Wiki

Disintegrate

Disintegrate (Arcana)
Level: Mage 6, Destruction 6, Assassin 6
Fortitude negates. Mana: 22. No bonus damage. Base Success: 75%.
  This terrifying spell creates a wan green ray that utterly destroys anything it touches, erasing up to 10 cubic feet of matter and leaving behind only a tiny trace remnant of grey dust. If a creature, or an item in a creature's possession, is the target of this spell, you must succeed on a ranged touch attack to strike it, and the victim then receives a Fortitude save to negate the effect. Since disintegration utterly destroys the target, no body remains for resurrection.
   There are some other defenses against disintegration, of course. It's a ray, so reflection and absorbtion both negate it. Huge or larger creatures lose 10 cubic feet of mass on a failed save, suffering 20d6 points of untyped damage and possibly losing limbs or being otherwise maimed. Creatures wearing armour with the Fortification quality are resistant to this spell -- a creature with Light Fortification takes 20d6 (and possible maiming) on a failed save, Medium Fortification reduces this to half, and a creature wearing Heavy Fortification armour is immune to disintegration. This spell is not a death effect, however.
   Disintegrate cancels, and is cancelled by, stoneskin; this occurs before the saving throw.
   If a character's total Fortitude save bonus is higher than the saving throw DC of this spell, the character is considered immune as well -- the saving throw isn't rolled, so the character doesn't die on a natural 1.

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