Destruction - networkingguru/incursion-roguelike GitHub Wiki
DESTRUCTION
Granted Power: You gain the smite ability. Whenever you make a Great Blow attack, your Charisma bonus (if any) is added to the attack roll, and your priest level is added to the damage inflicted.
Offered By: Khasrach, Sabine.
Destruction Domain Spells:
1: Shatter (Evocation) [Sound-Based]
Level: Priest 2, Mage 2, Destruction 1, Bard 2, Blackguard 2
Mana: 4. Base Success: 75%.
Creates a harmonic sound that shatters objects, inflicting 1d4 sonic damage per caster level, scaled after 9th, to each exposed item in the target creature's inventory. If the target is a construct, it also suffers this damage directly.
2: Scorcher (Evocation) [Fire]
Level: Mage 2, Destruction 2
Reflex partial. Mana: 4. Base Success: 90%.
Projects a ray of fire at the caster's enemies inflicting 2d8+[caster level, max 15] points of damage. A Reflex save halves the damage.
3: Tremor (Arcana) [Earth]
Level: Mage 4, Destruction 3
Mana: 8. Base Success: 90%.
Causes a 60 foot (6 square) radius area to shake violently, knocking anyone who fails a Reflex save off their feet and inflicting 2d12 points of blunt damage to those who fall.
4: Explosive Runes (Arcana) [Earth]
Level: Mage 3, Destruction 4, Ranger 4, Alienist 3
Reflex negates. Mana: 5. Base Success: 95%.
Turns one chosen floor square into a rune that explodes for 1d6 damage per caster level (max 10d6) when stepped on.
5: Cloudkill (Arcana) [Air]
Level: Mage 5, Destruction 5, Air 5, Assassin 5
Fortitude partial. Mana: 10. Base Success: 75%.
Creates a cloud of poisonous gas that kills outright any creature of CR 2 or less, kills any creature of CR 3 to CR 5 on a failed saving throw, and inflicts 1d4 toxic damage per caster level on everything else (Fortitude for half). Only creatures who breathe are affected. The caster is immune.