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Death

DEATH
  Granted Power: You are supernaturally resistant to negative energy, and have inherent necromantic damage resistance equal to half your level as a priest. You may also perform a Death Touch as an innate spell-like ability, killing any creature with fewer hit points than your roll of (caster level)d8. Each touch costs you one fatigue point, and the ability can be shut off with the cancel command ('x').
Offered By: Mara, Xel.
Death Domain Spells:
  1: Rigor Mortis (Necromancy) [Death]
Level: Mage 1, Death 1
Fortitude negates. Mana: 2. Base Success: 75%.
  Induces the effects of rigor mortis in a still-living creature, causing 1d8 points of Dexterity damage if the creature fails a Fortitude save.
  2: Bladethirst (Necromancy)
Level: Mage 2, Death 2, Assassin 2, Blackguard 2, Twilight Huntsman 2
Mana: 2. Long duration. Base Success: 90%.
  Imbues a blade with negative energy, causing it to drink the blood of its next victim, inflicting a bonus 2d8 points of necromantic damage.
  3: Animate Dead (Necromancy)
Level: Death 3, Mage 5, Necromancer 3, Blackguard 4
Mana: 6. Base Success: 30%.
  Casting this spell causes humanoid corpses within 60 feet of the caster to animate, permanently taking on unlife as either skeletons or zombies (at the caster's elective), enslaved to her.
   There are two metaphysical powers that can be invoked on Theyra to animate the dead. The first is various archfiends, notably Orcus -- the demon lord of undead. The second is the goddess of death, Mara. As such, casting this spell is an evil act (as a result of allying with fiends) unless the caster is devoted to Mara or has earned at least two blessings from her as a lay worshipper.
  4: Death Ward (Abjuration)
Level: Druid 4, Priest 4, Death 4, Mage 6, Abjurer 4, Paladin 4, Ranger 4
Mana: 35. Persistant. Base Success: 100%.
  Renders a target of your choice immune to death effects and necromantic (but not poison) damage. Death effects include finger of death, power word: kill, wail of the banshee, phantasmal killer, slay living, destruction, implosion, death knell and the killing component of holy word, blasphemy, dictum and word of chaos. Certain special attacks are also death effects, such as the unearthly beauty of a nymph or the death touch of a priest with the Death domain. The target's carried equipment is protected as well.
  5: Slay Living (Necromancy) [Death]
Level: Priest 5, Death 5, Blackguard 5
Mana: 9. Base Success: 95%.
  Lets you kill a living creature with a touch, or inflict [3d6 + caster level] points of damage if they succeed in a Fortitude saving throw.

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