Daggerspell - networkingguru/incursion-roguelike GitHub Wiki
Daggerspell (Divination)
Level: Mage 1
Mana: 15. Persistant. Base Success: 100%.
In casting this spell, a mage grants herself the facility to use a dagger as an instrument of divination like the classical dowsing rod -- a symbolic weapon to cut away obfuscation and reveal truth. Instead of attuning it to seek out water, however (as is done with a dowsing rod), the mage attunes the dagger to seek out flaws and weaknesses. In the hands of a mage with this spell, a dagger is drawn intuitively to the flaws in a structure or enemy's armour.
A specialist Diviner receives an insight bonus to damage rolls equal to her Intelligence bonus when using a dagger; for other mages, this bonus caps out at +2. In any mage's hands the base threat range of the weapon is treated as being 18-20. When using a dagger, she can halve the hardness of an object when she attacks it, and an armour-wearing enemy's Coverage is reduced by 4 against her attacks.
Creatures with Nondetection are unaffected by this spell, and the caster gains no extra damage or increased threat range aainst them.