Craft (Domain) - networkingguru/incursion-roguelike GitHub Wiki

Craft (Domain)

CRAFT
  Granted Power: Craft is treated as a bonus class skill for you. When crafting items, you reduce the cost in gold pieces by five percent per priest level, up to a maximum of 80% at 16th level. You never need a skill kit to use a skill that normally requires such, including Craft, Heal, Disguise, Alchemy, Mining and Lockpicking.
Offered By: Ekliazeh, Xavias.
Craft Domain Spells:
  1: Mending (Arcana)
Level: Mage 1, Craft 1, Bard 1, Ranger 1
Mana: 7. Base Success: 75%.
  Repairs 1d6+[caster level] hit points of damage to any non-metallic item in the player's possession.
  2: Detect Objects (Divination)
Level: Mage 2, Planning 2, Craft 2, Bard 2
Mana: 15. Persistant. Base Success: 100%.
  Reveals all items, seen or unseen, within (25 + [caster level x 2]) squares of you.
  3: Keen Edge (Arcana)
Level: Mage 3, Craft 3, Bard 3
Mana: 25. Persistant. Base Success: 100%.
  Imbues all of your non-blunt, non-missile weapons with a supernaturally sharp edge, doubling their threat ranges.
  4: Major Creation (Arcana)
Level: Mage 5, Craft 4
Mana: 15. Base Success: 90%.
  This spell functions similarly to minor creation, but the restrictions on items which may be created are less severe. The mage can now conjure crafted metal, including swords, armour and other steelworks. She may also create exceptionally rare special materials like adamant, silver, gold or mithril -- but doing so increases the experience cost of the spell based on the specific rare material she chooses to conjure.
  5: Wall of Stone (Arcana) [Earth]
Level: Druid 5, Priest 5, Mage 5, Craft 5
Mana: 10. Long duration. Base Success: 90%.
  Conjures a solid stone wall, displacing any creatures in its path and blocking further passage.

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