Chromatic Orb - networkingguru/incursion-roguelike GitHub Wiki
Chromatic Orb (Arcana/Illusion) [Light]
Level: Mage 1, Bard 1
Mana: Variable. Base Success: 75%.
Creates orbs of various colour that inflict 1d8 points of damage (of varying types, or 1d6 for the white orb) per odd caster level and cause various special effects on a failed saving throw. A ranged touch attack determines if the orb hits a desired target or not.
Clear Orb (Level 1, 4 mana): Inflicts pure magic (like magic missile) damage, and strikes true against incorporeal creatures.
White Orb (Level 3, 5 mana): Inflicts sunlight-based damage, and causes targets who are vulnerable to light to become frightened for 1d4 rounds.
Red Orb (Level 5, 6 mana): Inflicts fire damage and illuminates the target as per faerie fire.
Orange Orb (Level 7, 7 mana): Inflicts psychic damage and confuses the target for 1d6+1 rounds if they fail a Will save.
Yellow Orb (Level 9, 9 mana): Inflicts lightning damage and stuns the target for 2d8 rounds if they fail a Will save.