Chill Metal - networkingguru/incursion-roguelike GitHub Wiki
Chill Metal (Arcana) [Cold]
Level: Druid 2
Mana: 5. Base Success: 75%.
Chills all the metal items a target carries, causing cold damage and often inspiring non-immune targets to drop loose metal items. Each round, metal armour, boots and clothes cause 2d4 points of cold damage. Other worn metal items (e.g., bracers, amulets, gauntlets, girdles) cause 1d4 points of cold damage. Note that this spell does not benefit from the Maximize Spell or Empower Spell metamagic feats.