Assassin - networkingguru/incursion-roguelike GitHub Wiki
HitDie: d8 Mana: d8 Skills: 8 Saves: fRw Defense: 1/2
+toHit: Archery 100%, Brawl 50%, Melee 75%, Thrown 100%
The Guild of Assassins has an old and arcane history on Theyra, having existed in some recognizable form for over two millenia, and having pursued an ageless vendetta with the Thieves. More than simply murderers, Assassins are mystical slayers devoted to a secret order and famed to be able to reach even the most protected targets in even the most remote locations. There is an aristocracy to the Assassin, a sense of entitlement and elitism. Assassins tend to believe their order fulfills an important philosophical purpose, maintaining political and social balance by ensuring that decadant kings and degenerate nobles are not able to place themselves beyond retribution as a function of their station. Of course, in practice, the Assassins are killers for profit, and there is very little that qualifies as redeeming qualities within their guild.
CLASS REQUIREMENTS
The Assassin is a prestige class. It counts as a favoured class for all characters. In order to become an Assassin, you must have:
* Skills Levels -- Disguise +10, Poison Use +10, Hide in Shadows +7, Move Silently +7.
* Alignment -- Assassins cannot be of Good alignment.
CLASS SKILLS
The class skills of the Assassin are Alchemy, Appraise, Balance, Bluff, Climb, Disguise, Escape Artist, Find Weakness, Gather Information, Handle Device, Hide in Shadows, Intimidate, Intuition, Jump, Listen, Lockpicking, Move Silently, Poison Use, Spot, Swim and Tumble.
(Gather Information is not yet implemented, and no Assassin receives it. It needs a world above the dungeon to gather information in.)
CLASS FEATURES
* Proficiencies -- Assassins gain proficiency with crossbows and light weapons.
* Sneak Attack -- Assassins can make use of Sneak Attacks in the same manner a Rogue does; they gain +1d6 Sneak Attack damage every odd level. Levels of this ability from Assassin, Rogue and any other class stack.
* Death Attack -- An assassin who has had time to study her target (in game terms, being out of combat long enough to be considered Exploring rather than Fighting) and attacks that target by complete surprise in a situation where the target cannot perceive the Assassin, is considered to have made a death attack and has a chance to slay that target outright. A death attack can only be made against a target within 30 feet; greater distance negates the needed precision.
The victim of a death attack must make a Fortitude saving throw against a DC of 10 + the Assassin's class level + the Assassin's Intelligence modifier; failure means they are slain instantly. If they succeed at this saving throw, they are still subject to damage from the attack, which may kill them anyway.
* Spells -- Assassins practice magic and are capable of casting Arcane spells from a tiny subset of the mage list. They have their own spellbooks, though in a pinch they can use normal arcane spellbooks for spellcasting as well.
* Skill Mastery -- Assassins gain a +1 competance bonus to Disguise and +2 to Poison Use for every Assassin class level.
* Uncanny Dodge -- Assassins gain this ability at the same rate that Rogues do, and a character's Rogue and Assassin levels stack to determine her effective Rogue level for the purposes of Uncanny Dodge.
SPELL LIST
1st level -- change self, convulsion, expeditious retreat, magic weapon, obscurement, passwall, read magic, shield, sleep, spider climb, true strike, ventriloquism.
2nd level -- bladethirst, choke, ESP, globe of shadow, hypnotic pattern, darkvision, invisibility, levitation, pass without trace, rope trick, web.
3rd level -- animate shadows, blink, clairvoyance, deeper darkness, deep slumber, displacement, gaseous form, greater magic weapon, illusory stance, nondetection.
4th level -- enervation, free action, improved invisibility, phantasmal killer, premonition, track monster.
5th level -- cloudkill, dream, lower resistance, misdirection, power word: stop, telekinesis, wizard sight.
6th level -- disintegrate, power word: stun.
(gaseous form is not yet implemented.)
THE ASSASSIN
Level Def Fort Refl Will Special Abilities
1 +0 +0 +2 +0 Sneak Attack +1d6
2 +1 +0 +3 +0 +1 caster level
3 +1 +1 +3 +1 Sneak Attack +2d6
4 +2 +1 +4 +1 +1 caster level
5 +2 +1 +4 +1 Sneak Attack +3d6
6 +3 +2 +5 +2 +1 caster level
7 +3 +2 +5 +2 Sneak Attack +4d6
8 +4 +2 +6 +2 +1 caster level
9 +4 +3 +6 +3 Sneak attack +5d6
10 +5 +3 +7 +3 +1 caster level