Animate Shadows - networkingguru/incursion-roguelike GitHub Wiki
Animate Shadows (Illusion) [Darkness]
Level: Mage 3, Alienist 3, Assassin 3, Blackguard 3, Twilight Huntsman 3
Mana: 30. Persistant. Base Success: 100%.
Casting this spell causes all of the shadows around the caster in a mobile globe with an 80-foot radius to begin to pulse and writhe unnaturally. The effect is initially very subtle, but increases as the victims of the spell become more and more agitated. Sometimes monstrous shapes can be seem within the area for a brief period of time, while at other times tendrils of shadow stroke at characters within the area almost lasciviously.
All hostile characters within the area of effect that are not blind, mindless or gifted with true seeing must make a Will saving throw every turn or suffer a -1 morale penalty to all rolls. Multiple failed saving throws are culmulative; when the penalty exceeds -5, creatures enter a state of panic and flee. A call light spell or similarly bright, sustained radience will cancel the effect within its area, but a lantern is insufficient. Creatures immune to fear will not panic, but still suffer the morale penalty.
Any creatures in the area also suffer a -6 circumstance penalty to Spot checks.