Animal - networkingguru/incursion-roguelike GitHub Wiki
ANIMAL
Granted Power: Animals are naturally neutral to you.
Offered By: Zurvash.
Animal Domain Spells:
1: Magic Fang (Thaumaturgy)
Level: Druid 1, Animal 1, Ranger 1
Mana: 5. Persistant. Base Success: 100%.
Enhances one living creature's natural attacks, giving it a +1 to hit and damage at 1st level, increasing by +1 for every four levels thereafter. Such natural attacks count at magical +1 weapons, increasing by +1 every four levels.
2: Hold Beast (Enchantment)
Level: Druid 2, Animal 2, Ranger 2
Fortitude negates. Mana: 4. Base Success: 75%.
Paralyzes one chosen beast, provided they fail a Fortitude save.
3: Dominate Animal (Enchantment) [Mind-Affecting]
Level: Druid 3, Animal 3, Ranger 3
Will negates. Mana: 5. Long duration. Base Success: 90%.
Causes a single true animal (not a beast or monster) to follow you, fight and even die at your behalf.
4: Commune With Nature (Divination)
Level: Druid 5, Animal 4, Ranger 5
Mana: 50. Base Success: 90%.
By communing with primordial spirits of nature, the caster is able to learn the layout of the level around her.
5: Animal Growth (Theurgy)
Level: Druid 5, Animal 5, Bard 5, Ranger 5
Mana: 45. Persistant. Base Success: 100%.
This spell causes an animal or beast to grow to twice its normal size and eight times its current weight. This alteration increases the target's size category by +1, its strength by +8, its constitution by +4, its dexterity by -2, its natural armour by +12 and its saving throws by +4. All of these bonuses are Circumstance Bonuses.