Advanced Illusion - networkingguru/incursion-roguelike GitHub Wiki
Advanced Illusion (Illusion)
Level: Mage 5, Twilight Huntsman 5
Mana: 12. Long duration. Base Success: 75%.
An advanced illusion is a complex and responsive dwenomer that includes all the properties of an improved spectral force, as well as a powerful enhancement: the illusion can spawn secondary illusionary effects that are consequences of its actions or existance. This means that an illusionary monster can make use of that monster's special attacks or equipment typical to a monster of its type -- an illusionary dragon can produce an illusionary blast of fire, and an illusionary kobold can fire illusionary crossbow bolts. The illusion is still unreal and can't affect inanimate matter in any way, but it can simulate those effects remarkably -- an illusionary basilisk's gaze would cause people to become paralyzed for a period, for example, believing they had been petrified.
This facility also allows the illusion takes active and intelligent measures to preserve its own believability: the shadows cast by an illusionary fountain change position as new light sources manifest, an illusionary wall creates illusionary dust as it is hacked apart, and even the illusion of the scent of cooler air wafting in through a created hole into the room beyond. Illusions that inflict damage create illusionary blood and bruises rather than merely psychosomatic shock. As a result of these improvements, advanced illusions are not subject to disbelief checks when they appear out of nowhere, someone passes through them or ignores their attacks, they cause a victim to fall unconscious or so forth. The magic creates secondary illusions to cover over the things which might cause disbelief checks -- an adavanced illusion appearing out of nowhere might seem to jump out of a previously unnoticed illusionary skylight in a shadowy area of the ceiling, for example.