CCFF7R Modding uProject Setup - narknon/CCFF7RUproj GitHub Wiki

CCFF7RUproj

uProject Setup:

uProject for UE 4.27.2

Main branch is for launcher version of the engine. The CustomEngineDev branch requires the custom engine found at the CCFF7R branch here: https://github.com/narknon/UnrealEngine-CEEnd/tree/CCFF7R. The custom engine has improvements for material modding and other features.

Project is prebuilt. You need Visual Studio 2017, 2019 or 2022 with Game Dev components installed.

To pak files as UCAS/UTOC:

Download and open the uproject, pointing it at your 4.27.2 install.

In the project settings, make sure the following 3 options are selected. image

Under editor settings, make sure the following setting is selected.

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Import your mesh as normal, dummying the materials where necessary in the game files and original structure.

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For any files that you want to include in your pak, right click, asset actions, assign to chunk.

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Enter any chunk number greater than 8.

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Save All.

Ensure your build configuration is dev or shipping.

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Select File -> Package Project -> Windows 64 Bit and select a folder.

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After packaging completes, navigate to the folder you selected, and the path \WindowsNoEditor\CCFF7R\Content\Paks.

Find the pak, ucas and utoc that match the chunk number you provided earlier.

Rename those 3 files to the same name, all ending in _P, for example zTestMod_P

That's it, test it out in game.