Door Locker Tool - nZombies-Time/nZombies-Rezzurrection GitHub Wiki
Door Locker
The Door Locker tool is what you use to set prices on doors or props. When shot on normal map doors, it will prevent those doors from being opened until the player can afford it. When shot on props, it will cause the prop to disappear when a player buys it. If it has a flag set, it will open all other doors with the same flag at no additional cost, as well as enable all Zombie Spawnpoints and Special Spawnpoints created with the Zombie Spawn Creator and Special Spawn Creator tools. The tool does not require Advanced Mode, but gets extra options available if it is on.
The tool's interface when viewed with Advanced Mode.
Interface and Options
- Enable Flag?
When enabled, the door will open all other doors with the same Flag as this one, as well as enable all Spawnpoints with it as well. It is required for Flag to be set.
- Flag
The identifier that links this doors with others. When set, any door with the same Flag as this one will open together with this one. All Spawnpoints with this flag will also enable.
- Price
The cost of opening the door. Players will need to pay this amount of points to be able to open the door. Setting this to 0 will make the door open on game start.
- Requires Electricity?
When enabled, the door can only be bought once Electricity is on. Maps with no Electricity Switch will always have Electricity on. If the price is set to 0 and this is on, the door will open when Electricity is turned on.
- Purchaseable? (Advanced)
When set, this door can be bought by players. When not set, it will prevent players from buying the door but not prevent the door from opening alltogether. Turn this off on all doors you never want opened, as doors without any door settings set at all, will always be able to be opened (but will stay open once opened). This defaults to on.
- Rebuyable? (Advanced)
When set, the door will be able to be bought multiple times. This will make it possible to close doors again, but is primarily used for buttons that needs to be able to bought multiple times (such as an elevator button). This defaults to off.
Tool and Controls
- Left Click: Apply settings to targeted door.
- Right Click: Remove settings from targeted door.
- Reload: Display links to spawnpoints with this door's flag. (This is an outdated feature, may not work properly)
Tips and Tricks
- Setting the price to 0 makes the door open whenever the game begins
- Setting the price to 0 and putting electricity requirement on will make the door open when power is turned on
- Turning Rebuyable on and Purchaseable off is a good way of making moving doors and map parts work like normal; without locking on open and without being able to be manually opened with E. Use this with doors handled by buttons
Gallery
A prop locked with a price of 1000.