gameObjectScript - mtanksl/OpenTibia GitHub Wiki
Behaviours can be attached during game object creation, using GameObjectScript
.
Let's attach a new Behaviour
to all the monsters.
public class MonsterScript : GameObjectScript<Monster>
{
public override void Start(Monster monster)
{
if (monster.Metadata.Voices != null)
{
Context.Server.GameObjectComponents.AddComponent(monster, new MonsterTalkBehaviour(monster.Metadata.Voices) );
}
}
public override void Stop(Monster monster)
{
}
}
Edit the file \mtanksl.OpenTibia.GameData\data\gameobjectscripts\config.lua
. If the monster's name is not found in the registration list, the empty name is used instead.
gameobjectscripts = {
...
monsters = {
{ name = "", filename = "OpenTibia.Game.GameObjectScripts.MonsterScript" },
...
},
...
}