Gameplay Details - mstop4/bomino GitHub Wiki
By default, the game uses the Bomino Rotation System (BMRS), a hybrid of SRS and BPS rotation system with modifications:
These use SRS rotations and kicks, with symmetrical kicks for .
does not rotate or kick.
These use BPS rotations with SRS-inspired kicks. and
do not rotate or kick.
Note: BMRS is still a work in progress and may change in future versions.
All game modes use both of the following conditions:
Pieces normally spawn on rows 21-23. If row 21 is blocked, the piece attempt to spawn on rows 22-24 instead. If the piece still can't spawn, the game ends.
If a piece locks completely above row 20, the game ends.
- Delayed Auto Shift (DAS): 10f
- DAS Cancelling: Can be toggled on or off
- Auto Repeat Rate (ARR): 2f
- Entry Delay (ARE): 0f
- Lock Delay: 30f
- Max Lock Resets: 15
- Merge Bomb Delay: 30f
- Soft Drop Gravity Multiplier: 20x
- Line Count Delay: 10f * n + 15f, where n is the number of lines counted
- Detonation Delay: 30f
- Explosion Time: 31f
- Coyote Time: 15f
- Cascade Time: 1.5f per cell
- A Quad line fill or higher (4+ lines) will transform the next piece into a full bomb piece.