Tech Inspiration - mstfacmly/alAkhira GitHub Wiki

Behavior Trees and how to implement them in Godot

Simulate Tearable Cloth and Ragdolls With Simple Verlet Integration

(Godot 3.1) New method for Inputs - Important for update on version 3.1

Godot Tutorial series

Doing Thumbstick Dead Zones Right (joystick input) (previously from Gamasutra)

Journey's Sand shader

Advances in real-time rendering courses: Dynamic Sand Simulation and Rendering in Journey. Do feel free to look around the site, as there's a lot of useful information with regards to rendering.

Classic Game Postmortem - Shenmue - Interesting behind the scenes look at the development of Shenmue for the SEGA Dreamcast

Game Development Postmortems YouTube playlist containing a number of Game Development Postmortems.

8 videos about the development of Monument Valley

Ramsey Nasser Twitter post - Making Cities

Lemma Development blog - Really good stuff on getting things to feel right. Lemma Code - The source code to the first person parkour game.

How to project decals

Godot Forums - Random Sounds While Walking

Soul Reaver Research Thread

Unreal Adventure Kit

C++/SDL gravity in platformer

Rig/Animate cloth/hair for games

Realtime cloth from cloth sim

Flow/Flower tech specs

Tilt controls in Ridiculous Fishing

Next-Gen Cel Shading in Unity 5

Let Me Show You How To Make A Game With No Experience

The Book of Shaders by Patricio Gonzalez Vivo

Undocumented tidbits in Godot

Brutal Hack - Implementing our Learning AI

Practical use of Vector Math in Games

The Secrets Of Cloth Simulation In Alan Wake Cloth simulation code! Simulate Tearable Cloth and Ragdolls With Simple Verlet Integration !! :D

Blender looping ocean simulation

[breakdown] Shadow of the Colossus (PAL โ€“ PS2)

Animation Bootcamp - An Indie Approach Related to previous link: Overgrowth Alpha 132 changes - Wolfire Games Also: Stack Exchange discussioon

Amitโ€™s Game Programming Information

Texture baking Polycount wiki

Tutorial Doctor's Godot games repository

Godot Engine โ€“ Movement and Rotation basics

Frame Blending with Motion Vectors

5 tips for modeling with Blender

Adding more depth to 2D levels using scissor rectangles

How to make a 3D object's rotation equal to another object plane's Normal at Realtime

Make some fun special effects with UV Distortion. (Unity)

Happy Hacking: Music implementation in NieR:Automata

Zora's hair (Campo Santo blog)

Godot Chain tutorial (2D)

Godot checkpoint systems

(Unity) Waterfall shader

ProcJam tutorials

Designing AI for Games (part 1)

7 Examples of game AI that every developer should study

Normal Edge Decal Tutorial - Game Environment - Artstation

Smear Effect in Unity - Mehdi Mounsif Blog