Tech Inspiration - mstfacmly/alAkhira GitHub Wiki
Behavior Trees and how to implement them in Godot
Simulate Tearable Cloth and Ragdolls With Simple Verlet Integration
(Godot 3.1) New method for Inputs - Important for update on version 3.1
Doing Thumbstick Dead Zones Right (joystick input) (previously from Gamasutra)
Advances in real-time rendering courses: Dynamic Sand Simulation and Rendering in Journey. Do feel free to look around the site, as there's a lot of useful information with regards to rendering.
Classic Game Postmortem - Shenmue - Interesting behind the scenes look at the development of Shenmue for the SEGA Dreamcast
Game Development Postmortems YouTube playlist containing a number of Game Development Postmortems.
8 videos about the development of Monument Valley
Ramsey Nasser Twitter post - Making Cities
Lemma Development blog - Really good stuff on getting things to feel right. Lemma Code - The source code to the first person parkour game.
Godot Forums - Random Sounds While Walking
Rig/Animate cloth/hair for games
Tilt controls in Ridiculous Fishing
Next-Gen Cel Shading in Unity 5
Let Me Show You How To Make A Game With No Experience
The Book of Shaders by Patricio Gonzalez Vivo
Brutal Hack - Implementing our Learning AI
Practical use of Vector Math in Games
The Secrets Of Cloth Simulation In Alan Wake Cloth simulation code! Simulate Tearable Cloth and Ragdolls With Simple Verlet Integration !! :D
Blender looping ocean simulation
[breakdown] Shadow of the Colossus (PAL โ PS2)
Animation Bootcamp - An Indie Approach Related to previous link: Overgrowth Alpha 132 changes - Wolfire Games Also: Stack Exchange discussioon
Amitโs Game Programming Information
Texture baking Polycount wiki
Tutorial Doctor's Godot games repository
Godot Engine โ Movement and Rotation basics
Frame Blending with Motion Vectors
5 tips for modeling with Blender
Adding more depth to 2D levels using scissor rectangles
How to make a 3D object's rotation equal to another object plane's Normal at Realtime
Make some fun special effects with UV Distortion. (Unity)
Happy Hacking: Music implementation in NieR:Automata
Zora's hair (Campo Santo blog)
Godot checkpoint systems
Designing AI for Games (part 1)
7 Examples of game AI that every developer should study
Normal Edge Decal Tutorial - Game Environment - Artstation
Smear Effect in Unity - Mehdi Mounsif Blog