Module Airport Simulation - mrzachhigginsofficial/Arma3-ProjectHedes GitHub Wiki
Overview
Module Introduction
Module Location: Systems > Project Hedes Airport Sim Modules
The ambient airport simulation module is intended to add some life to the various airports in Arma. The following actions are orchestrated: 1.) Airplaces will spawn at the designated spawn point. 2.) They will fly to the airport closest to the Ambient Airplane Sim Module. 3.) Once landed, pilots will leave their jet and walk to the closest building and despawn. 4.) A new pilot is spawned and walks back to the plane. 5.) The plane takes off, and either proceeds to carry out it's mission (and repeats step 2 through 4), or will despawn at the despawn point module.
Parameters
Parameter Name | Default Value | Description |
---|---|---|
Number of units/vehicles | 3 | Max number of vehicles in rotation. Recommend keeping this number to a minimum to reduce congestion. |
Units Side | West | What side the vehicles and their crew will join. |
Max Fuel | 50% | How much fuel the plane will have after it lands. |
Unit Pool | ['B_Plane_CAS_01_dynamicLoadout_F','B_Plane_Fighter_01_F'] | Types of vehicles spawned (chosen at random). |
WP Radius | 100 | Waypoint completion radius (see https://community.bistudio.com/wiki/setWaypointCompletionRadius) |
Unit State Timeout | 240 | How long until the unit is considered lost/bugged and will be removed to prevent further issues. |
Simulation Interval | 30 | How frequently the main thread performs its evaluations, replenishes unit pools, and issues orders. |
Unit Init Function | true | Function or code called when jet/crew are spawned. Params passed are [_jet, _grp] |