Root Directory - modio/modio-sdk-legacy GitHub Wiki
All the files needed by the SDK are written in the .modio/
directory located in your project path. You can choose a different directory by using the init
overloaded function called on startup that accepts the root_directory
parameter. Use this functionality in case your project path has not write permission.
init TODO
modio::init(int game_id, string api_key, string root_directory)
Name | Type | Description |
---|---|---|
game_id | int | Your game unique identifier, grab this from the mod.io website |
api_key | string | Your game unique API key, grab this from the mod.io website |
root_path | string | Path where the internal mod.io directory .modio/ will be created |
Initializes mod.io SDK in your game.
Example:
modio::init(7, "e91c01b8882f4affeddd56c96111977b", "~/some/other/dir");