Summary: weekly mtg 20170518 (Byron, Steve, Aaron, Emily, Matt, me) - mobeets/nullSpaceControl GitHub Wiki

  • discussion/manuscript almost done
  • IME figure
    • A: one red, one black angle
    • B: add colors per monkey
  • Fig. 5: say something like "drop 4 outliers"
    • try to get *** aligned across panels
  • Fig. 6: put B transpose as bottom row
  • Fig. 3: confirm firing rates are high because of population activity, not because we're using threshold crossings?
    • max(nanmean of spikes for all sessions
    • just put high number, and either mark it in figure caption or in methods
    • note in caption, explain in methods
    • also explain in main text?
      • mention in methods that this value increases with the number of channels contributing to that dimension
  • find avg firing rate per channel per session for each monkey
    • report for each monkey, mean +/- sdev
    • mention this is in main text right when I mention we have threshold crossings
  • Fig. 1D: remove the -10 and 10, keep the 0
  • SSS: data is closest to the data, but significant decrease in variance, blah
    • just don't overstate
    • C: gray lines should be same thickness
    • C: maybe try filling the gray?
    • B: and then have the dots be filled or empty appropriately

washout data

  • could be an effect of pert. mapping having low variance, explaining the huge jump

  • red (pert vs. int) shows presence of washout

  • blue (washout vs. int) shows memory trace

  • steve sanity check: error right before washout (through Int. IME) should be almost exactly the error right after washout

  • try to quantify this memory trace effect

    • need to decide whether we include trials prior to complete washout
  • look at this for all sessions

  • look at nelson sessions in 03/04 vs. 06/07

    • does 06/07 show more of this generalization/memory-trace thing?
  • look at cursor error through IMEs from previous days

  • look at OMPs for baseline for snapback during washout

    • find sessions with no washout effect, but also with learning