9. Lighting - mmenke42/QuakeDeathmatch GitHub Wiki

Immersion and Theme

Generally, most temples are shown to be pretty well lit, and do not have any extremely dark areas. For my map, I tried to emulate this, which meant placing a LOT of lights, and making them very strong since the level is so tall.

image

As you can see in the image, my map is pretty well lit, but you can tell the lighting is no longer global (as seen in the Texturing screenshots). I think that makes my level a little bit more realistic.

Guidance and Orientation

As for guiding the player, no lights specifically point the player in any direction or try to draw their attention, but I did want to make sure that corners and staircases were well lit.

image

As seen here, I made sure that each individual stair is pretty bright and easy to see. I had to place lights basically right on top of the stairs to achieve this, however, which is why there is a bright patch in the lower middle of them.