8. Texturing - mmenke42/QuakeDeathmatch GitHub Wiki

Immersion and Theme

The theme of my map is based on Greek/Roman temples and architecture. These are usually known for an abundance of white stone and marble, and also for their massive columns that support the massive structures. Luckily, I was able to find a texture pack that mimicked what I was going for.

image

You can see in my image here that I was able to incorporate large, dominating columns and used textures entirely comprised of bright white stone and marble. I even used some gold accents to highlight the prosperous nature of these temples.

Guidance and Orientation

An additional goal of this project is to have textures that guide and orient the player, and have little to no spots where the player can get confused. A highlight of this method that I think turned out well is my staircases:

image

Here, you can see that every step has a dark edge on each stair. This is to help players orient themselves with how high and how wide each stair is, and also ensure that the stair textures don't blend together.

Additionally, the edges on each side of the stair (the helix texture) allows players to find the edge of the staircase and find where it meets the walls/railing.

Finally, the gold railings add a stark contrast to the white marble, showing the player that it is the top of a wall, and going over it means falling down.