3. Metrics - mmenke42/QuakeDeathmatch GitHub Wiki

(On Grid Size 16)

Path Width

Minimum path width

3 blocks for a narrow hall, 4 blocks is more comfortable.

Cover Heights

Half cover height

Players can shoot over a 2 block wall.

Full cover height

At 3 blocks tall, the player can jump and shoot over a wall.

At 4 blocks tall, it makes it impossible to jump and shoot over.

Jump Heights

Easy jump height

At 1 block tall, the player can literally walk over it.

Max jump height

At 2 blocks tall, the player cannot walk over and must jump.

Jump Lengths

Easy jump length

Easy jumpable gaps are around 7-8 blocks (while running).

Hard jump length

15 blocks is the max player "leap" (from objects at the same height).