3. Metrics - mmenke42/QuakeDeathmatch GitHub Wiki
(On Grid Size 16)
Path Width
Minimum path width
3 blocks for a narrow hall, 4 blocks is more comfortable.
Cover Heights
Half cover height
Players can shoot over a 2 block wall.
Full cover height
At 3 blocks tall, the player can jump and shoot over a wall.
At 4 blocks tall, it makes it impossible to jump and shoot over.
Jump Heights
Easy jump height
At 1 block tall, the player can literally walk over it.
Max jump height
At 2 blocks tall, the player cannot walk over and must jump.
Jump Lengths
Easy jump length
Easy jumpable gaps are around 7-8 blocks (while running).
Hard jump length
15 blocks is the max player "leap" (from objects at the same height).