Home - mmcnicol/StratConClone GitHub Wiki
Welcome to the StratConClone wiki!

Quick Links:
Background:
I first played Strategic Conquest on an Apple Macintosh Classic during my teens. This is currently a little hobby project to try to re-create it that enables me to explore some new web technology and practice some game design and programming which I haven't done much of previously. This project has given me a new respect for games programming... it can be quite difficult!
Last time I looked, you can still purchase Strategic Conquest Strategic Conquest from Delta Tao for any "Non-Intel Macintosh running Mac Classic OS".
This game currently playable in that it has a start, middle and an end. That is, if you kill most of the enemy units and capture most of the enemy cities the computer player with offer to surrender. Like-wise, if you get you ass kicked, you'll loose.
- The computerAI v computerAI mode is an aid to testing.
There is quite a lot of logic/rules in the game. A summary of known issues are:
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The computer player AI is quite basic and not yet as good as I would like.
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The scroll bar functionality isn't quite right.
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The pathfinding algorithm, which is based on A*, has a bug or two, for example, where a unit is directed to move to a transport next to land.
I intend to start using git hub issue tracking for this project.
Aspects of the classic game which have not yet been implemented include:
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drop down menus
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computerAI skill levels
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double click events
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a visual line during click & drag
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sounds
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reports for city lists & unit lists
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ability to load & save games
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networked / multi-human-player version
I'd welcome any contributions. Feel free to fork.