music viz workshop misplaced - mklasinc/im-explainer-page GitHub Wiki

NOTES styria publishing house sap dataspace in berlin everything is a gimmick until it's adopted by people emotional connection to technology the most important thing in the future will be to give technology a soul ars electronica package for max 3ds - create drones animations music visualization is less about 1-to-1 relationships, and more about creating a parallel, but unique experience, a companion resist the impulse to have the visualization respond to every single instrument sound - pick your reference points wisely and sparsely build up to the synchronized motion

what's most important about the sound -- color, timber, frequency composition of a sound low frequencies are most important because this is where the fundamental frequencies are, the fundamentals of the sound higher frequencies is where the brilliance of the sound is if you look at the signal, is always thomping, what you need is not a very good sound, but rather the best way to extract as much music as possible a lot of times, the secret is to dampen down to avoid lags, make

waves pixel brush - 256 pixel from the left and 256 pixels from the right mic

first 96 fractal echo rim

ARTISTS ryochi kurokawa ryuichi satamoto rjoyi ikeda daito manabe, nosaj thing (2014 eclipse)

TOOLS

  • tagtool
  • shadertoy