Multiplayer Control Rotation - mklabs/ue4-targetsystemplugin GitHub Wiki
This plugin has a built-in feature which lets you control the rotation of the character when a target is locked on. Unfortunately, it doesn't work on replicated client in a multiplayer setup.
Here is a blueprint solution which uses events exposed by the plugin, OnTargetLockedOn and OnTargetLockedOff.

Make sure to disable the option ShouldControlRotationWhenLockedOn in the TargetSystem component.
This solution relies on both of these plugin events which then call RPCs blueprint events:
- ServerControlRotation: is set to replicated on server, and calls the multicast version.
- MulticastControlRotation: is set to replicated as multicast, and does what the plugin does when
ShouldControlRotationWhenLockedOnis enabled. That is settingUseControlRotationYawand character's movementOrientRotationToMovement