GlGenTextures - mkilgore/QB64pe GitHub Wiki

_glGenTextures: generate texture names

Syntax

  SUB _glGenTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG)
  void '''_glGenTextures'''(GLsizei ''n'', GLuint * ''textures'');
n
Specifies the number of texture names to be generated.
textures
Specifies an array in which the generated texture names are stored.

Description

_glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to _glGenTextures.

The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see _glBindTexture).

Texture names returned by a call to _glGenTextures are not returned by subsequent calls, unless they are first deleted with _glDeleteTextures.

Errors

_GL_INVALID_VALUE is generated if n is negative.

Use with

_glIsTexture

See also

SUB _GL _glBindTexture, _glDeleteTextures, _glIsTexture

Copyright: 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License.
For details, see https://spdx.org/licenses/SGI-B-2.0.html.

Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

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