Banner BuildPackage_iOS_DFP English - mkaji-geniee/Geniee-SDK-Unity-Plugin GitHub Wiki
Please follow the procedure below to create it.
- Creating xcodeproj
- Adding an adapter
- Build Settings settings
- Manual introduction
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Select File -> Build Settings from the menu bar.
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Select Platform iOS.
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Write the following in PlayServicesResolver-> Editor-> GNDependencies.
- (If you do not use cocoapods please delete every iosPods tag)
<iosPods> <iosPod name="Google-Mobile-Ads-SDK" version="~> 7.0" bitcodeEnabled="true" minTargetSdk="6.0"> <sources> <source>https://github.com/CocoaPods/Specs</source> </sources> </iosPod> <iosPod name="Geniee-iOS-SDK" /> <iosPod name="Geniee-DFP-Mediation-Banner-Adapter" /> </iosPods> -
If you have not edited Bundle Identifier etc, press
Player Settingsand edit the necessary setting items. You can selectDevice SDKorSimulator SDKwith * Configuration -> Target SDK. Please switch according to the execution environment. * Target minimum Set iOS Version to at least9.0. -
Press
Build. -
(When using cocoapods) `` `pod update``` is executed within the dir of the xcode project
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(When using cocoapods) Open the Xcode project side on the xcworkspece side and confirm that the library is downloaded under Pods / Pods.
Please set it to YES.
- Remove
-framework "GoogleMobileAds"from the following file of the xcode project
- Pods
- Pods-Unity-iPhone.release.xcconfig
- Pods-Unity-iPhone.releaseforprofiling
- Pods-Unity-iPhone.releaseforrunning.xcconfig
- Pods-Unity-iPhone.debug.xcconfig
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To implement the manual installation procedure, first refer to the manual installation procedure of the banner and implement manual installation.
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https://github.com/geniee-ssp/Geniee-iOS-SDK/tree/master/GNAdDFPBannerMediationAdapter/Framework/ GNAdDFPBannerMediationAdapter.framework from DL
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Drag and drop GNAdDFPBannerMediationAdapter.framework to Framework
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Delete GNAdDFPBannerMediationAdapter.framework in General's Linked Frameworks and Libraries and add it to Embedded Binaries