[ ⚔ ] Daybreak - mjnrock/fuzzyknights-boardgame GitHub Wiki

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Daybreak [ ☀️ ]

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At the beginning of every turn cycle, ☀️ Daybreak occurs. All Players engage in 💰 Resource collection and expenditures. Players can build 1 Building per ☀️ Day. Any 🤺 Mercenaries purchased will be placed at the 🏰 Settlement and a 🧙‍ Hero must come and collect them.

If a 🧙‍ Hero is already Garrisoned to a 🏰 Settlement and 🤺 Mercenaries are purchased (at that same 🏰 Settlement), then the Player can decide how to allocate those 🤺 Mercenaries between that 🏰 Settlement and that 🧙‍ Hero.

Step 1) Distribute Resources [ 💰 ]

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🏰 Settlement and owned Mines generate 💰 Resources each ☀️ Day. How much they each generate is described below.

Step 1.A) Settlement [ 🏰 ]

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Each 🏰 Settlement awards its Player the 💰 Resources below

Capital Upgrades Reward /Day Notes
Encampment 💰(+1) Starting tier of a 🏰 Settlement
Villa 💰(+2)
Estate 💰(+4)
Castle 💰(+6)

  • 💡 REMINDER 🏰 Settlements start out at Encampment and additional upgrades must be purchased
  • 💡 REMINDER You cannot build another 🏰 Settlement, so be careful with it!

Step 1.B) Mines [ ⚒️ ]

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Each Mine awards its Player the 💰 Resources below

💰
+1

Example 5 Mines

💰(+1) * ⚒️(5) = 💰(+5)

Step 2) Paying Heroes [ 🧙‍ ]

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Each 🧙‍ Hero that a Player has must be paid each turn to continue to fight for the Player. If the Player cannot afford to pay any or all of the 🧙‍ Heroes, s/he must kill each 🧙‍ Hero that s/he cannot afford. All normal 🧙‍ Hero DEATH rules apply.

💰
-1

Example 2 Heroes

💰(-1) * 🧙‍(2) = 💰(-2)


  • 💡 REMINDER You can only have up to 2 🧙‍ Heroes at a time

Step 3) Building and Recruitment

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🏰 Settlements can build 1 Building per ☀️ Day.

Each Player can Recruit as many 🤺 Mercenaries as s/he can afford at a 🏰 Settlement.

Step 3.A) Buildings

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🏰 Settlement Cost Reward /Day Base Roll Prerequisite
Encampment 5 💰 💰(+1) 🎲 2d6 +6 -
Villa 10 💰 💰(+2) 🎲 3d6 +9 Encampment
Estate 15 💰 💰(+4) 🎲 4d6 +12 Villa
Castle 25 💰 💰(+6) 🎲 5d6 +15 Estate
🛡️ Ramparts Cost Base Roll Prerequisite
Palisade 5 💰 🎲 1d6 +3 🏰 Settlement
Fortifications 15 💰 🎲 2d6 +6 Palisade, Castle

Step 3.B) Recruitment [ 🧙‍, 🤺 ]

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🧙‍ Hero Cost Base Roll Prerequisite
Hero 5 💰, 💰(-1) /Daybreak 🎲 2d6 +6 🏰 Settlement
🤺 Mercenary Cost Base Roll Prerequisite
Mercenary 2 💰 🎲 1d6 Mercenary Camp

  • 💡 REMINDER You cannot build an Armory--it comes by default
  • 💡 REMINDER All recruitment takes place at the 🏰 Settlement and all recruits spawn there
  • 💡 REMINDER 🤺 Mercenaries cannot move on their own, so a 🧙‍ Hero must be there to pick them up
  • 💡 REMINDER The 🏰 Settlement and the 🛡️ Ramparts are themselves units on the battlefield when a 🏰 Settlement is under attack

Step 4) Token Placement Rolls

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All Players roll a 🎲 1dP to attempt to place a Token on the 🗺️ Map.

Each Player that rolls successfully should then roll a 🎲 1d4 to determine which type of Token s/he will place. After determining the Token type, the Player can place that Token on any unoccupied Tile.

TIP: Strategically consider placing Monsters on the board to restrict Players from certain paths while that Monster remains, or to place 🎁 Items and 💰 Resources in defensible or allied territory

Roll for Success

Roll 🎲[10 - 50] 🎲[60 - 100]
🎲 1dP - Roll 1P to determine Token type

Roll for Token Type

Roll 🎲[10 - 40] 🎲[50 - 80] 🎲[90 - 100]
🎲 1dP 💰 Resource 🧟 Monster 🎁 Item

Step 5) Player Turns

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Starting with the ⚓ Anchor and moving through Players in a counter clockwise manner, each Player takes individual turns moving 🧙‍ Heroes, performing battle, and interacting with Tokens on the 🗺️ Map.

Once all Players have taken their turns, start a new ☀️ Day and begin the ☀️ Daybreak routine.