[ ⚔ ] Daybreak - mjnrock/fuzzyknights-boardgame GitHub Wiki
Table of Contents
Daybreak [ ☀️ ]
At the beginning of every turn cycle, ☀️ Daybreak
occurs. All Players engage in 💰 Resource
collection and expenditures. Players can build 1
Building
per ☀️ Day
. Any 🤺 Mercenaries
purchased will be placed at the 🏰 Settlement
and a 🧙 Hero
must come and collect them.
If a
🧙 Hero
is alreadyGarrisoned
to a🏰 Settlement
and🤺 Mercenaries
are purchased (at that same🏰 Settlement
), then the Player can decide how to allocate those🤺 Mercenaries
between that🏰 Settlement
and that🧙 Hero
.
Step 1) Distribute Resources [ 💰 ]
🏰 Settlement
and owned Mines
generate 💰 Resources
each ☀️ Day
. How much they each generate is described below.
Step 1.A) Settlement [ 🏰 ]
Each 🏰 Settlement
awards its Player the 💰 Resources
below
Capital Upgrades | Reward /Day |
Notes |
---|---|---|
Encampment | 💰(+1) |
Starting tier of a 🏰 Settlement |
Villa | 💰(+2) |
|
Estate | 💰(+4) |
|
Castle | 💰(+6) |
💡 REMINDER
🏰 Settlements
start out at Encampment and additional upgrades must be purchased💡 REMINDER
You cannot build another🏰 Settlement
, so be careful with it!
Step 1.B) Mines [ ⚒️ ]
Each Mine
awards its Player the 💰 Resources
below
💰 |
---|
+1 |
Example 5 Mines
💰(+1) * ⚒️(5)
=💰(+5)
Step 2) Paying Heroes [ 🧙 ]
Each 🧙 Hero
that a Player has must be paid each turn to continue to fight for the Player. If the Player cannot afford to pay any or all of the 🧙 Heroes
, s/he must kill each 🧙 Hero
that s/he cannot afford. All normal 🧙 Hero
DEATH
rules apply.
💰 |
---|
-1 |
Example 2 Heroes
💰(-1) * 🧙(2)
=💰(-2)
💡 REMINDER
You can only have up to2 🧙 Heroes
at a time
Step 3) Building and Recruitment
🏰 Settlements
can build 1
Building
per ☀️ Day
.
Each Player can Recruit
as many 🤺 Mercenaries
as s/he can afford at a 🏰 Settlement
.
Step 3.A) Buildings
🏰 Settlement | Cost | Reward /Day |
Base Roll | Prerequisite |
---|---|---|---|---|
Encampment | 5 💰 |
💰(+1) |
🎲 2d6 +6 |
- |
Villa | 10 💰 |
💰(+2) |
🎲 3d6 +9 |
Encampment |
Estate | 15 💰 |
💰(+4) |
🎲 4d6 +12 |
Villa |
Castle | 25 💰 |
💰(+6) |
🎲 5d6 +15 |
Estate |
🛡️ Ramparts | Cost | Base Roll | Prerequisite |
---|---|---|---|
Palisade | 5 💰 |
🎲 1d6 +3 |
🏰 Settlement |
Fortifications | 15 💰 |
🎲 2d6 +6 |
Palisade, Castle |
Step 3.B) Recruitment [ 🧙, 🤺 ]
🧙 Hero | Cost | Base Roll | Prerequisite |
---|---|---|---|
Hero | 5 💰 , 💰(-1) /Daybreak |
🎲 2d6 +6 |
🏰 Settlement |
🤺 Mercenary | Cost | Base Roll | Prerequisite |
---|---|---|---|
Mercenary | 2 💰 |
🎲 1d6 |
Mercenary Camp |
💡 REMINDER
You cannot build anArmory
--it comes by default💡 REMINDER
All recruitment takes place at the🏰 Settlement
and all recruits spawn there💡 REMINDER
🤺 Mercenaries
cannot move on their own, so a🧙 Hero
must be there to pick them up💡 REMINDER
The🏰 Settlement
and the🛡️ Ramparts
are themselves units on the battlefield when a🏰 Settlement
is under attack
Step 4) Token Placement Rolls
All Players roll a 🎲 1dP
to attempt to place a Token on the 🗺️ Map
.
Each Player that rolls successfully should then roll a 🎲 1d4
to determine which type of Token s/he will place. After determining the Token type, the Player can place that Token on any unoccupied Tile.
TIP: Strategically consider placing Monsters on the board to restrict Players from certain paths while that Monster remains, or to place
🎁 Items
and💰 Resources
in defensible or allied territory
Roll for Success
Roll | 🎲[10 - 50] | 🎲[60 - 100] |
---|---|---|
🎲 1dP |
- | Roll 1P to determine Token type |
Roll for Token Type
Roll | 🎲[10 - 40] | 🎲[50 - 80] | 🎲[90 - 100] |
---|---|---|---|
🎲 1dP |
💰 Resource |
🧟 Monster |
🎁 Item |
Step 5) Player Turns
Starting with the ⚓ Anchor
and moving through Players in a counter clockwise manner, each Player takes individual turns moving 🧙 Heroes
, performing battle, and interacting with Tokens on the 🗺️ Map
.
Once all Players have taken their turns, start a new ☀️ Day
and begin the ☀️ Daybreak
routine.