[ ⚔⚔ ] Daybreak - mjnrock/fuzzyknights-boardgame GitHub Wiki
Daybreak
At the beginning of every Day
, all Players engage in 💰 Resource
collection and expenditures. Players can Build
one (1) time per Day
, per 🏰 City
. Any 🤺 Mercenaries
purchased will be placed at the 🏰 City
and a 🧙 Hero
must come and collect them.
If a
🧙 Hero
is alreadyGarrisoned
to a🏰 City
and🤺 Mercenaries
are purchased (at that same🏰 City
), then the Player can decide how to allocate those🤺 Mercenaries
between that🏰 City
and that🧙 Hero
.
Step 1) Distribute Resources [ 💰 ]
🏰 Cities
and Mines
generate 💰 Resources
each Day
. How much they each generate is described below.
Step 1.A) City [ 🏰 ]
Each 🏰 City
awards its Player-owner the 💰 Resources
below
💰 |
---|
+2 |
Example 3 Cities
💰(+2) * 🏰(3)
=💰(+6)
Step 1.B) Mines [ ⚒️ ]
Each Mine
awards its Player-owner the 💰 Resources
below
💰 |
---|
+1 |
Example 5 Mines
💰(+1) * ⚒️(5)
=💰(+5)
Step 2) Paying Heroes [ 🧙 ]
Each 🧙 Hero
that a Player has must be paid each turn to continue to fight for the Player. If the Player cannot afford to pay any or all of the 🧙 Heroes
, s/he must kill each 🧙 Hero
that s/he cannot afford. All normal 🧙 Hero
DEATH
rules apply.
💰 |
---|
-1 |
Example 2 Heroes
💰(-1) * 🧙(2)
=💰(-2)
Step 3) Building and Recruitment
Each 🏰 City
can build one (1) Building
per Day
. Players can Recruit
as many 🤺 Mercenaries
as s/he can afford, so long as all prerequisites are met.
Step 3.A) Buildings
The Base Camp rework is the new City, update the verbiage in all files
Base Camp | Cost | Reward /Day |
Prerequisite |
---|---|---|---|
Encampment | 5 💰 |
💰(+1) |
Hero* |
Villa | 10 💰 |
💰(+2) |
Encampment |
Estate | 15 💰 |
💰(+4) |
Villa |
Castle | 25 💰 |
💰(+6) |
Estate |
- Hero must be on an otherwise unoccupied Tile and sacrifices himself to become the Mayor. All Mercenaries, Gold, and Items transfer to the City.
Ramparts | Cost | Prerequisite |
---|---|---|
Ramparts | 5 💰 |
City |
Fortifications | 15 💰 |
Ramparts, Castle |
Mercenary Camp | Cost | Prerequisite |
---|---|---|
Mercenary Camp | 5 💰 |
City |
Step 3.B) Recruitment [ 🧙, 🤺 ]
Hero | Cost | Prerequisite |
---|---|---|
🧙 Hero | 5 💰 |
City |
Recruit | Cost | Prerequisite |
---|---|---|
🤺 Mercenary | 2 💰 |
Mercenary Camp |
Step 4) Token Placement Rolls
Starting on the second Day
, all Players roll a 1dP >= 60
. In the event of a successful roll, that Player should then roll a 1d4
to determine which type of Token s/he will place. After determining the Token type, the Player can place that Token on any unoccupied Tile.
TIP: Strategically consider placing Monsters on the board to restrict Players from certain paths while that Monster remains, or to place
🎁 Items
and💰 Resources
in defensible or allied territory
Roll for Success
Roll | 🎲 10 - 50 | 🎲 60 - 100 |
---|---|---|
🎲 1dP |
- | Roll 1d4 to determine Token type |
Roll for Token Type
Roll | 🎲 1 - 2 | 🎲 3 | 🎲 4 |
---|---|---|---|
🎲 1d4 |
💰 Resource |
🎁 Item |
🧟 Monster |
Step 5) Player Turns
Starting with the Anchor
and moving through Players in a counter clockwise manner, each Player takes individual turns moving 🧙 Heroes
, performing BATTLE
, and interacting with Tokens on the Map
.
Once all Players have taken their turns, start a new Day
and begin the Daybreak
routine.