[ ⚔⚔ ] Daybreak - mjnrock/fuzzyknights-boardgame GitHub Wiki

Daybreak

At the beginning of every Day, all Players engage in 💰 Resource collection and expenditures. Players can Build one (1) time per Day, per 🏰 City. Any 🤺 Mercenaries purchased will be placed at the 🏰 City and a 🧙‍ Hero must come and collect them.

If a 🧙‍ Hero is already Garrisoned to a 🏰 City and 🤺 Mercenaries are purchased (at that same 🏰 City), then the Player can decide how to allocate those 🤺 Mercenaries between that 🏰 City and that 🧙‍ Hero.

Step 1) Distribute Resources [ 💰 ]

🏰 Cities and Mines generate 💰 Resources each Day. How much they each generate is described below.

Step 1.A) City [ 🏰 ]

Each 🏰 City awards its Player-owner the 💰 Resources below

💰
+2

Example 3 Cities

💰(+2) * 🏰(3) = 💰(+6)

Step 1.B) Mines [ ⚒️ ]

Each Mine awards its Player-owner the 💰 Resources below

💰
+1

Example 5 Mines

💰(+1) * ⚒️(5) = 💰(+5)

Step 2) Paying Heroes [ 🧙‍ ]

Each 🧙‍ Hero that a Player has must be paid each turn to continue to fight for the Player. If the Player cannot afford to pay any or all of the 🧙‍ Heroes, s/he must kill each 🧙‍ Hero that s/he cannot afford. All normal 🧙‍ Hero DEATH rules apply.

💰
-1

Example 2 Heroes

💰(-1) * 🧙‍(2) = 💰(-2)

Step 3) Building and Recruitment

Each 🏰 City can build one (1) Building per Day. Players can Recruit as many 🤺 Mercenaries as s/he can afford, so long as all prerequisites are met.

Step 3.A) Buildings

The Base Camp rework is the new City, update the verbiage in all files

Base Camp Cost Reward /Day Prerequisite
Encampment 5 💰 💰(+1) Hero*
Villa 10 💰 💰(+2) Encampment
Estate 15 💰 💰(+4) Villa
Castle 25 💰 💰(+6) Estate
  • Hero must be on an otherwise unoccupied Tile and sacrifices himself to become the Mayor. All Mercenaries, Gold, and Items transfer to the City.
Ramparts Cost Prerequisite
Ramparts 5 💰 City
Fortifications 15 💰 Ramparts, Castle
Mercenary Camp Cost Prerequisite
Mercenary Camp 5 💰 City

Step 3.B) Recruitment [ 🧙‍, 🤺 ]

Hero Cost Prerequisite
🧙‍ Hero 5 💰 City
Recruit Cost Prerequisite
🤺 Mercenary 2 💰 Mercenary Camp

Step 4) Token Placement Rolls

Starting on the second Day, all Players roll a 1dP >= 60. In the event of a successful roll, that Player should then roll a 1d4 to determine which type of Token s/he will place. After determining the Token type, the Player can place that Token on any unoccupied Tile.

TIP: Strategically consider placing Monsters on the board to restrict Players from certain paths while that Monster remains, or to place 🎁 Items and 💰 Resources in defensible or allied territory

Roll for Success

Roll 🎲 10 - 50 🎲 60 - 100
🎲 1dP - Roll 1d4 to determine Token type

Roll for Token Type

Roll 🎲 1 - 2 🎲 3 🎲 4
🎲 1d4 💰 Resource 🎁 Item 🧟 Monster

Step 5) Player Turns

Starting with the Anchor and moving through Players in a counter clockwise manner, each Player takes individual turns moving 🧙‍ Heroes, performing BATTLE, and interacting with Tokens on the Map.

Once all Players have taken their turns, start a new Day and begin the Daybreak routine.