Sam Final Iteration - miwamiwa/CART315GroupPrototypes GitHub Wiki
Ball Tower - Final Build
In this game you must find your dog who is running loose on a floor full of ballsโโ. Jump, whistle, and blast balls out of the way to locate your favorite fella before time runs out! You can also collect arrow crates that will temporarily point you towards your doggo. Each time you reach your dog, the platform falls and a new level start with more balls hiding your dog from view. Enjoy!โ CONTROLS: [WASD] to move, [SPACE] to jump, [P] to whistle, [O] to powermove. Developped by Melissa Lim and Samuel
CHANGES
In this final iteration of Ball Tower, we made four main changes:
- adding a timer to the game that the user can extend by finding the dog. It's a significant change to make in the last iteration, which is why we chose to make the time pressure very light by allowing the user to accumulate time his acquired time increases. Because of that, the time pressure is only really significant in the beginning of the game, when the dog should be relatively easy to find. This change and the next were made because many of the comments in the last prototype talked about a lack of goal or closure in the game, which we had left open ended until this point.
- adding an end screen when the final level is reached.
- fixing sound priorities so that the user can still whistle when the ball sounds over. Game couldn't really be played once the whistling sounds went out.
- adding some strength to the power move as the game progresses in order for it to feel a bit more useful in later levels. By the end of the game, the balls become difficult to navigate regardless, which is the desired effect. We found that there wasn't a whole lot to change in terms of controls, as we were satisfied with the response we got to the changes we made in the last iteration. By adding a bit of power to the power move, we hope it might hold off the point at which the move loses its impact.
REFERENCES
ASSETS -Character + Materials for Floor + Wall: -Invector-3rdPersonController_LITE from the Asset Store -Crate Texture from Luke.RUSTLTD -https://opengameart.org/content/3-crate-textures-w-bump-normal -Other Textures/Models were made by us -FONTS -Controls & General Text: -Fjalla One by Sorkin Type -https://fonts.google.com/specimen/Fjalla+One?query=fja -Countdown & Floor Numbers: -Sports Ball by Zephram -https://www.dafont.com/sportsball.font -Title: -BN Suck My Balls by Ben's Fonts -https://www.dafont.com/bn-suck-my-balls.font
SOUNDS: -Whistling SFX adapted from: -https://www.youtube.com/watch?v=sCzRVvu9XeY -Dog cry SFX from: -https://www.youtube.com/watch?v=GJFUDwfd974 -Dog bark SFX is a stock sound Pippin Barr provided in his class CART 263