Active Relay - mimyquality/FukuroUdon GitHub Wiki
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- ActiveRelay with ãã¡ããªãŒ : ã¢ã¿ãããããªããžã§ã¯ãã®ã¢ã¯ãã£ããåãæ¿ãããšãéžãã ã³ã³ããŒãã³ãã«å¿ãã广ãã¢ã¿ãããããªããžã§ã¯ãã«é©çšãããŸãã
- ActiveRelay to ãã¡ããªãŒ : ã¢ã¿ãããããªããžã§ã¯ãã®ã¢ã¯ãã£ããåãæ¿ãããšãéžãã ã³ã³ããŒãã³ãã«å¿ãã广ãæå®ãããªããžã§ã¯ãå šãŠã«å®è¡ãããŸãã
- ActiveRelay by ãã¡ããªãŒ : ã¢ã¿ãããããªããžã§ã¯ããã³ã³ããŒãã³ãã«å¿ãã Unity/VRChat ã€ãã³ããåãåããšãæå®ãããªããžã§ã¯ãå šãŠã®ã¢ã¯ãã£ããåãæ¿ããŸãã
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ActiveRelay ãä»ããããªããžã§ã¯ãã Hierarchy ããéžæãããAdd Comppnentããã ActiveRelay ãšæ€çŽ¢ããŠã䜿ãããã³ã³ããŒãã³ããéžãã§ã¢ã¿ããããŠãã ããã
äžéšã¯ Prefab åãããŠããããã Packages > Fukuro Udon > Samples > ActiveRelay ãã©ã«ããŒãã䜿ããã Prefab ã Hierarchy ã«çœ®ãæ¹æ³ã§ãOKã§ãã

ActiveRelay with Delay
ActiveRelay to GameObject ããæ©èœãçµã£ãç°¡æçã§ããæåŸã«ã¢ã¯ãã£ããåãæ¿ãã£ãŠããæå®ç§æ°åŸã«ã¢ã¯ãã£ãç¶æ
ãå転æäœããŸãã
ãªããžã§ã¯ããäžå®æéã ãã¢ã¯ãã£ãã«ãããæãã宿çã«ã¢ã¯ãã£ãããã°ã«åãæ¿ããããæã«äœ¿ããŸãã
- Delay Time To Inactive : ãã®ãªããžã§ã¯ããæåŸã«ã¢ã¯ãã£ãã«ãªã£ãŠãããããã§æå®ããæéåŸã«éã¢ã¯ãã£ãã«ããŸãã0ã«ãããšç¡å¹ã«ãªããŸãã(åäœ sec)
- Delay Time To Active : ãã®ãªããžã§ã¯ããæåŸã«éã¢ã¯ãã£ãã«ãªã£ãŠãããããã§æå®ããæéåŸã«ã¢ã¯ãã£ãã«ããŸãã0ã«ãããšç¡å¹ã«ãªããŸãã(åäœ sec)
ActiveRelay with Return
ActiveRelay to Transform ããæ©èœãçµã£ãç°¡æçã§ãããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ããåãæ¿ãã£ãéãTransform ã®æå®ã®é
ç®ãåæå€ã«æ»ããŸãã
VRCObjectPool ã®åæãªããžã§ã¯ããªã©ããªã¿ãŒã³åŠçãäžæããããªããªããžã§ã¯ããžã®è£å©ãšããŠäœ¿ããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Change Property : Transform ã®ã©ã®é ç®ãåæåãããããããã©ã«ã㯠Position ãš Rotation ãæå¹
- Position : äœçœ®
- Rotation : åã
- Scale : 倧ãã
- Relative To : åæå€ãã¯ãŒã«ã座æšã§æ±ããããŒã«ã«åº§æšã§æ±ãã
ActiveRelay with Drop
VRC Pickup ãšäžç·ã«ä»ããŠäœ¿ããŸãããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ããåãæ¿ãã£ãéãããã¯ã¢ããã Drop() ãããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
ActiveRelay to GameObject
ãªããžã§ã¯ãã®ã¢ã¯ãã£ããåãæ¿ããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- GameObjects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã¯ããã®ã²ãŒã ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«ã¢ã¯ãã£ãã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«éã¢ã¯ãã£ãã«ãªããŸã
- Invert : åäœãå転ããŸã(ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«é åã®ã²ãŒã ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ã¢ã¯ãã£ãã«ããŸã)
- Delay Time : åäœãæå®ç§æ°ã ãé å»¶ãããŸãã0ãªãç¡å¹(åŸæ¥éãé å»¶ç¡ãåäœ)
- Delay Latest Only : é å»¶åäœãæå¹ã«ããŠããå ŽåãæåŸã«ã¢ã¯ãã£ããåãæ¿ãã£ãŠããã®ã¿å®è¡ããããã«ããŸã
ActiveRelay to GameObject in PlayerObject
ãªããžã§ã¯ãã®ã¢ã¯ãã£ããåãæ¿ããŸãããã ãããã®ã³ã³ããŒãã³ãã PlayerObject å€ãã€ã察象ã PlayerObject é
äžã®ãªããžã§ã¯ãã«éãããŸãã
çŸç¶ Udon åŽãã PlayerObject ã§ããããå€å¥ããææ®µãç¡ããããå°çšã³ã³ããŒãã³ããšããŠçšæããŠããŸããå°æ¥çã« to GameObject ã«çµ±åãããå¯èœæ§ããããŸãã
PlayerObject ã®è©³çްã¯ä»¥äž
https://creators.vrchat.com/worlds/udon/persistence/player-object/
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãã PlayerObject ã®ãªãŒããŒãã¬ã€ã€ãŒã®çš®é¡
- All : å®è¡æã«ã€ã³ã¹ã¿ã³ã¹ã«ããå šãã¬ã€ã€ãŒã® PlayerObject
- Owner : ãã®ãªããžã§ã¯ãã®ãªãŒããŒã® PlayerObject
- Others : èªåèªèº«ãé€ããå®è¡æã«ã€ã³ã¹ã¿ã³ã¹ã«ããå šãã¬ã€ã€ãŒã® PlayerObject
- Self : èªåèªèº«ã® PlayerObject
- GameObjects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã¯ããã®ã²ãŒã ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«ã¢ã¯ãã£ãã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«éã¢ã¯ãã£ãã«ãªããŸã
- Invert : åäœãå転ããŸã(ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«é åã®ã²ãŒã ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ã¢ã¯ãã£ãã«ããŸã)
- Delay Time : åäœãæå®ç§æ°ã ãé å»¶ãããŸãã0ãªãç¡å¹(åŸæ¥éãé å»¶ç¡ãåäœ)
- Delay Latest Only : é å»¶åäœãæå¹ã«ããŠããå ŽåãæåŸã«ã¢ã¯ãã£ããåãæ¿ãã£ãŠããã®ã¿å®è¡ããããã«ããŸã
ActiveRelay to Transform
ãªããžã§ã¯ãã® Transform ãæäœããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Transforms : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã® Transform ã¯ããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ã(activeInHierarchy)ãå転ããæã«æå®ããå€ã«ç§»åã»åè»¢ã»æ¡çž®ããŸã
- Change Property : Transform ã®ã©ã®é ç®ãé£åãããããããã©ã«ã㯠Position ãš Rotation ãæå¹
- Position : äœçœ®
- Rotation : åã
- Scale : 倧ãã
- Relative To : Position, Rotation, Scale ã®å€ãã¯ãŒã«ã座æšã§é©çšãããããŒã«ã«åº§æšã§é©çšããã
- Reference Transform : ããã«ãªããžã§ã¯ããã»ãããããŠããå Žåã Position, Rotation, Scale ã®å€ã¯ã»ããããããªããžã§ã¯ãã® Transform ã®å€ã䜿ãããŸã
ActiveRelay to Component
ã³ã³ããŒãã³ãã®æå¹ç¡å¹ãåãæ¿ããŸããäžéšã³ã³ããŒãã³ãã¯ããã®ã³ã³ããŒãã³ããæã€ãã©ã¡ãŒã¿ãŒã®ã»ããæäœããŸãã
Hierarchy ãããªããžã§ã¯ããçŽæ¥ D&D ããŠãã»ããããããšã¯ã§ããŸããã
-
ActiveRelay to Component ãä»ãããªããžã§ã¯ãã®å³ã¯ãªãã¯ã¡ãã¥ãŒãããProperties...ãã³ãã³ãã§ããããã£çª(äžæè¡šç€ºçšã®ããã¯ã®æãã£ã Inspector çªã¿ãããªãã®)ãåºã
-
Inspector ããã»ãããããã³ã³ããŒãã³ãã®ã³ã³ããŒãã³ãåã®ãšãããæŽãã§ ActiveRelay to Component ã®é åã« D&D ããããšã§è¿œå ã§ããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Components : ãã®é
åã«ã»ããããã³ã³ããŒãã³ãã¯ããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«ã³ã³ããŒãã³ããæå¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ç¡å¹ã«ããŸããUdon ã®å¶çŽã«ããæ±çšåãé£ããã£ãããéèŠã®é«ãããªä»¥äžã®ãã®ã®ã¿ã衚èšã«ãªãã³ã³ããŒãã³ãã¯èŠæãããã°è¿œå å®è£
ããŸãã
- *** Collider
- *** Renderer
- *** Constraint
- Audio Source
- Audio *** Filter
- Audio Reverb Zone
- Light
- Camera
- Animator
- Occlusion Portal : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Open ãç¡å¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«æå¹ã«ããŸã
- CanvasGroup : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« interactable ãæå¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ç¡å¹ã«ããŸã
- UdonBehaviour
- UdonSharpBehaviour(UdonSharpBehaviour ãç¶æ¿ããŠããã³ã³ããŒãã³ãããããã U# ã¹ã¯ãªããã§ã)
- VRC *** Constraint
- VRC Physbone
- VRC Contact Sender/Receiver
- Invert : åäœãå転ããŸã(ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«é åã®ã³ã³ããŒãã³ããç¡å¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«æå¹ã«ããŸã)
ActiveRelay to Animator
æå®ãã Animator ãæã€ãã©ã¡ãŒã¿ãŒãæžãæããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Animator : ãã©ã¡ãŒã¿ãŒãæžãæãã Animator
- Trigger Name : æå®ããååã® Triggeråã« true ãã»ããããŸã
- Bool Name : æå®ããååã® Boolåã« Bool Value ã®å€ãã»ããããŸã
- Int Name : æå®ããååã® Intåã« Int Value ã®å€ãã»ããããŸã
- Float Name : æå®ããååã® Floatåã« Float Value ã®å€ãã»ããããŸã
ActiveRelay to Effect
æå®ãã AudioSource ã®åçç¶æ ã倿Žããæå®ãã ParticleSystem ã®æŸåºç¶æ ã倿ŽããŸãã
- Audio Source For Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®æäœå¯Ÿè±¡ã® AudioSource
- Audio Source State For Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«å®è¡ããæäœå
容
- NoC hange : äœãããŸãããSound For Active ã ã䜿ãããæçš
- Play : é ããåçããŸã
- Pause : åçãäžæããŸã
- Stop : åçã忢ããŸã
- Sound For Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« PlayOneShot() ã§åçãããé³å£°ãã¡ã€ã«
- Particle For Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®æäœå¯Ÿè±¡ã® ParticleSystem
- Emission Module For Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Emission ã¢ãžã¥ãŒã«ã®ç¶æ
ãã©ãããã
- No Change : äœãããŸãããEmit For Active ã ã䜿ãããæçš
- Enable : Emission ã¢ãžã¥ãŒã«ãæå¹ã«ããŸã
- Disable : Emission ã¢ãžã¥ãŒã«ãç¡å¹ã«ããŸã
- Emit For Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«æŸåºããããŒãã£ã¯ã«ã®æ°
- Audio Source For Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®æäœå¯Ÿè±¡ã® AudioSource
- Audio Source State For Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã«å®è¡ããæäœå
容
- NoC hange : äœãããŸãããSound For Inactive ã ã䜿ãããæçš
- Play : é ããåçããŸã
- Pause : åçãäžæããŸã
- Stop : åçã忢ããŸã
- Sound For Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã« PlayOneShot() ã§åçãããé³å£°ãã¡ã€ã«
- Particle For Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®æäœå¯Ÿè±¡ã® ParticleSystem
- Emission Module For Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã« Emission ã¢ãžã¥ãŒã«ã®ç¶æ
ãã©ãããã
- No Change : äœãããŸãããEmit For Inactive ã ã䜿ãããæçš
- Enable : Emission ã¢ãžã¥ãŒã«ãæå¹ã«ããŸã
- Disable : Emission ã¢ãžã¥ãŒã«ãç¡å¹ã«ããŸã
- Emit For Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã«æŸåºããããŒãã£ã¯ã«ã®æ°
ActiveRelay to UdonBehaviour
æå®ãã UdonBehaviour ãžæåãããããã¯ãŒã¯ã€ãã³ããéä¿¡ããŸãã
- Network Target : ãããã¯ãŒã¯ã€ãã³ããšããŠå®è¡ãã察象
- All : èªåèªèº«ãå«ããå šå¡ã« SendCustomNetworkEvent ãšããŠå®è¡ããŸã
- Owner : ããããã® UdonBehaviour ã®ãªãŒããŒã«åããŠã SendCustomNetworkEvent ãšããŠå®è¡ããŸã
- Others : èªåãé€ãå šå¡ã« SendCustomNetworkEvent ãšããŠå®è¡ããŸã
- Self : èªåèªèº«ã«å¯ŸããŠã®ã¿ãSendCustomEvent ãšããŠå®è¡ããŸã
- Udon Behaviour For Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã«ãé åã«ãã UdonBehaviour å šãŠã«å¯Ÿã SendCustomEvent( Custom Event Name For Active ) ãå®è¡ããŸã
- Udon Behaviour For Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã«ãé åã«ãã UdonBehaviour å šãŠã«å¯Ÿã SendCustomEvent( Custom Event Name For Inactive ) ãå®è¡ããŸã
[!WARNING] ãã®ã³ã³ããŒãã³ããã°ããŒãã«ã«ã¢ã¯ãã£ãæäœãããå ŽåãNetworkTarget ã®èšå®ã¯æ éã«ããŠãã ãããã€ã³ã¹ã¿ã³ã¹ã«ãã人æ°ååãäžæ°ã«å®è¡ãããå¯èœæ§ããããŸãã
ActiveRelay to VRCComponent
åçš® VRChat åºæã³ã³ããŒãã³ããæã€ãã©ã¡ãŒã¿ãŒãæäœããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Avatar Pedestals : é
åã«ãã
VRC Avatar Pedestalå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Change Avatar On Use ãæå¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ç¡å¹ã«ããŸã - Pickups : é
åã«ãã
VRC Pickupå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« pickupable ãæå¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ç¡å¹ã«ããŸã - Stations : é
åã«ãã
VRC Stationå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Disable Station Exit ãæå¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ç¡å¹ã«ããŸã - UdonBehaviour : é
åã«ãã
Udon Behaviourå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Disable Interactive ãæå¹(ã€ãŸãã€ã³ã¿ã©ã¯ãäžå¯)ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ç¡å¹(ã€ãŸãã€ã³ã¿ã©ã¯ãå¯èœ)ã«ããŸã - Invert : åäœãå転ããŸã
ActiveRelay to ObjectSync
VRC Object Sync ãš Manual ObjectSync ã®ãã©ã¡ãŒã¿ãŒãæäœãããããªã¹ããŒã³ãå®è¡ãããããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- VRC Object Syncs : ãã®é
åã«ã»ãããã
VRC Object Syncã¯ããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ã(activeInHierarchy)ãå転ããæã«ä»¥äžã®åäœãããŸã - Manual Object Syncs : ãã®é
åã«ã»ãããã
Manual Object Syncã¯ããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ã(activeInHierarchy)ãå転ããæã«ä»¥äžã®åäœãããŸã - Is Kinematic
- NoChange : äœãããŸãã
- Normal : é åã«ããå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Is Kinematic ãæå¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ç¡å¹ã«ããŸãããã®åäœã¯åæããŸã
- Invert : é åã«ããå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Is Kinematic ãç¡å¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«æå¹ã«ããŸãããã®åäœã¯åæããŸã
- Use Gravity
- NoChange : äœãããŸãã
- Normal : é åã«ããå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Use Gravity ãæå¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«ç¡å¹ã«ããŸãããã®åäœã¯åæããŸã
- Invert : é åã«ããå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Use Gravity ãç¡å¹ã«ãéã¢ã¯ãã£ãã«ãªã£ãæã«æå¹ã«ããŸãããã®åäœã¯åæããŸã
- Respawn
- NoChange : äœãããŸãã
- Normal : é åã«ããå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã« Respawn() ãå®è¡ããŸãããã®åäœã¯åæããŸã
- Invert : é åã«ããå šãŠã«å¯Ÿãããã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã« Respawn() ãå®è¡ããŸãããã®åäœã¯åæããŸã
[!WARNING] ãã®ã³ã³ããŒãã³ãã¯åæã絡ããããé«é »åºŠã§åãæ¿ãããªããããäœ¿ãæ¹ã«æ°ãä»ããŠãã ããã誰ãäžäººãå®è¡ããã ãã§åæ ãããŸãã
ActiveRelay to Physbone
ã¯ãŒã«ãã«çœ®ãã VRC Phys Bone ã® Grab, Pose ç¶æ
ãè§£é€ããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Physbones : ãã®é
åã«ã»ãããã
VRC Phys Boneã¯ããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ã(activeInHierarchy)ãå転ããæã«ä»¥äžã®åäœãããŸã - Release Grab : æŽã¿ç¶æ ã匷å¶è§£é€ããŸãããã®åäœã¯ã°ããŒãã«ã§ã
- Release Pose : åºå®ç¶æ ã匷å¶è§£é€ããŸãããã®åäœã¯ã°ããŒãã«ã§ã
ActiveRelay to Player Teleport
ããŒã«ã«ãã¬ã€ã€ãŒãç¬éç§»åãããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Teleport Target : ç¬éç§»åå ã®åº§æš
- Spawn Orientation : ç¬éç§»ååŸã®åãã®åºæº
- Default : VRChat ã®ããã©ã«ãèšå®(ä»ã®ãšãã Align Player With Spawn Point ãšäžç·ã§ã)
- Align Player With Spawn Point : ãã¬ã€ã€ãŒã®åãã Teleport Target ã«æããŸã
- Align Room With Spawn Point : ãã¬ã€ã€ãŒã®ã«ãŒã ã¹ã±ãŒã«ã®åãã Teleport Target ã«æããŸã
- Lerp On Remote : ãã§ãã¯ãããšããªã¢ãŒããã¬ã€ã€ãŒããèŠãæã«ç¬éç§»åã§ã¯ç¡ãé«éç§»åã«ãªããŸã
- Enable OnDeserialization Bug Fix : ãã§ãã¯ãããšãç¬éç§»ååŠçã1ãã¬ãŒã é ãããŸã
[!WARNING] Enable OnDeserialization Bug Fix ããããã£ã¯ããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã OnDeserialization() ãªã©ã®ãããã¯ãŒã¯ã€ãã³ãå ã§å®è¡ãããå Žåã«ãã§ãã¯ããŠãã ããã
https://creators.vrchat.com/worlds/udon/players/player-positions#teleportto
ActiveRelay to Player Mobility
ããŒã«ã«ãã¬ã€ã€ãŒã®ç§»åé¢ä¿ã®èšå®å€ã倿ŽããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Set Walk Speed : ãã§ãã¯ãããš Walk Speed ã®å€æŽãå®è¡å¯Ÿè±¡ã«å«ããŸã
- Walk Speed : ãã¬ã€ã€ãŒã®ååŸç§»åã®æ©ã(VRã¢ãŒãã§ã¯ Run Speed ãåªå )
- Set Strafe Speed : ãã§ãã¯ãããš Strafe Speed ã®å€æŽãå®è¡å¯Ÿè±¡ã«å«ããŸã
- Strafe Speed : ãã¬ã€ã€ãŒã®å·Šå³ç§»åã®æ©ã
- Set Run Speed : ãã§ãã¯ãããš Run Speed ã®å€æŽãå®è¡å¯Ÿè±¡ã«å«ããŸã
- Run Speed : ãã¬ã€ã€ãŒã®ããã·ã¥ç§»å(VRã¢ãŒãã§ã¯ååŸç§»åãDTã¢ãŒãã§ã¯å·ŠShift ãæŒããªããååŸç§»åããæ)ã®æ©ã
- Set Jump Impulse : ãã§ãã¯ãããš Jump Impluse ã®å€æŽãå®è¡å¯Ÿè±¡ã«å«ããŸã
- Jump Impulse : ãã¬ã€ã€ãŒã®ãžã£ã³ãå
- Set Gravity Strength : ãã§ãã¯ãããš Gravity Strength ã®å€æŽãå®è¡å¯Ÿè±¡ã«å«ããŸã
- Gravity Strength : ãã¬ã€ã€ãŒã«æããéå
- Immobilize : ãã¬ã€ã€ãŒãç§»åçŠæ¢ã«ãã
- NoChange : äœãããŸãã
- Enable : ãã¬ã€ã€ãŒãç§»åçŠæ¢ã«ããŸã
- Disable : ãã¬ã€ã€ãŒã®ç§»åçŠæ¢ãè§£é€ããŸã
ActiveRelay to AvatarScaling
ããŒã«ã«ãã¬ã€ã€ãŒã®ã¢ãã¿ãŒèº«é·(Avatar Eye Height)ã倿ŽããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Set Mode : Eye Height ã®å€æŽæ¹æ³
- Meters : çŽæ¥ãã®å€ã«å€æŽããŸããåäœ [\m]
- Multiply : ã¢ãã¿ãŒã®ããã©ã«ãã® Eye Height ã«åçãšããŠæããŸã
- Avatar Eye Height : ãã®å€ãå ã« Eye Height ã倿ŽããŸã
ActiveRelay to Drone
ããŒã«ã«ãã¬ã€ã€ãŒã® VRC ãããŒã³ãç¬éç§»åãããŸãã
- Event Type : é£åããããæ¡ä»¶
- Active And Inactive : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæãšéã¢ã¯ãã£ãã«ãªã£ãæ
- Active : ãã®ãªããžã§ã¯ããã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Inactive : ãã®ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ãªã£ãæã®ã¿
- Teleport Target : ããã«ãªããžã§ã¯ããã»ãããããŠããå ŽåãããŒã«ã«ãã¬ã€ã€ãŒã®ãããŒã³ããã®åº§æšã«ç¬éç§»åããŸã
- Lerp On Remote : ãã§ãã¯ãããšããªã¢ãŒããã¬ã€ã€ãŒããèŠãæã«ç¬éç§»åã§ã¯ç¡ãé«éç§»åã«ãªããŸã
- Enable Set Velocity : ãã§ãã¯ãããšãç¬éç§»åçŽåŸã®é床ã Velocity (ã¯ãŒã«ã座æš)ã«ããŸã
- Velocity : ç¬éç§»åçŽåŸã®é床(ã¯ãŒã«ã座æš)
ActiveRelay by Interact
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ã€ã³ã¿ã©ã¯ãããã床㫠Action Type ã®å
容ãå®è¡ããŸãã
[!IMPORTANT] ã¢ã¯ãã£ãåãæ¿ãæäœã«åæãäžèŠãªå Žå(ããŒã«ã«ã®ããã¯ãšããŠäœ¿ãããå Žå)ã¯ã Synchronization Method ã None ã«ããŠãã ããã
éã«ã¢ã¯ãã£ãåãæ¿ãæäœãåæãããå Žåã¯ã Synchronization Method ã Manual ã«ããŠãã ããã
Local Only ã®ãã§ãã¯ãå€ãå¿ èŠããããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Local Only : ãã§ãã¯ãããšãSynchronization Method ãåæã¢ãŒãã§ãã¢ã¯ãã£ãç¶æ ã®åæãåæ ããªããªããŸã
ActiveRelay by Pickup
VRCPickup ã³ã³ããŒãã³ããšå
±ã«ã¢ã¿ãããããšãEvent Type ã§éžæããããã¯ã¢ããç³»ã€ãã³ããããªã¬ãŒã« Action Type ã®å
容ãå®è¡ããŸãã
[!IMPORTANT] ã¢ã¯ãã£ãåãæ¿ãæäœã«åæãäžèŠãªå Žå(ããŒã«ã«ã®ããã¯ãšããŠäœ¿ãããå Žå)ã¯ã Synchronization Method ã None ã«ããŠãã ããã
éã«ã¢ã¯ãã£ãåãæ¿ãæäœãåæãããå Žåã¯ã Synchronization Method ã Manual ã«ããŠãã ããã
Local Only ã®ãã§ãã¯ãå€ãå¿ èŠããããŸãã
(ããã¯ã¢ãããªããžã§ã¯ãã«VRC ObjectSyncãä»ããŠäœçœ®åæãããå Žåã¯ã Synchronization Method ã Continuous ã«ããŠãã ããã)
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡æ¡ä»¶
- Pickup : ããã¯ã¢ããããæ
- PickupUseDown : ããã¯ã¢ããäžã« Use (ããŠã¹ãªãå·Šã¯ãªãã¯ãVRã³ã³ãããŒã©ãŒãªãããªã¬ãŒ)ããæ
- PickupUseUp : ããã¯ã¢ããäžã® Use (ããŠã¹ãªãå·Šã¯ãªãã¯ãVRã³ã³ãããŒã©ãŒãªãããªã¬ãŒ)ããããæ
- Drop : ããã¯ã¢ããããããæ
- Local Only : ãã§ãã¯ãããšãSynchronization Method ãåæã¢ãŒãã§ãã¢ã¯ãã£ãç¶æ ãåæããªããªããŸã
ActiveRelay by Station
VRCStation ã³ã³ããŒãã³ããšå
±ã«ã¢ã¿ãããããšãEvent Type ã§éžæãã Stationç³»(ãããã Sit)ã€ãã³ããããªã¬ãŒã« Action Type ã®å
容ãå®è¡ããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName åã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Player Enter And Exit : 誰ãããã® Station ã«åº§ã£ããéããæ
- Player Enter : 誰ãããã® Station ã«åº§ã£ãæ
- Player Exit : 誰ãããã® Station ããéããæ
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãããã¬ã€ã€ãŒã®çš®é¡
- All : 座ã£ã/éããã®ã誰ã§ãã£ãŠãå®è¡ãã
- Owner : ãã®ãªããžã§ã¯ãã®ãªãŒããŒã®æ
- Others : èªå以å€ã®èª°ãã®æ
- Self : èªåèªèº«ã®æ
ActiveRelay by Physbone
VRC Physbone ã³ã³ããŒãã³ããšå
±ã«ã¢ã¿ãããããšãEvent Type ã§éžæããã€ãã³ããããªã¬ãŒã« Action Type ã®å
容ãå®è¡ããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName åã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Physbone Grab And Release : 誰ãããã® Physbone ãæ¡ã£ããé¢ããæ
- Physbone Grab : 誰ãããã® Physbone ãæ¡ã£ãæ
- Physbone Release : 誰ãããã® Physbone ãé¢ããæ
- Physbone Pose And Unpose : 誰ãããã® Physbone ãåºå®ãããåºå®è§£é€ããæ
- Physbone Pose : 誰ãããã® Physbone ãåºå®ããæ
- Physbone Unpose : 誰ãããã® Physbone ãåºå®è§£é€ããæ
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãããã¬ã€ã€ãŒã®çš®é¡
- All : æ¡ã£ã/åºå®ããã®ã誰ã§ãã£ãŠãå®è¡ãã
- Owner : ãã®ãªããžã§ã¯ãã®ãªãŒããŒã®æ
- Others : èªå以å€ã®èª°ãã®æ
- Self : èªåèªèº«ã®æ
ActiveRelay by Contact
VRC Contact Receiver ã³ã³ããŒãã³ããšå
±ã«ã¢ã¿ãããããšãEvent Type ã§éžæããã€ãã³ããããªã¬ãŒã« Action Type ã®å
容ãå®è¡ããŸãã
æ¥è§ŠããŠãã VRC Contact Sender ãã¢ãã¿ãŒã®ãã®ã®å Žåã¯ããã®ã¢ãã¿ãŒã®æè
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- Allowed Player Name List : æ¥è§ŠããŠããã³ã³ã¿ã¯ãã»ã³ããŒã®æã¡äž»ãããã®é åã«ã»ãããã displayName åã®ãã¬ã€ã€ãŒã§ããå Žåã®ã¿å®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Enter And Exit : ã³ã³ã¿ã¯ãã»ã³ããŒãš"æ¥è§Š"ãããæ¥è§Šç¶æ ããé¢ããæ
- Enter : ã³ã³ã¿ã¯ãã»ã³ããŒãš"æ¥è§Š"ããæ
- Exit : ã³ã³ã¿ã¯ãã»ã³ããŒãšã®æ¥è§Šç¶æ ããé¢ããæ
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãããã¬ã€ã€ãŒã®çš®é¡
- All : æ¥è§ŠããŠããã³ã³ã¿ã¯ãã»ã³ããŒã誰ã®ãã®ã§ãã£ãŠãå®è¡ãã
- Owner : æ¥è§ŠããŠããã³ã³ã¿ã¯ãã»ã³ããŒããã®ãªããžã§ã¯ãã®ãªãŒããŒã®ãã®ã®æ (ãã®é ç®ãäœ¿ãæ©äŒã¯å°ãªããšæããŸã)
- Others : æ¥è§ŠããŠããã³ã³ã¿ã¯ãã»ã³ããŒãèªå以å€ã®èª°ãã®ãã®ã®æ
- Self : æ¥è§ŠããŠããã³ã³ã¿ã¯ãã»ã³ããŒãèªåã®ãã®ã®æ
- Min Velociry : ãã®é床以äžã§ã³ã³ã¿ã¯ãã»ã³ããŒã"æ¥è§Š"ããæã®ã¿å®è¡ããŸããæ¥è§Šç¶æ ããé¢ããæã«ã¯åœ±é¿ããŸãã
[!IMPORTANT] ã³ã³ã¿ã¯ãã¬ã·ãŒããŒã§ã§ããå¶éã¯ã³ã³ã¿ã¯ãã¬ã·ãŒããŒã§èšå®ããŠãã ããã詳现ã¯ä»¥äž
https://vrc-beta-docs.netlify.app/common-components/contacts/
ActiveRelay by Join Leave
ãã¬ã€ã€ãŒãã€ã³ã¹ã¿ã³ã¹ã«åå ãŸãã¯é宀(Event Type ã§éžæ)ããæã« Action Type ã®å 容ãå®è¡ããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName åã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Player Enter And Exit : 誰ããåå (Join)ãŸãã¯é宀(Leave)ããæ
- Player Enter : 誰ããåå (Join)ããæ
- Player Exit : 誰ããé宀(Leave)ããæ
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãããã¬ã€ã€ãŒã®çš®é¡
- All : åå /é宀ããã®ã誰ã§ãã£ãŠãå®è¡ãã
- Owner : ãã®ãªããžã§ã¯ãã®ãªãŒããŒã®æ
- Others : èªå以å€ã®èª°ãã®æ
- Self : èªåèªèº«ã®æ
ActiveRelay by PlayerRespawn
ãã¬ã€ã€ãŒããªã¹ããŒã³ããæã« Action Type ã®å 容ãå®è¡ããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Local Only : ãã§ãã¯ãããšãèªåèªèº«ããªã¹ããŒã³ããæã ãå®è¡ããŸããããã©ã«ãæå¹
ActiveRelay by PlayerCollision
Is Trigger ãã§ãã¯ãå€ããã³ã©ã€ããŒãšå
±ã«ã¢ã¿ãããããšããã¬ã€ã€ãŒã Event Type ã§éžæããã³ãªãžã§ã³ã€ãã³ããçºçãããæã« Action Type ã®å
容ãå®è¡ããŸãã
ãã®ãªããžã§ã¯ãã¯ãã¬ã€ã€ãŒãšè¡çªã§ããã¬ã€ã€ãŒã«ãªã£ãŠããå¿
èŠããããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Player Enter And Exit : 誰ããã³ã©ã€ããŒã«æ¥è§Šãããæ¥è§Šç¶æ ããé¢ããæ
- Player Enter : 誰ããã³ã©ã€ããŒã«æ¥è§Šããæ
- Player Exit : 誰ããã³ã©ã€ããŒæ¥è§Šç¶æ ããé¢ããæ
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãããã¬ã€ã€ãŒã®çš®é¡
- All : æ¥è§Šãã/é¢ããã®ã誰ã§ãã£ãŠãå®è¡ãã
- Owner : ãã®ãªããžã§ã¯ãã®ãªãŒããŒã®æ
- Others : èªå以å€ã®èª°ãã®æ
- Self : èªåèªèº«ã®æ
ActiveRelay by PlayerTrigger
Is Trigger ãã§ãã¯ãå
¥ããã³ã©ã€ããŒãšå
±ã«ã¢ã¿ãããããšããã¬ã€ã€ãŒã Event Type ã§éžæããããªã¬ãŒã€ãã³ããçºçãããæã« Action Type ã®å
容ãå®è¡ããŸãã
ãã®ãªããžã§ã¯ãã¯ãã¬ã€ã€ãŒãšè¡çªã§ããã¬ã€ã€ãŒã«ãªã£ãŠããå¿
èŠããããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Player Enter And Exit : èªåå«ã誰ããã³ã©ã€ããŒã«äŸµå ¥ãããäŸµå ¥ç¶æ ããé¢ããæ
- Player Enter : èªåå«ã誰ããã³ã©ã€ããŒã«äŸµå ¥ããæ
- Player Exit : èªåå«ã誰ããã³ã©ã€ããŒäŸµå ¥ç¶æ ããé¢ããæ
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãããã¬ã€ã€ãŒã®çš®é¡
- All : äŸµå ¥ãã/é¢ããã®ã誰ã§ãã£ãŠãå®è¡ãã
- Owner : ãã®ãªããžã§ã¯ãã®ãªãŒããŒã®æ
- Others : èªå以å€ã®èª°ãã®æ
- Self : èªåèªèº«ã®æ
ActiveRelay by PlayerParticleCollision
ããŒãã£ã¯ã«ã·ã¹ãã ãšå
±ã«ã¢ã¿ãããããšããã¬ã€ã€ãŒãããŒãã£ã¯ã«ã«æ¥è§Šããæã« Action Type ã®å
容ãå®è¡ããŸãã
ããŒãã£ã¯ã«ã·ã¹ãã ã® Collision ã¢ãžã¥ãŒã«ãæå¹ã§ãSend Collision Messages ãæå¹ã«ãªã£ãŠããå¿
èŠããããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãããã¬ã€ã€ãŒã®çš®é¡
- All : æ¥è§Šããã®ã誰ã§ãã£ãŠãå®è¡ãã
- Owner : ãã®ãªããžã§ã¯ãã®ãªãŒããŒã®æ
- Others : èªå以å€ã®èª°ãã®æ
- Self : èªåèªèº«ã®æ
ActiveRelay by DroneTrigger
Is Trigger ãã§ãã¯ãå
¥ããã³ã©ã€ããŒãšå
±ã«ã¢ã¿ãããããšãVRC ãããŒã³ã Event Type ã§éžæããããªã¬ãŒã€ãã³ããçºçãããæã« Action Type ã®å
容ãå®è¡ããŸãã
ãã®ãªããžã§ã¯ã㯠VRC ãããŒã³ãšè¡çªã§ããã¬ã€ã€ãŒã«ãªã£ãŠããå¿
èŠããããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Drone Enter And Exit : èªåå«ã誰ãã®ãããŒã³ãã³ã©ã€ããŒã«äŸµå ¥ãããäŸµå ¥ç¶æ ããé¢ããæ
- Drone Enter : èªåå«ã誰ãã®ãããŒã³ãã³ã©ã€ããŒã«äŸµå ¥ããæ
- Drone Exit : èªåå«ã誰ãã®ãããŒã³ãã³ã©ã€ããŒäŸµå ¥ç¶æ ããé¢ããæ
- Accept Player Type : å®è¡å¯Ÿè±¡ã«ãããã¬ã€ã€ãŒã®çš®é¡
- All : ãããŒã³ã誰ã®ãã®ã§ãã£ãŠãå®è¡ãã
- Owner : ãããŒã³ããã®ãªããžã§ã¯ãã®ãªãŒããŒã®ãã®ã®æ
- Others : ãããŒã³ãèªå以å€ã®èª°ãã®ãã®ã®æ
- Self : ãããŒã³ãèªåã®ãã®ã®æ
ActiveRelay by Visible
Rendererç³»(Mesh Renderer, SkinnedMesh Renderer, Sprite Renderer, etc...)ã³ã³ããŒãã³ããšå
±ã«ã¢ã¿ãããããšããã®ã¬ã³ãã©ãŒ(ã¡ãã·ã¥)ãèŠçå
/å€ã«ãªã£ãæã« Action Type ã®å
容ãå®è¡ããŸãã
èŠçå
ãã©ããã¯ãã¡ãã·ã¥ã®Boundsãšã«ã¡ã©ã®èŠéå°ç¯å²ã«ãã£ãŠå€æãããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡æ¡ä»¶
- Became Visible And Invisible : ã¬ã³ãã©ãŒãèŠçå ã«ãªã£ããèŠçå€ã«ãªã£ãæ
- Became Visible : ã¬ã³ãã©ãŒãèŠçå ã«ãªã£ãæ
- Became Invisible : ã¬ã³ãã©ãŒãèŠçå€ã«ãªã£ãæ
ActiveRelay by Collision
ã³ã©ã€ããŒãšå ±ã«ã¢ã¿ãããããšãReactive Colliders ã«ã»ããããã³ã©ã€ããŒãš"è¡çª"ããæã« Action Type ã®å 容ãå®è¡ããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Enter And Exit : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãš"è¡çª"ãããè¡çªç¶æ ããé¢ããæ
- Enter : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãš"è¡çª"ããæ
- Exit : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãšã®è¡çªç¶æ ããé¢ããæ
- Reactive Colliders : ãã®é åã«ã»ããããã³ã©ã€ããŒãåå¿å¯Ÿè±¡ãšãªããŸã
[!IMPORTANT] è¡çª(Collision)ãæ¥è§Š(Trigger)ã«ã¯ã³ã©ã€ããŒã«å ããŠãçæ¹ã«
Rigidbodyãå¿ èŠã§ãã詳现ã¯ä»¥äž
https://docs.unity3d.com/ja/2021.3/Manual/CollidersOverview.html
ActiveRelay by Trigger
ã³ã©ã€ããŒãšå ±ã«ã¢ã¿ãããããšãReactive Colliders ã«ã»ããããã³ã©ã€ããŒãš"æ¥è§Š"ããæã« Action Type ã®å 容ãå®è¡ããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Enter And Exit : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãš"æ¥è§Š"ãããæ¥è§Šç¶æ ããé¢ããæ
- Enter : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãš"æ¥è§Š"ããæ
- Exit : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãšã®æ¥è§Šç¶æ ããé¢ããæ
- Reactive Colliders : ãã®é åã«ã»ããããã³ã©ã€ããŒãåå¿å¯Ÿè±¡ãšãªããŸã
[!IMPORTANT] è¡çª(Collision)ãæ¥è§Š(Trigger)ã«ã¯ã³ã©ã€ããŒã«å ããŠãçæ¹ã«
Rigidbodyãå¿ èŠã§ãã詳现ã¯ä»¥äž
https://docs.unity3d.com/ja/2021.3/Manual/CollidersOverview.html
ActiveRelay by ParticleCollision
ããŒãã£ã¯ã«ã·ã¹ãã ãšå
±ã«ã¢ã¿ãããããšãReactive Colliders ã«ã»ããããã³ã©ã€ããŒãš"è¡çª"ããæã« Action Type ã®å
容ãå®è¡ããŸãã
ããŒãã£ã¯ã«ã·ã¹ãã ã® Collision ã¢ãžã¥ãŒã«ãæå¹ã§ãSend Collision Messages ãæå¹ã«ãªã£ãŠããå¿
èŠããããŸãã
- Allowed Player Name List : ãã®é åã«ã»ãããã displayName ã®ãã¬ã€ã€ãŒã®ã¿ãå®è¡ã§ããããã«ãªããŸããé å Size ã0ã®æã¯å¶éãããŸãã
- Game Objects : ãã®é åã«ã»ããããã²ãŒã ãªããžã§ã¯ãã«å¯Ÿã㊠Action Type ã®å 容ãå®è¡ããŸã
- Action Type : ãªããžã§ã¯ãã®ã¢ã¯ãã£ãæäœã®å®è¡å
容
- Toggle Active : ããããã®ãªããžã§ã¯ãã®ã¢ã¯ãã£ãç¶æ ãå転ããŸã
- Activate : ãªããžã§ã¯ããã¢ã¯ãã£ãã«ããŸã
- Deactivate : ãªããžã§ã¯ããéã¢ã¯ãã£ãã«ããŸã
- Event Type : å®è¡å¯Ÿè±¡ã«ããã€ãã³ãã®çš®é¡
- Enter And Exit : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãš"è¡çª"ãããè¡çªç¶æ ããé¢ããæ
- Enter : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãš"è¡çª"ããæ
- Exit : åå¿å¯Ÿè±¡ã®ã³ã©ã€ããŒãšã®è¡çªç¶æ ããé¢ããæ
- Reactive Colliders : ãã®é åã«ã»ããããã³ã©ã€ããŒãåå¿å¯Ÿè±¡ãšãªããŸã