DAR ‐ TOTK - miirkuz/DarkArmyResurrection GitHub Wiki
Enemies
This mod adds a random enemy spawning mechanic, allowing for more random encounters with all enemies including Gleeoks, Construct Flux, Frox, Hinox, Talus, and Lynels. Stal enemies have been completely reworked, now there's a tier system of Stal enemies, indicated by their horn. There's also a resurrection mechanic, in which there's a random chance that enemies will come back as a Stal instead of staying dead. This can happen to Bokoblins, Moblins, Lizalfos, Bokoblin Bosses, Armored Lynels, and Hinox. Some particular enemies will make an elemental explosion after dying so be careful.
As you complete Sages Temples, like in the base game, the Enemies Level Up and get stronger.
Custom Enemies have been added to improve gameplay variety and challenge level. Here is a list of all custom enemies:
- Demon Lynels - they will appear when you escape Gloom Hands, their life is 5000 and they are equipped with thr Reaper Set
- Stal Lynels - they will randomly spawn everywhere or they can resurrect from Armored Lynels and they gonna be equipped with Elemental Weapons
- Stal Bokoblin Bosses - they will resurrect from Bokoblin Bosses
- Elemental Yigas - they will randomly spawn after you complete Great Sky Island and, as you complete Sages Temples, they will increase in quantity. They will be equipped with Elemental Weapons
Weapons
This mod also changes some of the mechanics around weapons in the game. Swords, Large Sword and Spears now have double durability and Shields have no friction and no shield surf damage.
Along with that, the mod adds 19 New Standalone Weapons.
Ancient Weapons Set - can be found after defeating Gloom Hands and Phantom Ganon, or you can find them in random chests after completing 2 Temples.
Reaper Weapons Set - can be found after defeating Demon Lynels, or you can find them in random chests after completing 2 Temples.
Elemental Weapons - can be found after defeating Elemental Yigas and Stal Lynels, or you can find them in random chests after completing 2 Temples.
Punitive Death
When you die, you lose all Chest Keys, Shiekah Batteries, all Rupees and 10 Zonai Charges (optional), also all Enemies will be revived and you respawn at the last save.
To prevent this you need to collect Huge Stars dropped by Enemies. If you have one or more Huge Stars, when you die you gonna lose just one Huge Star and your items will be saved.
Extreme Punitive Death
When you die, you lose all your items, including Weapons, Armors and Food, also all Enemies will be revived and you respawn at the last save.
To prevent this you need to collect Huge Stars dropped by Enemies. If you have one or more Huge Stars, when you die you gonna lose just one Huge Star and your items will be saved.
After you lose all your items, a weapon set balanced to your current progress level will be given to you, and the first chest you open, will give you 3 random weapons and 2 random Armor pieces.
The default Death System in DAR is 'Punitive Death' so if you want to experience this new Extreme Punitive Death, you need to select it from the Campfire Options menu or when you start a new game.
Punitive Moon
This works similarly to how Punitive Death works, but it's not as harsh. Every time a Blood Moon occurs, you'll lose all Souls, one level of your Skills, Chest Keys, Sheikah Batteries and Fairies. However, you do not lose your rupees. Enemies still respawn as normal.
To prevent this you need to collect Huge Stars dropped by Enemies. If you have one or more Huge Stars, when a Blood Moon occurs you gonna lose just one Huge Star and your items will be saved.
Of course those penalities won't apply during Panic Moons.
Extreme Punitive Moon
Every time a Blood Moon occurs, you lose all your items, including Weapons, Armors and Food.
To prevent this you need to collect Huge Stars dropped by Enemies. If you have one or more Huge Stars, when a Blood Moon occurs you gonna lose just one Huge Star and your items will be saved.
After you lose all your items, a weapon set balanced to your current progress level will be given to you, and the first chest you open, will give you 3 random weapons and 2 random Armor pieces.
Of course those penalities won't apply during Panic Moons.
The default Moon System in DAR is 'Punitive Moon' so if you want to experience this new Extreme Punitive Blood Moon, you need to select it from the Campfire Options menu or when you start a new game.
Scaling System
The rank of random enemies, will scale after completing Sages Temples or after completing a certain amount of Shrines.
Here are details:
Great Sky Island -> Junior and Middle Enemies
After Great Sky Island -> Junior and Middle Enemies + Regular and Elemental Yigas + Junior Minibosses + Gleeoks + Junior Lynels
After 1 Sage or After 25 Shrines -> Junior, Middle and Senior Enemies + Regular and Elemental Yigas + Junior and Middle Minibosses + Gleeoks + Junior and Middle Lynels
After 2 Sages or After 50 Shrines -> Junior, Middle, Senior and Dark Enemies + Regular and Elemental Yigas + Junior, Middle and Senior Minibosses + Gleeoks + King Gleeoks + Junior, Middle and Senior lynels
After 3 Sages or After 75 Shrines -> Junior, Middle, Senior and Dark Enemies (and Gold Enemies if playing with Challenge Mode) + Regular and Elemental Yigas + Junior, Middle and Senior Minibosses + Gleeoks + King Gleeoks + Junior, Middle, Senior and Dark Lynels (and Gold Lynles if playing with Challenge Mode)
Chests System
This mod adds 4 new systems to Chests, to make chest rewards more challenging and dynamic.
Chests contents can now be randomly generated. As you complete more Divine Beasts, your rewards get better.
Gamble Chests is a new optional chests system where basically chests have the chance to give you from 1 to 3 random items but there is a 12,5% probability that the chest gonna be empty!
There's a new Locked Chest mechanic. Chests now require a key to unlock them. Without a key, a chest cannot be unlocked.
Chest Keys can be found inside barrels, boxes, and by killing some enemies. You can also buy Chest Keys from Beedle.
You can carry a maximum of 10 keys.
Chests that contain required content, like keys, have not been changed.
Challenge Mode Compatibility Patch adds in support for those chests added in the mod.
By default as you progress through the game, the contents of the Randomized Chests get better, however you can choose to have the chance to get all items from the beginning by choosing "Hardcore Mode" in the Starting Options.
Scaling Fairies Limits
You will be able to carry max 1 Fairy plus 1 for each Great Fairy Fountain you unlock, so when you start a new game you can carry just 1 Fairy, after you unlock all Great Fairy Fountain, you can carry max 5 Fairies. You can toggle this option using Campfire Options.
Auto-Scaling Quivers and Wallets System
Quivers and Wallets have been added to the game, you gonna start with low capacity Quiver and Wallet, then they gonna auto upgrade each time you complete one of the 4 main Temples. Here is details:
0 Temple -> Wallet 1000 rupees, Quiver 100 arrows
1 Temple -> Wallet 5000 rupees, Quiver 200 arrows
2 Temples -> Wallet 10000 rupees, Quiver 300 arrows
3 Temples -> Wallet 50000 rupees, Quiver 400 arrows
4 Temples -> Wallet 100000 rupees, Quiver 500 arrows
Note that you if u use this version on one save that have let's say 500000 rupees and 700 arrows, the wallet and quiver will delete extra rupees and arrows depending on how many temples you completed in that save. You can toggle this option using Campfire Options.