3 Install Options - miirkuz/DarkArmyResurrection GitHub Wiki

00 - OVERHAUL MODULE - Options
Food Cure options
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Overhaul Food (No Extra Yellow Hearts Food) (DAR Default) All food has been rebalanced following Hyrule Rebalance values (low cure)
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Vanilla Food All food will have Vanilla values (high cure)
01 - CORE MODULE - Options
Vanilla Drops
Original Game drops.
Rebalanced Drops
Enemies drops are reduced to balance the game and to improve stability due to high number of enemies.
Hardcore Drops
Chest Keys, Sheikah Batteries, Whip Swords and Lynel Axes drops will be increased.
02 - OPTIONS MODULE - Multiple Choice Options
Replay Divine Beasts
You can now replay Divine Beasts after you've completed them! Also for each Divine Beast there's gonna be a challenge where you have to complete the Divine Beast with limited equipment and without dying, then the reward is gonna be one unique overpowered weapon.
Harder Enemies
Enemies will be faster and more agressive.
Every Enemy Scales
Every enemy of each variant will scale up when the XP threshold is hit.
Hardcore Gameplay
Enemies rank will be higher from the beginning of the game and better weapons have been added in the Great Plateau.
No Enemies Vanish with Ancient Arrows
Ancient Arrow will Vanish just regular Stals.
Black Stals
Changes the color of Stals to be black.
Darker Nights
Makes Nights much darker. Mod developed by Silentverge.
Weapons Variety
Enemies will be equipped with different weapons.
Custom Barrels, Boxes and Pots Drops
Barrels will contain random food, Iron Boxes contain random Roasted Food, Wood Boxes contain random Items, Pots contain Rupees.
Custom Items Effects
Rebalance special food Effects (Attack Up, Defence Up, etc...), speed up effect will be removed.
Fixed Enemies Level Scaling (LEAVE THIS CHECKED)
Changes the values of when enemies and weapons should scale. This is not related to Divine Beasts. Best to keep this on, only disable if you know what you're doing. Technical: The scaling score in the base game wasn't designed for the random enemy spawning in the mod. This increases the triggering score, otherwise you'd start seeing gold enemies before the first Divine Beast.
Technical: The scaling score in the base game wasn't designed for the random enemy spawning in the mod. This increases the triggering score, otherwise you'd start seeing gold enemies before the first Divine Beast.
Hyrule Rebalanced Enemies Poise
Enemies react to attacks like in Hyrule Rebalanced.
Custom Weapon Durability
3X weapons durability. Swords, Large Sword and Spears now have triple durability, based on Hyrule Rebalanced values; Bows and Shields have standard durability; Rods now have even less durability. (Suggested with Overhaul)
Custom Champions Weapons
Champion Weapons have been buffed.
- The Great Eagle Bow is now Fireproof
- Daybreaker Shield is Lightning-proof and auto-reflects Guardian Beams
- Boulder Breaker has a fire charge with a quick recharge
- Scimitar of the Seven has an Electric charge with a quick recharge
- Lightscale Trident has an Ice charge with a quick recharge
(Suggested with Overhaul)
Enable Magical Weapons (this is included in the CORE module, so it's not toggable)
Magical Weapons are a series of territorial weapons that have been lightly recolored and have some magical powers that can be used with the 'R' button and deals double damage than their regular counterparts. (Suggested with Overhaul)
Here is a list of the Magical Weapons with their related Powers:
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Gerudo Scimitar Shocking Thunder - Cast a Thunder that will shocks all close enemies.
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Moonlight Scimitar Shocking Thunder Field - Cast a Thunder Ball that remains still and will shock and damage all enemies in the close area.
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Golden Claymore Big Shocking Thunder Field - Cast a Thunder Ball that remains still and will shock and damage all enemies in the close area (bigger range).
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Gerudo Spear Shocking Thunder Ball - Throw a Thunder Ball that will shock and damage all enemies close to it.
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Cobble Crusher Burning Fire Field - Cast a Fire field that will burn all enemies and objects in the close area.
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Stone Smasher Big Burning Fire Field - Cast a Fire field that will burn all enemies and objects in the close area (bigger range).
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Drillshaft Burning Fire Ball - Throw a Fireball that will burn and damage hitted enemies
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Zora Sword Freezing Ice Field - Cast an Ice field that will freeze all enemies in the close area.
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Silver Long Sword Big Freezing Ice Field - Cast an Ice field that will freeze all enemies in the close area (bigger range).
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Zora Spear Freezing Ice Ball - Throw an Iceball that will freeze all enemies close to it.
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Silverscale Spear Big Freezing Ice Ball - Throw an Iceball that will freeze all enemies close to it (bigger range).
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Feathered Edge Wind Power - Everytime you attack with this sword you'll generate wind that stun small enemies (like Korok Leaf).
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Feathered Spear Wind Power - Everytime you attack with this sword you'll generate wind that stun small enemies (like Korok Leaf).
Free Shieldsurfing
Shields no longer take damage from Shieldsurfing. They also have no friction, so surfing is easier. (Suggested with Overhaul).
Armors Overhaul
All armors will be upgradeble and dyeble, upgrading armors will also increase the effect level. (Suggested with Overhaul) (OFF with LINKLE)
Ancient Shield Auto-Reflect Guardian Beams (DELUXE TOGGLABLE, "ON" IN BASIC AND FREE)
Ancient Shields will auto-reflect Guardian Beams. This is up to you, if you are good enough with timing, don't select this; otherwise if you want an extra help against Guardians you should definitely select this. (Suggested with Overhaul)
Alternative Weapons and Items Revival
Weapons and Items will respawn everytime the Lord of the Mountain appears, instead of respawning after Blood Moon. This is reccomended if you are planning to use 'Punitive Death' option, since when you die you won't find Weapons and Items respawned.
Enable Blood (EXPERIMENTAL)
Enemies will bleed, cause bug with some enemies effects animations.

Disable Safe Areas
Enemies will spawn everywhere, even inside villages and stables.
Normal Arrows Bundle X2
All Normal Arrows Bundle contains double quantity.
Long Throw and Kick Bombs and Cuccos
Enhance the power and distance of throwing objects and kick round bombs and Cuccos. Square bombs will be throwed.
Respawnable Chests
Guarded chests respawn after a blood moon.
Rebalanced Flurry Rush
You get less hits with Flurry Rush. However with the skill system, you can upgraded with the Flurry Skill, gained by killing monsters.
Custom Champions Abilities
One charge for each abilities with fast recharge.
Master Sword with 10 Hearts
This let you get the Master Sword with 10 heart instead of 13. This is a personal choice, it's up to you if you want to use this or not.
Custom Player Stats
Custom Attack, Defense, Skills, Speed and Stamina. You run and climb faster. However, jumping costs stamina, and stamina drains faster. This is based off the Class Maker Mod, so you can customize it even further. Here is detailed list:
ATTACK
Charged Attack with Spear and Sword -25%
Charged Attack with Large Sword -50%
Combos Chain +50%
Jump Attack +100%
Sneakstrike +100%
Headshots -50%
Faster Charged Attack
Bombs Damage 38
Bombs Plus Damage 75
DEFENCE
Defence +25%
Arrows +75%
SPECIAL
Faster Move
Faster Swim
Faster Climb
Faster Glide
Long Shield Surf Jump
Easy Slow Motion Bow
STAMINA
Slow Recovery
Jump Drain
Run Low Drain
Swim Low Drain
Climb Low Drain
Climb Jump High Drain
Slow Motion Bow High Drain
No Ragdoll (No Wind Bombs Glitch)
Link won't ragdoll when taking damage, this won't let you use Wind Bombs glitch
Powerful Magnesis Rune
The reach of the Magnesis Rune is doubled, allowing for grabbing metal objects from farther away.
Scaling Max Fairy Number
You gonna start the game with just one fairy to carry. Every Great Fairy Fountain unlocked give you one more fairy to carry for a maximum of five.
No Fog in Lost Woods
Removes the teleportation fog in the lost woods. This lets you go wherever you want in the woods.
Bigger Moon
This will make the moon three times bigger, to ehnance the dark atmosphere of this mod.
Light Enemies Recolor
This will lightly recolor Moblins, Lizalfos, and Bokoblins to match their skill level.
OPTIONS MODULE - Single Choice Options
Soul System Based on 3 Skill Levels
This adds in the Skill Souls system. Click here to find out more about the Skill Souls system.
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Don't use Skill System
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Low Souls Drops - There's a 10% chance of a skill soul dropping.
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Normal Souls Drops (SUGGESTED) - There's a 20% chance of a skill soul dropping.
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High Souls Drops (HARDCORE) - There's a 30% chance of a skill soul dropping.
Stals Souls Drop Rate
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Low Souls Drops (SUGGESTED) - There's a 10% chance of a skill soul dropping.
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Normal Souls Drops (Hardcore) - There's a 20% chance of a skill soul dropping.
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High Souls Drops - There's a 30% chance of a skill soul dropping.

DAR Malice Enemies
Here you have 3 options to choose, depending on your Modlist you need to select the right options to balance Malice Enemies:
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Malice Enemies for default gameplay
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Malice Enemies for Overhaul
Divine Beasts
Here you have 3 options to choose, depending on your preference you can select the option that fits better your gamestyle:
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Vanilla Divine Beasts
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DAR Custom Divine Beasts (DAR DEFAULT)
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DAR Custom Very Hard Divine Beasts
Harder Bosses
Bosses will have increased life, more resistance and will take less damage on weakpoints, they gonna be stronger, faster and more aggressive. Also all of the Blights will get the damage multiplier, no matter which order you choose to fight them, so they gonna be way tougher. You have 3 options:
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Regular Bosses
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Vanilla Harder Bosses
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Overhaul Harder Bosses
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Vanilla Very Hard Bosses
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Overhaul Very Hard Bosses
Camera Selection
Changes how the camera looks and operates. This mod is different than the FOV Mod.
- Use Default Camera
- Medium Camera (SUGGESTED)
- Far Camera
Random Enemies
Choose what kind of Autoplacement System to use
- Classic Autoplacement (DAR DEFAULT)
- Hardcore Autoplacement, more and higher rank Enemies (HARDCORE)
Random Chests
Choose what kind of Random Chest System you wanna use
- Scaling Random Chests (DAR DEFAULT) you'll get better items as long as you progress in the game
- Full Random Chests (HARDCORE) you can get all items from the beginning (including Master Cycle, Bow of Light, Ancient Champions Weapons, Champions Weapons and so on)
Master Sword Recharge Time
This allows for you to change the time for the Master Sword to recharge. Do not select an option if using "The Sword that Sealed the Darkness", as that mod removes the recharge timer.
- 10 Minutes (Original)
- 20 Minutes
- 15 Minutes
- 5 Minutes (SUGGESTED)
- 2 and a half Minutes
Custom Bomb Rune
Once upgraded your Bomb Runes will be explosive like TNT barrels burning enemies around, and have an increased damage of 75. Since they are explosive, you cannot use bombs in volcano area or perform Wind Bombs glitch, however you can select toggle Bombs Type in any Campfire Menu selecting Customize -> Soulslike Gameplay -> Skills System -> Bombs. If you don't want to toggle Bombs in Campfire Menu there is an option to make just Square Bombs explosive.
- Use Default Bombs Rune
- Explosive Fire Upgraded Square Bomb Rune
- Explosive Fire Upgraded Round and Square Bombs Rune (SUGGESTED)
Select probability of Enemies Resurrection
This Option allows for enemies, like Bokoblins, Lizalfos, Moblins, and Hinox to resurrect and come back as a Stal. The stronger they are, the more likely they're resurrect. Whatever color they were when alive is what they become as a Stal.
- No Resurrections (DELUXE ONLY)
- Very Low Probability - 10% Junior, 20% Middle, 30% Senior, 40% Cursed, 50% Gold (DELUXE ONLY)
- Low Probability - 20% Junior, 30% Middle, 40% Senior, 50% Cursed, 60% Gold
- Default Probability (SUGGESTED) - 30% Junior, 40% Middle, 50% Senior, 60% Cursed, 70% Gold
- High Probability - 40% Junior, 50% Middle, 60% Senior, 70% Cursed, 80% Gold
- Very High Probability (HARDCORE) - 50% Junior, 60% Middle, 70% Senior, 80% Cursed, 90% Gold
- 100% Resurrection - Enemies will ALWAYS resurrect.
Select probability of generating Cursed Heads after killing Stal Enemies
Cursed Heads are often found in Divine Beasts in the base game. In Second Wind, they can spawn in when killing Stal Enemies. However, this lets you change the probability of them spawning in. This also adds in Elemental Cursed Heads.
- No Cursed Heads
- Default Probability (SUGGESTED) - 10% Yellow, 20% Orange, 30% Red, 40% Blue, 50% Green, 60% Purple and Elemental
- High Probability (HARDCORE) - 20% Yellow, 30% Orange, 40% Red, 50% Blue, 60% Green, 70% Purple and Elemental
- Very High Probability - 30% Yellow, 40% Orange, 50% Red, 60% Blue, 70% Green, 80% Purple and Elemental
- Extremely High Probability - 40% Yellow, 50% Orange, 60% Red, 70% Blue, 80% Green, 90% Purple and Elemental

Enemies Drops Keese and Chuchus Probability
This adds a new mechanic: when you kill enemies like Yigas, Talus, Wizzrobes, and Guardians, they have a probability to drop Keese and Chuchus on death. For example, Guardians have probability to drop Electric Chuchus.
- Disable Keese and Chuchus drops
- 15%
- 25%
- 35%
- 50% (SUGGESTED)
- 65%
- 75% (HARDCORE)
- 85%
DAR SW PATCH MODULE - Options
Rebalanced Drops
Enemies drops are reduced to balance the game and to improve stability due to high number of enemies.
Alternative Weapons and Items Revival
Weapons and Items will respawn everytime the Lord of the Mountain appears, instead of respawning after Blood Moon. This is reccomended if you are planning to use 'Punitive Death' option, since when you die you won't find Weapons and Items respawned.
DAR ROTP PATCH MODULE - Options (DELUXE ONLY)
FROM VERSION 3.4 DAR WON'T SUPPORT ROTP ANYMORE, IF YOU WANT TO PLAY WITH ROTP GET DAR VERSION 3.3
Rebalanced Drops
Enemies drops are reduced to balance the game and to improve stability due to high number of enemies.
Alternative Weapons and Items Revival
Weapons and Items will respawn everytime the Lord of the Mountain appears, instead of respawning after Blood Moon. This is reccomended if you are planning to use 'Punitive Death' option, since when you die you won't find Weapons and Items respawned.
Fast Cooking
Skip cooking animation. You need to select this just if you'are not using DAR and you want to use this patch to play with Relics + Second Wind
Shield Surf Boost
Shield Surf Boost from Relics. You need to select this just if you'are not using DAR and you want to use this patch to play with Relics + Second Wind