Frequently Asked Questions - midspace/SEToolbox GitHub Wiki
The first thing you should check...
latest version of the Toolbox.
Always make sure you have downloaded and installed theSEToolbox cannot find Space Engineers
When you installed Space Engineers through Steam, it is supposed to create registry entries that allow it to be uninstalled.
These registry entries detail the exact location of the game.
If the registry entries aren't there, then it is possible that SEToolbox cannot find where the game is installed.
If you don't have any registry entries at all, this may be because you recently moved your game folders or drives around. To fix this I recommend:
- Backup the Space Engineers game.
- Delete the game (through the "Delete local content..." menu).
- Restore the game from the backup. - This will not affect any save files, as they are stored in a separate location. Any mods you have installed may be affected,
- Run the game, which should install any pre-requisites and write all necessary registry entries. Alternatively, you can create the Registry Key manually with the following:
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 244850]
"DisplayIcon"="C:\\Program Files (x86)\\Steam\\steam\\games\\eaa93e7153973346ca07937089d61d76563e7b02.ico"
"DisplayName"="Space Engineers"
"HelpLink"="http://support.steampowered.com/"
"InstallLocation"="C:\\Program Files (x86)\\Steam\\steamapps\\common\\SpaceEngineers"
"Publisher"=""
"UninstallString"="\"C:\\Program Files (x86)\\Steam\\steam.exe\" steam://uninstall/244850"
"URLInfoAbout"="http://www.SpaceEngineersGame.com"
"NoRepair"=dword:00000001
"NoModify"=dword:00000001
As of a recent update, SEToolbox will ask you for the location if it cannot determine it by the Registry.
Please see Running Space Engineers Toolbox the first time.
What if don't want to be a slave to Microsoft and install the MS .NET Framework 4?
If you have Space Engineers installed, you already have MS .NET Framework 4 installed.
There is no 'undo' function.
There are no plans to implement an 'undo' feature.
If you have made a change that you did not intend and you have not saved it as yet, you can press 'Reload' and it will discard all changes, and reload the saved world.
Alternatively you can close SEToolbox.
Can SEToolbox create a backup?
SEToolbox does a backup of the 2 crucial save files currently.
Whenever you press 'Save', SEToolbox will rename the existing files and add the ".bak" file extension to them before saving your changes.
There is no facility to restore these files however, and you must restore them manually.
To restore them manually, you can navigate to the folder of your save game.
SEToolbox has a hidden feature to assist in this. In the Load dialog, when you select the save world to open, you can right click with the mouse on it, and select "Open Folder", even the corrupt ones.
Once you are inside the folder, you should see the following four files:
- Sandbox.sbc - Space Engineers Checkpoint file.
- Sandbox.sbc.bak - SEToolbox backup.
- SANDBOX_0_0_0_.sbs - Space Engineers Sandbox file.
- SANDBOX_0_0_0_.sbs.bak - SEToolbox backup.
The quick way, if you aren't sure about deleting files, is to rename them.
- rename "Sandbox.sbc" to "__Sandbox.sbc".
- rename "SANDBOX_0_0_0_.sbs" to "_SANDBOX_0_0_0.sbs"
- rename "Sandbox.sbc.bak" to "Sandbox.sbc"
- rename "SANDBOX_0_0_0_.sbs.bak" to "SANDBOX_0_0_0_.sbs"
If all goes well, the backups will load fine!
Can I put SEToolbox in the same directory as Space Engineers?
SEToolbox has files that have similar names to files in Space Engineers.
If you are using the .zip distribution file, DO NOT extract it to the Space Engineers 'Bin' or 'Bin64' folders.
Please do not do this.
Why do some of my asteroids look blocky or glitched, and allow me to fly through them?
There is a limit to how much Space Engineers can handle.
I don't have a definitive figure how what that limit is however.
These images show what occurs within Space Engineers when there is too much asteroid surface/volume.
When exceeding the Voxel limit in Space Engineers, only the Full Data Cells are left intact which appear as cubes.
The only way to avoid this is to either reduce the size of the asteroids, and/or reduce the number of asteroids.
“No imaging component suitable to complete this operation was found.”
When attempting to open a 3D model/mesh to import, SEToolbox may crash.
Upon investigating the Event Log the message “No imaging component suitable to complete this operation was found” will appear.
This may be due to either corrupt, or incompatible texture files.
Delete ore rename any associated .dds files, and try again.
Cannot Save
You receive one of the following messages when trying to access or save a world from a Dedicated Server:
- "Access to path denied"
- "Windows cannot access the specified device, path, or file"
Windows by default protects files in the c:\ProgramData directory from modification, unless you run an application with Administrator access.
To run an application one time with a full administrator access token:
- Locate the program icon or a shortcut in Windows Explorer.
- Right-click the program icon or shortcut, and then click Run as administrator.
- When the UAC message is displayed, do one of the following:
- If you are logged on as a standard user, or if UAC is configured to always require credentials, enter the appropriate administrative credentials, and then click OK.
- If you are logged on as an administrator and UAC is not configured to always require credentials, click Yes to start the application.
Other issues
The application has started but it is not on my primary monitor.
Any settings like the start up location on screen, or the stored location of Space Engineers can be reset when you start SEToolbox, simply by holding down the SHIFT key as you start up.
If you wish to check the settings that have been stored without reseting them, they can be found in the following location in the Registry.
[HKEY_CURRENT_USER\Software\MidSpace\SEToolbox]
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