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MicoJS, short for MIcroCOntroller JavaScript, is a language and API that supports multiple mcu-based platforms.
Current status for each platform
Available platforms:
32Blit
- 320x240, 256-color graphics with sprite rotation and scaling support.
- LED control with setLED.
- Audio support.
Browser
- High-resolution 256-color graphics with sprite rotation and scaling support.
- No LED.
- Audio support.
ESPboy
- 128x128, 256-color graphics with sprite rotation and scaling support.
- LED control with setLED.
- Audio support but still needs work to sound better.
Galactic Unicorn
- 53x11, 256-color graphics with sprite rotation and scaling support.
- No extra LED.
- Audio support.
Gamebuino META
- 160x128, 256-color graphics with sprite rotation and scaling support.
- LED control not implemented yet.
- Audio support.
PicoSystem
- 240x240, 256-color graphics with sprite rotation and scaling support.
- LED control with setLED.
- Audio supported, but is barely audible at all because of the piezo.
PicoVision
- 360x200, 256-color graphics with sprite rotation and scaling support.
- No LED control. Button mapping: A=A, X=LEFT, Y=RIGHT, BOOTSEL=B.
- Audio support not yet implemented.
Pokitto
- 220x176, 256-color graphics with sprite rotation and scaling support.
- No LED.
- Audio support.
Nintendo 3DS
- 400x240, 256-color graphics with sprite rotation and scaling support.
- No LED.
- Audio support.