Elemental Status Effects - michael-bruno/Byteme.Kinetos GitHub Wiki
Through the guidance of the founders, Apollo and Artemis, the Cosmosphere Academy strives to unlock the secrets of the universe. The fundamentals of the Art was spurred by the discovery of Cosmic Energy and its absorption into special elements, known as conduits. The properties and effects of the absorbed energy vary depending on the element that absorbs it.
Wild Magic (Tier 0)
"Wild and untamed energies, chaotic and unpredictable"
Inner Layer (Tier 1)
Incendite
"Emblazoned by potency, waiting to watch the world burn"
Radiant (+)
- While radiant, your weapons and Incendite constructs apply Burning to enemies
Base duration:
5 seconds
Burning (-)
- While Burning, you take moderate damage over time
Base duration:
5 seconds
Base damage per tick:
5 damage
Is
Blockable
by shields
Combust (-)
- Cause enemies to explode and apply Burning to nearby enemies
- Enemies who are already Burning take additional damage
Damage:
20 damage
Additional damage:
10 damage
Kinetite
"Sparks crackle in enclosed fists, tendrils seeking victims"
Amped (+)
- While Amped, you gain
20%
bonus movement speed - Your next Unarmed strike while Amped inflicts a target with Shocked
Base duration:
10
Shocked (-)
- When Shocked, you take a burst of damage which chains to nearby units
Base damage:
10 damage
Base chain range:
20 studs
Base max chaining:
4
Is
Blockable
by shields
Tethys
"Life and death, two sides of the same coin"
Blessed (+)
- While Blessed, you regenerate health over time
- Upon initial cast, you are cleansed of all negative status effects
Base duration:
5 seconds
Base heal per tick:
5 health
Withered (-)
- While Withered, you are Slowed and take damage over time
- You also take
20%
additional physical damage
Base duration:
5 seconds
Base damage per tick:
5 damage
Slow percentage:
20%
Is
NOT Blockable
by shields
Outer Layer (Tier 2)
The Outer Layer consists of compounds, combining the elements of the Inner Layer to create unique and more powerful effects.
Plasma
"All encompass the Field, all energy is yours to take"
Magnetized (+)
- While Magnetized, you gain
50%
elemental damage resistance
Base duration:
3 seconds
Shielded (+)
- Gain a plasma shield that absorbs damage
- Shield health is indicated with an overlay on your health bar
Leeched (-)
- While Leeched, targets take ‘20%’ additional elemental damage
- 50% of elemental damage done to Leeched targets are given to the caster as Shields
Base duration:
5 seconds
Maelstrom
"The immovable storm approaches, and it is you"
Gelid (+)
- While Gelid, you gain
30%
Physical damage reduction and occasionally inflict Shocked to nearby units - Performing a Jab while Gelid, inflicts a target with Spired
Base duration:
5 seconds
Spired (-)
- While Spired, you are frozen in place and are occasionally inflicted Shocked
Base duration:
2 seconds
Baros
"The air hides its dark secret, lurking in the shadows"
Invisible (+)
- While Invisible, you gain
20%
bonus movement speed - Performing an action breaks the Invisibility
Base duration:
5 seconds
Shrouded (-)
- While Shrouded, you are briefly blinded and slowed for
20%
Base duration:
3 seconds
Vision range while blinded:
5 studs