MotList IDs - mhvuze/MonsterHunterRiseModding GitHub Wiki
plc_Emotion_003.motlist
Contributed by Yian Konchu#3380 (MrNiggles).
(Last 3 digits are mot IDs, so 003_001 = mot ID 1, 003_027 = mot ID 27)
| Motlist ID | Action |
|---|---|
| 003_001 | Greeting |
| 003_002 | Wave Start |
| 003_003_Loop | Wave Loop |
| 003_004 | Applaud Start |
| 003_005_Loop | Applaud Loop |
| 003_006 | Good Work |
| 003_008 | Point |
| 003_010 | Call Start |
| 003_011_Loop | Call Loop |
| 003_012 | Joy 1 Start |
| 003_013_Loop | Joy 1 Loop |
| 003_014 | Joy 2 Start |
| 003_015_Loop | Joy 2 Loop |
| 003_016 | Taunt Start |
| 003_017_Loop | Taunt Loop |
| 003_018 | Stop Stop Stop Start |
| 003_019_Loop | Stop Stop Stop Loop |
| 003_020 | High Five |
| 003_022 | Refuse |
| 003_024 | Apologize |
| 003_026 | Show Off 1 Start |
| 003_027_Loop | Show Off 1 Loop |
| 003_028 | Show Off 1 End |
| 003_029 | Show Off 2 Start |
| 003_030_Loop | Show Off 2 Loop |
| 003_031 | Show Off 2 End |
| 003_032 | Woohoo Start |
| 003_033_Loop | Woohoo Loop |
| 003_040 | Shadowbox Start |
| 003_041_Loop | Shadowbox Loop |
| 003_042 | Shadowbox End |
| 003_043 | Crossed Arms Start |
| 003_044_Loop | Crossed Arms Loop |
| 003_045 | Crossed Arms End |
| 003_051 | Remorse Start |
| 003_052_Loop | Remorse Loop |
| 003_053 | Remorse End |
| 003_055 | For Honor Start |
| 003_056_Loop | For Honor Loop |
| 003_057 | For Honor End |
| 003_058 | Spirit Fingers Start |
| 003_059_Loop | Spirit Fingers Loop |
| 003_060 | Spirit Fingers End |
| 003_061 | Spirit Fingers End 2 (Other Side) |
| 003_062 | Prance Start |
| 003_063_Loop | Prance Loop |
| 003_064 | Regret Start |
| 003_065_Loop | Regret Loop |
| 003_066 | Kneel Start |
| 003_067_Loop | Kneel Loop |
| 003_068 | Kneel End |
| 003_069 | OMG Start |
| 003_070_Loop | #NAME? |
| 003_071 | Bow |
| 003_072 | Genuflect |
| 003_073_Loop | Genuflect Loop |
| 003_074 | Flourish |
| 003_075_Loop | Flourish Loop |
| 003_076 | Flourish End |
| 003_077 | Shock |
| 003_078 | Have Fun |
| 003_079_Loop | Have Fun Loop |
| 003_080 | Have Fun End |
| 003_081 | LOL Start |
| 003_082_Loop | LOL Loop |
| 003_083 | LOL End |
| 003_087 | Morale Boost Start |
| 003_088_Loop | Morale Boost Loop |
| 003_089 | Morale Boost End |
| 003_090 | Ponder Start |
| 003_091_Loop | Ponder Loop |
| 003_092 | Ponder End |
| 003_100 | Standing To Sitting On Bench |
| 003_102 | Sitting On Bench To Standing Back Up |
| 003_105 | Wave End |
| 003_106 | Applaud End |
| 003_107 | Taunt End |
| 003_108 | OMG End |
| 003_109 | Genuflect End |
| 003_110 | Warm Up Start |
| 003_111_Loop | Warm Up Loop (Hands Up In The Air) |
| 003_112 | Warm Up (Transition From 111 To 113) |
| 003_113_Loop | Warm Up Loop (X Arms And Bent Legs) |
| 003_114_Loop | Warm Up Flex |
| 003_115 | Warm Up Transition (114 To 116) |
| 003_116_Loop | Warm Up Potion Loop |
| 003_117 | Warm Up Pickaxe |
| 003_118 | Warm Up Pickaxe |
| 003_119 | Warm Up Pickaxe |
| 003_120 | Warm Up Transition (119 To 121) |
| 003_121 | Warm Up Pick Up Start |
| 003_122_Loop | Warm Up Pick Up Loop |
| 003_123 | Warm Up Bow Pull |
| 003_124 | Warm Up Start (Climbing Left/Right Motion?) |
| 003_125_Loop | Warm Up Loop (Climbing Left/Right Motion?) |
| 003_126 | Transition From 125 To 127 |
| 003_127 | Warm Up Sharpen |
| 003_128 | Warm Up Sharpen |
| 003_129 | Warm Up Hammer |
| 003_130 | Warm Up Hammer |
| 003_131 | Warm Up Hammer |
| 003_132 | Warm Up Transition (131 To 133) |
| 003_133_Loop | Warm Up Jumps |
| 003_134 | Warm Up Transition (From 133 To 135) |
| 003_135 | Warm Up Transition (To 136, X Arms To Standing) |
| 003_136 | Warm Up End |
| 003_291 To 003_355 | Palico/Palamute Interactions |
| 003_400_Loop ~ 405_Loop | Cutsey Pose |
| 003_406_Loop ~ 411_Loop | Powerful Pose |
| 003_412_Loop ~ 417_Loop | Location Pose |
| 003_418_Loop ~ 423_Loop | Group Pose |
| 003_424_Loop ~ 429_Loop | Brawny Pose |
| 003_430_Loop ~ 435_Loop | Heroic Pose |
| 003_436_Loop ~ 441_Loop | Dancing Pose |
| 003_442_Loop ~ 447_Loop | GS Weapon Pose (Base Game) |
| 003_448_Loop ~ 453_Loop | SnS Weapon Pose (Base Game) |
| 003_454_Loop ~ 459_Loop | DB Weapon Pose (Base Game) |
| 003_460_Loop ~ 465_Loop | LS Weapon Pose (Base Game) |
| 003_466_Loop ~ 471_Loop | Hammer Weapon Pose (Base Game) |
| 003_472_Loop ~ 477_Loop | HH Weapon Pose (Base Game) |
| 003_478_Loop ~ 483_Loop | Lance Weapon Pose (Base Game) |
| 003_484_Loop ~ 489_Loop | GL Weapon Pose (Base Game) |
| 003_490_Loop ~ 495_Loop | SA Weapon Pose (Base Game) |
| 003_496_Loop ~ 501_Loop | CB Weapon Pose (Base Game) |
| 003_502_Loop ~ 507_Loop | IG Weapon Pose (Base Game) |
| 003_508_Loop ~ 513_Loop | Bow Weapon Pose (Base Game) |
| 003_514_Loop ~ 519_Loop | HBG Weapon Pose (Base Game) |
| 003_520_Loop ~ 525_Loop | LBG Weapon Pose (Base Game) |
| 003_526_Loop ~ 531_Loop | Cool Pose |
| 003_533_Loop ~ 536_Loop | Cutesy Pose 2 |
| 003_538_Loop ~ 543_Loop | Noble Pose |
| 003_544_Loop ~ 549_Loop | Dancing Pose 2 |
| 003_552_Loop ~ 555_Loop | Heroic Pose 2 |
| 003_556_Loop ~ 558_Loop | GS Weapon Pose 2 |
| 003_559_Loop ~ 561_Loop | SnS Weapon Pose 2 |
| 003_562_Loop ~ 564_Loop | DB Weapon Pose 2 |
| 003_565_Loop ~ 567_Loop | LS Weapon Pose 2 |
| 003_568_Loop ~ 570_Loop | Hammer Weapon Pose 2 |
| 003_571_Loop ~ 573_Loop | HH Weapon Pose 2 |
| 003_574_Loop ~ 576_Loop | Lance Weapon Pose 2 |
| 003_577_Loop ~ 579_Loop | GL Weapon Pose 2 |
| 003_580_Loop ~ 582_Loop | SA Weapon Pose 2 |
| 003_583_Loop ~ 585_Loop | CB Weapon Pose 2 |
| 003_586_Loop ~ 588_Loop | IG Weapon Pose 2 |
| 003_589_Loop ~ 591_Loop | Bow Weapon Pose 2 |
| 003_592_Loop ~ 594_Loop | HBG Weapon Pose 2 |
| 003_595_Loop ~ 597_Loop | LBG Weapon Pose 2 |
Charge Blade
Contributed by ampo#7188
| MotList ID | Action Description |
|---|---|
| 001 | 검방 idle |
| 017 | 도끼 idle |
| 001 | sword idle |
| 002 | sword draw |
| 003 | sword sheath while standing still |
| 004 | sword walking |
| 005 | sword walking start |
| 006 | sword turning left to walking |
| 007 | sword turning right to walking |
| 008 | sword walking stop |
| 009 | sword sheath while walking |
| 010 | sword roll forward |
| 011 | sword side-step-left |
| 012 | sword side-step-right |
| 013 | sword rolling back |
| 014 | sword rolling to walk forward |
| 015 | sword rolling to walk back |
| 017 | axe idle |
| 018 | axe turning right |
| 019 | axe turning back |
| 020 | axe turning left |
| 021 | axe turning back |
| 022 | axe walking start |
| 023 | axe walking |
| 024 | axe walking stop |
| 025 | axe roll forward |
| 026 | axe roll left |
| 027 | axe roll right |
| 028 | axe roll backward |
| 029 | axe sheath while walking |
| 065 | axe sheath while standing still |
| 071 | sword climb |
| 072 | sword climb |
| 073 | sword climb |
| 074 | sword jumping down |
| 075 | sword jumping down |
| 076 | sword landing |
| 077 | sword landing to walking |
| 078 | sword landing to walking |
| 079 | sword landing |
| 080 | sword climb |
| 081 | sword climb |
| 082 | sword climb |
| 083 | axe jumping down |
| 084 | axe jumping down |
| 085 | axe landing |
| 086 | axe landing ~ walking |
| 087 | axe landing |
| 088 | axe landing |
| 101 | sword Weak Slash |
| 102 | sword Return Stroke |
| 103 | sword Forward Slash |
| 104 | sword Charged Double Slash start |
| 105 | sword Charged Double Slash charging |
| 106 | sword Charged Double Slash success |
| 107 | sword Charged Double Slash fail |
| 108 | sword Spinning Slash |
| 109 | sword Shield Thrust |
| 110 | sword Charge success |
| 111 | sword Charge fail |
| 112 | sword Fade Slash Forward |
| 113 | sword Fade Slash Back |
| 114 | sword Fade Slash Left |
| 115 | sword Fade Slash Right |
| 116 | sword Condensed Element Slash start |
| 117 | sword Condensed Element Slash charging |
| 118 | sword Condensed Element Slash success |
| 119 | sword morph slash |
| 120 ~ 121 | ? |
| 122 | axe hopper cancel start |
| 123 | axe hopper cancel |
| 124 | axe hopper cancel end |
| 125 | axe dash slam |
| 126 | axe atk up |
| 127 | axe atk down |
| 128 | axe Elemental Discharge I |
| 129 | axe Elemental Discharge II |
| 130 | AED/SAED start |
| 131 | AED |
| 132 | AED finish |
| 133 | SAED |
| 134 | SAED finish |
| 135 | axe air attack |
| 136 | ? |
| 137 ~ 138 | axe air attack |
| 139 ~ 140 | ? |
| 153 | counter morph slash (sword to axe) |
| 154 | counter morph slash (axe to sword) |
| 155 | condensed spinning slash charge start |
| 156 | condensed spinning slash charge |
| 157 | condensed spinning slash attack after charging it |
| 158 | morphing advance |
| 159 | morphing advance |
| 160 | counter peak performance start |
| 161 | counter peak performance fail |
| 162 | counter peak performance success |
| 163 | axe hopper start |
| 164 | axe hopper start |
| 165 | axe hopper do nothing |
| 166 | axe hopper AED |
| 167 | axe hopper AED |
| 168 | axe hopper SAED |
| 169 | axe hopper SAED |
| 300 | sword foward slash |
| 301 ~ 302 | sword Charged Double Slash |
| 303 | axe atk down |
| 304 | axe atk down |
| 305 | SAED to Spinning Slash |
| 306 | elemental discharge |
| 307 | counter aed |
| 308 | ? |
| 309 | ? |
| 310 | sword charge slash |
| 311 | axe atk down |
| 312 | sword morph atk |
| 313 | ? |
| 314 | ? |
| 315 | sword morph atk |
| 316 | axe atk down to atk up |
| 317 | axe atk up |
| 318 | axe atk down |
| 319 | axe Elemental Discharge II to morphing slash |
| 320 | axe ? to morphing slash |
| 321 | sword guard point to SAED |
| 322 | axe Elemental Discharge II to SAED |
| 323 | axe Elemental Discharge I to Elemental Discharge II |
| 324 | axe Elemental Discharge II |
| 325 | axe Elemental Discharge II to atk up |
| 326 | axe atk down |
| 327 | axe walking to Elemental Discharge |
| 328 | axe atk down |
| 329 | axe atk down |
| 330 | sword ? |
| 331 | axe Elemental Discharge |
| 332 | axe ? |
| 333 | ? |
| 334 | Counter Peak Performance to Condensed Spinning Slash |
| 335 | Counter Peak Performance to axe atk down |
| 336 | Counter Peak Performance to SAED |
| 337 | Counter Peak Performance to Condensed Element Slash |
| 338 | axe Morphing Advance to SAED |
| 339 | sword charge to elemental discharge |
| 340 | sword ? |
| 400 | sword flinch backward |
| 401 | sword flinch left |
| 402 | sword flinch right |
| 403 | sword flinch forward |
| 404 | sword atk bounce off |
| 405 | axe flinch backward |
| 406 | axe flinch left |
| 407 | axe flinch right |
| 408 | axe flinch forward |
| 409 | axe atk bounce off |
| 411 | sword bubble blight stand still |
| 412 | sword bubble blight walk |
| 414 | sword bubble blight stop |
| 415 | axe bubble blight stand still |
| 416 | axe bubble blight to walk |
| 418 | axe bubble blight stop |
| 420 | sheild pushed little |
| 421 | sheild pushed |
| 422 | sheild pushed big |
| 430 | sheild up start |
| 431 | sheild up |
| 432 | sheild up to down |
| 433 | sheild up moving |
| 450 ~ 453 | sword stand up |
| 454 ~ 455 | sword wind pressure recover |
| 456 | sword Tremor recover |
| 459 ~ 461 | climb |
| 462 | sword climb to turing back |
| 463 ~ 466 | climb |
| 467 | axe ? to turning back |
| 468 | axe ? to forward |
| 550 ~ 553 | axe stand up |
| 554 | axe wind pressure recover |
| 555 | axe Roar recover |
| 566 | axe Tremor recover |
| 605 | axe Sharping start |
| 606 | Sharping |
| 607 | sword Sharping end |
| 608 | sword Sharping start |
| 609 | Sharping |
| 610 | axe Sharping end |
| 611 | Sharping |
Switch Axe
Contributed by Yian Konchu#3380 (MrNiggles).
| MotList ID | Action Description |
|---|---|
| [0] 001_Loop | axe idle (loop) |
| [1] 002 | draw from sheathed state |
| [2] 003 | sheathing while stationary (axe) |
| [3] 004_loop | forward run loop (axe mode) |
| [4] 005 | forward run start (axe mode) |
| [5] 006 | forward run start (axe mode) (plays when you do a 180 turn from standing) |
| [6] 007 | forward run start (axe mode) (plays when you do a 180 turn from standing) |
| [7] 008 | stopping after moving (axe mode) |
| [8] 009 | sheathing while running (axe) |
| [9] 010 | forward roll (axe) |
| [10] 011 | left slide/hop dodge (axe) |
| [11] 012 | right slide/hop dodge (axe) |
| [12] 013 | back roll (axe) |
| [13] 014 | forward run start (axe mode) (plays after roll) |
| [14] 015 | forward run start (axe mode) (plays when you do a 180 turn after roll) |
| [15] 017_Loop | idle loop (sword) |
| [16] 018 | idle start (sword) (plays when you do a right turn from standing) |
| [17] 019 | idle start (sword) (plays when you do a 180 turn from standing) |
| [18] 020 | idle start (sword) (plays when you do a left turn from standing) |
| [19] 021 | idle start (sword) (plays when you do a 180 turn from standing) |
| [20] 022 | forward movement start (sword mode) |
| [21] 023_Loop | forward movement loop (sword mode) |
| [22] 024 | idle start (sword) (plays when you stop after moving) |
| [23] 025 | forward hop (sword) |
| [24] 026 | left hop (sword) |
| [25] 027 | right hop (sword) |
| [26] 028 | back hop (sword) |
| [27] 029 | sheathing while moving (sword) |
| [28] 031 | forward roll (sword) |
| [29] 032 | sheathing while stationary (sword) |
| [30] 071 | forward run start (axe mode) (plays when you climb a small ledge) |
| [31] 072 | climbing up ledge with weapon out (axe) |
| [32] 073 | Hanging on ledge with weapon out (axe probably)* |
| [33] 074 | Falling with weapon out when you roll away from ledges without wiggly legs (axe?)* |
| [34] 075 | Falling with weapon out when you roll away from ledges with wiggly legs (axe?)* |
| [35] 076_Loop | Falling with weapon out when you roll away from ledges (loop, axe?)* |
| [36] 077 | forward run start (axe mode probably) (probably ledge related) |
| [37] 078 | big fall landing to forward run transition in axe mode |
| [38] 079 | short fall landing to forward run transition in axe mode |
| [39] 080 | climbing up ledge with weapon out (sword) |
| [40] 081 | climbing up ledge with weapon out (sword) |
| [41] 082 | Hanging on ledge with weapon out (sword probably)* |
| [42] 083 | Falling with weapon out when you roll away from ledges without wiggly legs (sword?)* |
| [43] 084 | Falling with weapon out when you roll away from ledges with wiggly legs (sword?)* |
| [44] 085_Loop | Falling with weapon out when you roll away from ledges (loop, sword?)* |
| [45] 086 | ??? Climbing up small ledge with weapon out (sword)* |
| [46] 087 | big fall landing to forward movement transition in sword mode |
| [47] 088 | short fall landing to forward movement transition in sword mode |
| [48] 101 | overhead slash (axe) |
| [49] 102 | side slash (axe) |
| [50] 103 | rising slash (axe) |
| [51] 104 | forward slash (axe) |
| [52] 105 | wild swing (start) |
| [53] 106_Loop | wild swing (loop) |
| [54] 107 | wild swing end to axe mode idle transition (when ending at left side) |
| [55] 108 | wild swing end to axe mode idle transition (when ending at right side) |
| [56] 110 | reload |
| [57] 111 | overhead slash (sword) |
| [58] 112 | right rising slash (sword) |
| [59] 113 | left rising slash (sword) |
| [60] 114 | double slash (sword) |
| [61] 115 | heavenward flurry (sword) |
| [62] 116 | element discharge (thrust and pull back anim that plays when you don't provide input after) |
| [63] 117 | element discharge (when you mash after thrust, start) |
| [64] 118_Loop | element discharge (when you mash after thrust, loop) |
| [65] 119 | element discharge end (the one that plays after phial ejaculation) |
| [66] 120 | morph to sword mode when stationary |
| [67] 121 | morph to axe mode when stationary |
| [68] 122 | wide sweep (axe) |
| [69] 124 | forward morph slash from sword to axe (the one after rolling) |
| [70] 125 | landing from jumping slash (axe) |
| [71] 126 | landing from jumping slash (axe) |
| [72] 127 | jumping slash (axe, start of loop?) |
| [73] 128_Loop | jumping slash (axe, loop) |
| [74] 129 | mid air reload (start) |
| [75] 130_Loop | mid air reload (loop) |
| [76] 131 | landing from mid air reload |
| [77] 132 | landing from jumping slash (sword) |
| [78] 133 | Jumping slash (axe? start)* |
| [79] 134_Loop | Jumping slash (axe? falling loop)* |
| [80] 135 | aerial element discharge thrust (the one you can do when you roll from ledge) |
| [81] 136_Loop | aerial element discharge (loop) |
| [82] 137 | jumping slash start (axe, used for both drawn and sheathed states) |
| [83] 138 | jumping morph slash start (sword to axe, from drawn state. Roll off ledge > R2/RT) |
| [84] 139 | jumping slash start (sword, from drawn state. Roll off ledge > attack) |
| [85] 140 | jumping slash start (sword, from sheathed state. Jump off ledge > R2/RT) |
| [86] 141 | aerial element discharge start from sword mode |
| [87] 142 | aerial element discharge start from axe mode |
| [88] 143 | advancing overhead slash (axe switch skill) |
| [89] 144 | ZSD grapple and thrust (the start) |
| [90] 145_Loop | ZSD (loop) |
| [91] 146 | ZSD end (the yeet after the climax shot) |
| [92] 147_Loop | ZSD end (flying away loop) |
| [93] 148 | ZSD end (the sword stab to ground part) |
| [94] 149 | ZSD (premature ejaculation) |
| [95] 150 | ZSD landing after premature shot |
| [96] 151 | compressed elemental discharge (switch skill) |
| [97] 152 | double morph slash (from sword to axe mode) |
| [98] 153 | morph rising double slash (from axe to sword mode) |
| [99] 157 | invincible gambit (switch skill) |
| [100] 160 | soaring wyvern blade start (switch skill, the lift off part) |
| [101] 161 | soaring wyvern blade mid air (switch skill, after lift off) |
| [102] 162_Loop | advancing slash (switch skill, the aerial sword attack after soaring wyvern blade) |
| [103] 163 | soaring wyvern blade start (switch skill, the lift off part) |
| [104] 164 | switch charger (switch skill) |
| [105] 165 | switch charger (switch skill) |
| [106] 166 | invincible gambit (switch skill) |
| [107] 168 | advancing slash (switch skill, the aerial sword attack after soaring wyvern blade) |
| [108] 169 | advancing slash end (switch skill, the aerial sword attack after soaring wyvern blade) |
| [109] 172 | Landing with weapon drawn* |
| [110] 173_Loop | Falling with weapon drawn (loop)* |
| [111] 174 | fade slash (axe) |
| [112] 175 | heavy slam (axe) |
| [113] 176 | downward fade slash (morph from sword to axe) |
| [114] 177 | landing with weapon drawn (axe) |
| [115] 178 | morph slash (sword to axe after forward roll) |
| [116] 300 | side slash start (axe) |
| [117] 301 | overhead slash transition (morphing to sword from sheathed state?) |
| [118] 302 | morph slash start (morphing to sword after axe side slash) |
| [119] 303 | Overhead slash transition (axe)* |
| [120] 304 | overhead slash transition (axe, between upswing -> overhead slash) |
| [121] 305 | Overhead slash transition (sword)* |
| [122] 306 | Side slash start (axe)* |
| [123] 307 | overhead slash start (sword, attacking from sheathed state) |
| [124] 308 | early wide sweep transition (axe, when you activate after first slash of wild swing) |
| [125] 309 | overhead slash transition (axe, after first slash of wild swing) |
| [126] 310 | overhead slash transition (axe, after second slash of wild swing) |
| [127] 315 | wild swing transition (axe, for most combo transitions except for downard morphing fade slash) |
| [128] 316 | morph overhead slash transition (axe to sword, the one where you advance forward with the slash) |
| [129] 317 | Overhead slash transition (sword)* |
| [130] 318 | Side slash transition (axe)* |
| [131] 319 | side slash transition (axe, when attacking from sheathed state) |
| [132] 320 | Overhead slash transition (sword?)* |
| [133] 321 | Overhead slash transition (sword?)* |
| [134] 322 | double slash transition (sword, transition after overhead sword slash) |
| [135] 323 | morph slash transition (sword to axe, morphing after first overhead sword slash) |
| [136] 324 | double slash transition (sword, from right rising slash to double slash) |
| [137] 325 | morph slash transition (sword to axe, morphing after right rising slash) |
| [138] 326 | overhead slash transition (sword, from left rising slash back to overhead) |
| [139] 327 | triple slash transition (sword, from left rising slash or morph double slash to triple) |
| [140] 328 | morph slash transition (sword to axe, morphing after left rising slash) |
| [141] 329 | Sword transition* |
| [142] 330 | overhead slash transition (sword, from double slash to overhead) |
| [143] 331 | element discharge transition (after double slash) |
| [144] 332 | Attack transition* |
| [145] 333 | Sword transition* |
| [146] 334 | element discharge transition (after heavenward flurry) |
| [147] 335 | right rising slash transition (sword, after heavenward flurry) |
| [148] 336 | ??? |
| [149] 337 | ??? |
| [150] 338 | ??? |
| [151] 339 | morph double slash transition (sword to axe, after heavenward flurry) |
| [152] 341 | element discharge transition (after right rising slash) |
| [153] 342 | element discharge transition (after left rising slash) |
| [154] 343 | Attack transition* |
| [155] 344 | Attack transition* |
| [156] 345 | Overhead slash transition* |
| [157] 346 | Overhead slash transition* |
| [158] 347 | overhead slash transition (while walking forward in sword mode) |
| [159] 348 | Overhead slash transition* |
| [160] 349 | axe side slash transition (after sword to axe downward fade slash) |
| [161] 350 | morph overhead slash transition (after sword to axe downward fade slash) |
| [162] 400 | taking minor damage while in axe mode (from front)* |
| [163] 401 | taking minor damage while in axe mode (from the side)* |
| [164] 402 | taking minor damage while in axe mode (from the side)* |
| [165] 403 | taking minor damage while in axe mode (from back?)* |
| [166] 404 | bouncing in axe mode |
| [167] 405 | taking minor damage while in sword mode (from front)* |
| [168] 406 | taking minor damage while in sword mode (from the side)* |
| [169] 407 | taking minor damage while in sword mode (from the side)* |
| [170] 408 | taking minor damage while in sword mode (from back)* |
| [171] 411_Loop | slipping while idle in axe mode (Mizutsune bubble stuff)* |
| [172] 412 | slipping while moving in axe mode (Mizutsune bubble stuff)* |
| [173] 414 | slipping while idle in sword mode (Mizutsune bubble stuff)* |
| [174] 415 | slipping while moving in sword mode? (Mizutsune bubble stuff)* |
| [175] 416 | slipping while moving in sword mode? (Mizutsune bubble stuff)* |
| [176] 418 | slipping while stopping in sword mode? (Mizutsune bubble stuff)* |
| [177] 450 | knockback or tripping in axe mode? (lands on butt and stands back up)* |
| [178] 451 | knockback or tripping in axe mode? (lands towards front and stands back up)* |
| [179] 452 | knockback or tripping in axe mode? (lands towards front and stands back up)* |
| [180] 453 | knockback or tripping in axe mode? (lands on butt and stands back up)* |
| [181] 454 | stun from roar? (axe mode)* |
| [182] 455 | stun from roar recovery? (axe mode)* |
| [183] 456 | knockback or tripping?* |
| [184] 457 | ??? Has same address as [0] |
| [185] 458 | looks like sword mode idle, but isn't used* |
| [186] 459 | something to do with ledge climbing with weapon drawn?* |
| [187] 460 | something to do with ledge climbing with weapon drawn?* |
| [188] 461 | something to do with ledge climbing with weapon drawn?* |
| [189] 462 | something to do with ledge climbing with weapon drawn?* |
| [190] 463 | something to do with ledge climbing with weapon drawn?* |
| [191] 464 | something to do with ledge climbing with weapon drawn?* |
| [192] 465 | something to do with ledge climbing with weapon drawn?* |
| [193] 466 | something to do with ledge climbing with weapon drawn?* |
| [194] 467 | ??? Has backward steps with sword mode stance* |
| [195] 468 | ??? Has forward steps with sword mode stance* |
| [196] 550 | knockback or tripping in sword mode? (lands on butt and stands back up)* |
| [197] 551 | knockback or tripping in sword mode? (tilts forwards and grabs weapon into sword mode stance)* |
| [198] 552 | knockback or tripping in sword mode? (lands forwards and grabs weapon into sword mode stance)* |
| [199] 553 | knockback or tripping in sword mode? (lands on butt and stands back up)* |
| [200] 554 | stun from roar? (sword mode)* |
| [201] 555 | stun from roar recovery? (sword mode)* |
| [202] 556 | knockback or tripping in sword mode? (lands forwards and grabs weapon into sword mode stance)* |
| [203] 605 | whetstone motion start (axe mode) |
| [204] 606 | whetstone motion stroke loop (axe mode) |
| [205] 607 | whetstone motion end (axe mode) |
| [206] 608 | whetstone motion start (sword mode) |
| [207] 609 | whetstone motion stroke loop (sword mode) |
| [208] 610 | whetstone motion end (sword mode) |
| [209] 611_Loop | whestone start, used when sharpening from sheathed state |
Misc. Motlist Contents
Contributed by Yian Konchu#3380 (MrNiggles).
| File Name | Contents |
|---|---|
| plc_DLCv1_019.motlist | Fanfare, High Five Gestures, Attack Poses, Hurt Poses |
| plc_DLCv2_020.motlist | Ninjutsu, Delightful Dance Gestures, Idol Poses |
| plc_DLCv3_021.motlist | Blow A Kiss Gesture, Using The Wall Poses, Hide Poses |
| plc_DLCv4_022.motlist | Play Possum, Traditional Dance Gestures |
| plc_DLCv5_023.motlist | Mew Mew Gestures |
| plc_DLCv6_024.motlist | Akuma Gestures And Poses |
| plc_DLCv7_025.motlist | Arthur |
| plc_DLCv8_026.motlist | Wirebug Poses, Arthur (Has Same Motions As DLCv7_025) |
| plc_DLCv9_027.motlist | Kunai Poses |
| plc_DLCv10_028.motlist | Hot And Cold Poses |
| plc_DLCv11_029.motlist | Sitting Poses |
| plc_DLCv12_030.motlist | Heart Poses |
| plc_DLCv13_031.motlist | Running Poses |
| plc_DLCv14_033.motlist | Graceful Dance Gestures, Chase Poses |
| plc_DLCv15_034.motlist | It's Over Gestures, For The Fans Gestures, MC Poses, Delightful Poses |
| plc_DX_018.motlist | Base Game Deluxe Gestures And Poses (Jumping, Samurai...) |
| plc_DXv2_032.motlist | Aim Gestures, Fight Poses |
| plc_Edit_014.motlist | Character Creation Motions (The Ones Used For Testing Voices) |