EFX IDs - mhvuze/MonsterHunterRiseModding GitHub Wiki
Weapon Effects
Bow
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_bow_00_0100.efx | affinity arc shot | 
| efd_0004_bow_00_0200.efx | healing/brace arc shot | 
| efd_0004_bow_00_1000.efx | arc shot smoke | 
| efd_0004_bow_00_1210.efx | dragon piercer arrow sparks/exhaust emission | 
| efd_0004_bow_00_1211.efx | dragon piercer ground sparks at start | 
| efd_0004_bow_00_1212.efx | dragon piercer wind effect | 
| efd_0004_bow_00_1213.efx | dragon piercer arrow wind effect | 
Charge Blade
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_c-axe_00_0000.efx | ??? Same as Switch Axe | 
| efd_0004_c-axe_00_0001.efx | ??? Same as Switch Axe | 
| efd_0004_c-axe_10_0000.efx | shield smoke from ultra/amped element discharge and counter peak performance | 
| efd_0004_c-axe_20_0000.efx | extra hit effect during charged state (similar to Switch Axe) | 
| efd_0004_c-axe_20_0020.efx | extra hit effect during charged state, includes the impact effect at the end of condensed element slash (sword mode with charged shield) | 
| efd_0004_c-axe_20_0030.efx | ultra element discharge projectiles | 
| efd_0004_c-axe_30_0000.efx | beyblade spin effect on the shield during ultra element discharge and condensed spinning slash | 
| efd_0004_c-axe_30_0001.efx | ??? | 
| efd_0004_c-axe_40_0000.efx | shield spark effects when reloading + shield thrust with charged shield | 
| efd_0004_c-axe_40_0001.efx | reload near end, charged up state electricity in axe mode, electric effect on charged shield with shield thrust/condensed element slash | 
| efd_0004_c-axe_40_0002.efx | activates with charged shield (at end of element up roundslash). Spark effects when the particles come in contact with the shield? | 
| efd_0004_c-axe_40_0003.efx | those pink particles during element up roundslash | 
| efd_0004_c-axe_41_0000.efx | axe/sword mode morph sparks | 
| efd_0004_c-axe_41_0001.efx | spark effect loop with condensed spinning slash | 
| efd_0004_c-axe_50_0000.efx | ??? Has energy glows, distortion, etc | 
| efd_0004_c-axe_50_0001.efx | charging electricity during condensed element slash | 
| efd_0004_c-axe_50_0010.efx | overcharged sword loop | 
| efd_0004_c-axe_50_0020.efx | sword mode electricity loop (after condensed element slash) | 
| efd_0004_c-axe_50_0100.efx | shield glow | 
Dual Blades
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_d-bld_01_0000.efx | aura at start of demon mode/feral demon mode | 
| efd_0004_d-bld_01_0001.efx | aura loop and body glow during demon mode/feral demon mode | 
| efd_0004_d-bld_01_0002.efx | burst of fire at start of feral demon mode (does not play in the air) | 
| efd_0004_d-bld_01_0010.efx | aura loop during arch demon mode | 
Great Sword
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_g-swd_00_0000.efx | ??? Same as Switch Axe | 
| efd_0004_g-swd_00_0001.efx | ??? Same as Switch Axe (activates on blue crit flash zones) | 
| efd_0004_g-swd_01_0000.efx | ??? | 
| efd_0004_g-swd_02_0000.efx | red TCS aura when you land the first hit | 
Gunlance
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_g-lan_00_0000.efx | ??? Emitter effect (same as hammer) | 
| efd_0004_g-lan_00_0010.efx | reload sparks and smoke | 
| efd_0004_g-lan_01_0000.efx | normal shell explosion (full burst, blast dash/charged shots, aerial shots) | 
| efd_0004_g-lan_01_0001.efx | long shell explosion (full burst, blast dash/charged shots, aerial shots) | 
| efd_0004_g-lan_01_0002.efx | wide shell explosion (full burst, blast dash/charged shots, aerial shots) | 
| efd_0004_g-lan_02_0000.efx | charge shot muzzle torch (during the charge) | 
| efd_0004_g-lan_02_0001.efx | charge shot muzzle torch lvl 2 (wide shells only) | 
| efd_0004_g-lan_04_0000.efx | wyvern fire muzzle torch | 
| efd_0004_g-lan_04_0010.efx | wyvern fire explosion | 
| efd_0004_g-lan_04_0020.efx | wyvern fire cooldown smoke and distortion | 
| efd_0004_g-lan_05_0000.efx | exhaust smoke from wyrmstake shot | 
| efd_0004_g-lan_05_0010.efx | wyrmstake cannon explosion | 
| efd_0004_g-lan_06_0000.efx | wind effect when you get yeeted with blast dash | 
| efd_0004_g-lan_06_0001.efx | exhaust smoke at end of blast dash | 
| efd_0004_g-lan_06_0002.efx | blast dash muzzle torch | 
| efd_0004_g-lan_64_0000.efx | sparks from ground splitter | 
| efd_0004_g-lan_64_0001.efx | muzzle flame loop from ground splitter | 
| efd_0004_g-lan_64_0010.efx | exhaust smoke from hail cutter | 
Hammer
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_ham_00_0000.efx | ??? Emitter effect (same as gunlance) | 
| efd_0004_ham_01_0000.efx | successful water strike | 
| efd_0004_ham_10_0000.efx | crater from...well....impact crater | 
| efd_0004_ham_99_0000.efx | idle flame effect from death stench hammer | 
| efd_0004_ham_99_0001.efx | charge effect from Zinogre hammer | 
| efd_0004_ham_99_0002.efx | transform effect from Rajang hammer | 
| efd_0004_ham_99_0003.efx | transform effect from Rajang hammer (plays after 002) | 
Heavy Bowgun
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_h-bg_10_0000.efx | wyvernheart muzzle | 
| efd_0004_h-bg_10_0001.efx | wyvernsnipe muzzle | 
| efd_0004_h-bg_20_0000.efx | wyvern shot muzzle flame (during the charge, not the explosion) | 
Hunting Horn
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_hrn_00_0000.efx | coloured distortion from regular notes | 
| efd_0004_hrn_00_0010.efx | distortion from performance (R2 on PS4, RT for X360) | 
| efd_0004_hrn_00_4000.efx | distortion from earthshaker hits | 
Insect Glaive
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_i-gla_00_0000.efx | muzzle smoke from aimed kinsect mark shot | 
| efd_0004_i-gla_00_0001.efx | kinsect mark bullet | 
| efd_0004_i-gla_00_0010.efx | kinsect mark smoke on the monster | 
| efd_0004_i-gla_00_0020.efx | kinsect powder | 
| efd_0004_i-gla_00_0030.efx | kinsect powder explosion | 
| efd_0004_i-gla_00_0040.efx | assist kinsect light effect during attacks/charged attack effect from speed kinsect | 
| efd_0004_i-gla_00_0050.efx | circular distortion effect around glaive during kinsect recall/extract | 
| efd_0004_i-gla_00_4000.efx | recall kinsect particles | 
| efd_0004_i-gla_10_0000.efx | muzzle smoke during glaive vault, mid-air evade, jumping advancing slash | 
| efd_0004_i-gla_20_0000.efx | ??? Has smoke and sand effect | 
| efd_0004_i-gla_30_0000.efx | 3 extract buff effect (not the body glow. That's likely efd_0004_cm_05_0000.efx) | 
Lance
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_lan_00_0000.efx | power guard aura | 
| efd_0004_lan_00_0003.efx | wind effect from cross sweep (after insta block) | 
| efd_0004_lan_01_0000.efx | wind effect from dash attack/shield charge/finishing thrust | 
| efd_0004_lan_01_0001.efx | wind effect from spiral thrust | 
| efd_0004_lan_01_0002.efx | wind effect from anchor rage | 
| efd_0004_lan_10_0000.efx | anchor rage aura | 
Light Bowgun
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_l-bg_00_0000.efx | wyvernblast distortion and smoke | 
| efd_0004_l-bg_00_0001.efx | ??? Has muzzle flash, explosion, blur | 
| efd_0004_l-bg_00_0002.efx | ??? Has muzzle flash, explosion, blur | 
| efd_0004_l-bg_00_0003.efx | wyvernblast explosion | 
| efd_0004_l-bg_00_0005.efx | ??? Has explosion, fire, blur | 
| efd_0004_l-bg_00_0006.efx | unsure where it's used for LBG. Wyvern ammo explosion (HBG) | 
| efd_0004_l-bg_00_0007.efx | unsure where it's used for LBG. Wyvernsnipe explosion (HBG) | 
| efd_0004_l-bg_00_0008.efx | slicing ammo slashes. Also used by HBG | 
| efd_0004_l-bg_00_0009.efx | cluster and sticky ammo explosion. Also used by HBG | 
| efd_0004_l-bg_01_0000.efx | rocket exhaust from most shots (normal/pierce/status/element/buff/heal/exhaust/tranq). Also used by HBG | 
| efd_0004_l-bg_01_0002.efx | shrapnel ammo bullets. Also used by HBG | 
| efd_0004_l-bg_01_0003.efx | spread ammo bullets. Also used by HBG | 
| efd_0004_l-bg_01_0004.efx | rocket exhaust from cluster and sticky shots. Also used by HBG | 
| efd_0004_l-bg_01_0005.efx | unsure where it's used for LBG. Wyvernheart bullets (HBG) | 
| efd_0004_l-bg_01_4000.efx | unsure where it's used for LBG. Part of counter shot bullet (HBG) | 
| efd_0004_l-bg_02_0001.efx | sticky/slicing/wyvernsnipe shot when it sticks to the monster. Also used by HBG | 
| efd_0004_l-bg_10_0000.efx | muzzle flash for most shots (normal/pierce/status/element/buff/heal/exhaust/tranq). Also used by HBG | 
| efd_0004_l-bg_10_0001.efx | muzzle flash for spread/shrapnel shots. Also used by HBG | 
| efd_0004_l-bg_10_0002.efx | muzzle flash for sticky/cluster shots. Also used by HBG | 
| efd_0004_l-bg_10_4000.efx | unsure where it's used for LBG. Counter shot muzzle during the charge (HBG) | 
| efd_0004_l-bg_10_4001.efx | unsure where it's used for LBG. Part of counter shot bullet (HBG) | 
| efd_0004_l-bg_10_4010.efx | unsure where it's used for LBG. Counter charger muzzle (HBG) | 
Long Sword
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_l-swd_00_0000.efx | ??? Same as Switch Axe | 
| efd_0004_l-swd_00_0001.efx | ??? Same as Switch Axe (activates on blue crit flash zones) | 
| efd_0004_l-swd_00_0005.efx | part of spirit slash red aura | 
| efd_0004_l-swd_00_0010.efx | part of spirit slash red aura | 
| efd_0004_l-swd_00_0011.efx | activates with spirit step slash | 
| efd_0004_l-swd_01_0000.efx | special sheathe flash | 
| efd_0004_l-swd_10_0010.efx | helm breaker | 
| efd_0004_l-swd_99_0000.efx | Zinogre LS effects | 
Switch Axe
Contributed by NSACloud2#5771 and Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_s-axe_00_0000.efx | ??? EFX looks like ribbon efx, but can't find where it's used | 
| efd_0004_s-axe_00_0001.efx | plays when you hit a WE zone (blue crit flash, training dummy head/belly). Note that it plays WITH the flash, which is a common effect shared with other weapons. | 
| efd_0004_s-axe_10_0000.efx | Element discharge explosion (both CSD and ZSD types) | 
| efd_0004_s-axe_10_0050.efx | advancing slash electricity (after soaring wyvern blade) | 
| efd_0004_s-axe_10_0060.efx | advancing slash explosion (plays after 0050) | 
| efd_0004_s-axe_20_0000.efx | extra hit effect during amped up state | 
| efd_0004_s-axe_30_0000.efx | Axe/Sword mode morph sparks | 
| efd_0004_s-axe_30_0001.efx | switch charger axe glow | 
| efd_0004_s-axe_40_0000.efx | amped up state electricity (applies to both axe/sword modes) | 
| efd_0004_s-axe_40_0001.efx | the smoke and distortion from element discharge (applies to grounded ED, ZSD, and end of Soaring WB > advancing slash) | 
| efd_0004_s-axe_40_0002.efx | the smoke and distortion from compressed element discharge | 
| efd_0004_s-axe_40_0003.efx | distortion effect during compressed element discharge | 
| efd_0004_s-axe_40_0004.efx | he smoke and distortion from element discharge (at start of advancing slash after Soaring WB) | 
| efd_0004_s-axe_40_0010.efx | sword mode electricity loop | 
| efd_0004_s-axe_50_0000.efx | Heavy Slam Sparks (does not apply to invincible gambit slam or forward overhead slash) | 
Sword and Shield
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_s-swd_02_0000.efx | drill slash hit effect | 
| efd_0004_s-swd_10_0000.efx | red aura from Akuma layered | 
| efd_0004_s-swd_10_0001.efx | ??? has energy glow, probably has to do with Akuma | 
| efd_0004_s-swd_10_0100.efx | windmill with Akuma layered | 
| efd_0004_s-swd_10_0200.efx | metsu shoryugeki and falling bash with Akuma layered | 
Shared Effects
Contributed by Yian Konchu#3380 (MrNiggles).
| EFX Path | EFX Description | 
|---|---|
| efd_0004_cm_05_0000.efx | charged glow for every weapon. GS, CB double slash, SnS (charged slash, not perfect rush), bow/HBG charged shots, lance charge swipes, etc | 
| efd_0004_cm_05_0020.efx | charged glow for every weapon, plays at end (after 05_0000) | 
| efd_0004_cm_00_9110.efx | adamant slash (GS), invincible gambit (SA) | 
| efd_0004_cm_00_9130.efx | counter peak performance sparks (CB) | 
| efd_0004_cm_00_9151.efx | power sheath (GS) and other skills with same pattern | 
| efd_0004_cm_00_9181.efx | ??? Used by LBG | 
| efd_0004_cm_00_9220.efx | serene pose counter (LS), palamute counter (activates with silkbind guard counters like CB counter peak performance) | 
| efd_0004_cm_05_0030.efx | blue aura from foresight slash/iai spirit slash (LS), counter (Lance) | 
| efd_0004_cm_12_0000.efx | mortar reticle, used for cluster bombs (HBG/LBG) and siege weapons like cannons |