Godot Notifications - mgea/godot GitHub Wiki
Notificaciones
Overridable functions / Funciones virtuales
Godot dispone de una funciones "virtuales" que inicialmente no hacen nada por defecto y se pueden redefinir.
Las más importantes son:
-
_ready():Called when the node is added to the scene tree -
_init():Called when the node is added to the scene tree -
_process(delta):Called every frame. -
_physics_process(delta):Called every physics frame. Physics runs at a fixed frame rate to ensure consistency in the simulation. -
_input(event):Called for every input event. -
_unhandled_input(event):Called for every input event not consumed by _input(). -
_enter_tree():Called when the node enters the scene tree, before _ready().
Solo existen para sobreescribirse por el diseñador. Inicialmente aparecen así
# Called when the object is created / similar to _ready
func _init():
pass
# Called every time the node enters the scene tree.
func _enter_tree():
pass
# Called when both the node and its children have entered the scene tree.
func _ready():
pass
# Called when the node is about to leave the scene tree, after all its
# children received the _exit_tree() callback.
func _exit_tree():
pass