Other Resources - metallicafan212/HarryPotterUnrealWiki GitHub Wiki

Special releases, Non-KW games, more Harry Potter mods, and a variety of resources.

The Harry Potter Modding Discord server - https://discord.gg/th3K6Epnug

Special Releases

Versions of the KW PC games that were special releases.

Languages

Hebrew

Russian

Turkish

Bundle

Mac

Non-KW Games

Other Harry Potter PC games and some non Harry Potter PC games.

Harry Potter Games

Non Harry Potter Games

More Harry Potter Mods

Some more mods by talented Harry Potter modders. The creators of the following mods have given permission for them to be up here.

HP1

HP2

  • Extended mod by DivingDeep39. A snippet from the modder, "Requires 'Metallicafan212's Harry Potter 2' engine/editor in order to work. . .This mod intends to enrich and expand the original game story and feel by introducing some revised and brand new cutscenes, a day/night-time lighting system in the two indoor hub maps, overhauled lighting in two story maps, two new characters, a few new models and textures, voice lines from different HP game versions (mainly HP2 PS1 and PS2/GameCube), a new story segment, a new custom map, and a few fixes here and there." - https://drive.google.com/drive/folders/1zO5h0y5Vwbd7kaQUFciZn5-dkpKO8U3v
  • Improved meshes by Omega. A snippet from the modder, "This is a pack of 4 Harry models, designed for making costumes for Harry alongside a ton of general improvements to his model. It also includes a PSA file with some patched animations for clipping issues. This is designed for use in the New Editor, but I've included the original assets that I made as well (that way you also get the source quality textures). . .This is free to use however you see fit (as long as you don't do the messed up move of like, claiming you made it or something)" - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP2/Mods/Improved%20Meshes
  • Memastered v1.0.1 by marczeslaw. A snippet from the modder, "The mod features: Cards and Stars moved around to cause confusion of veteran players, Actors with changed meshes, Hungry Hagrid, Sudden difficulty spikes, Amogus, Forced playthrough of Gryffindor Challenge and more." The modder requests that people join the Harry Potter modding server if they need help - https://drive.google.com/file/d/1kn0Ldj3fJo3p2SL1-ZzCIvLHGjWtMJgr/view
  • Stock skeletal structures edit by AdamJD. This shows actor wireframes and skeletal structures in the stock game, Harry can't cast with the command on. Use rend bone to turn on and rend normal to turn off (legacy and not supported) - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP2/Mods/Stock%20Render.dll%20Skeletal%20Structures%20Edit
  • Unfinished sound effects mod by Goji Goodra. A snippet from the modder, "This is my WIP Sound Effects Mod for HP2, to be used with the new engine." It is unknown if this mod will be finished - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP2/Mods/Unfinished%20Sound%20Effects%20Mod
  • Window brush and window frame mesh by MaxG. From the modder, "The .t3d brushes use a texture package that I did not include, however the packaged textures are actually the same. So, for example, the tall window—if you just use that tall window edge texture as the window texture, then the window brush will look as intended. The window meshes match these specific .t3d brushes vertex for vertex. Every vertex of the brushes are also on the grid. Of the small windows, the 2nd one is my personal favorite, but I included the first one, too, in case you wanted to use that as well. Feel free to use these in your levels! I'd appreciate credit if you do end up using them." - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP2/Mods/Window%20Brush%20and%20Window%20Frame%20Mesh

Other

More General Resources

Some more resources for general Unreal Engine modding.

More Cool Stuff :)

Some more resources for cool things.

Console Resources

General and Harry Potter specific console resources.

  • Pixel's Harry Potter model and texture exporter. From Pixel, "You can specify an output directory for the textures via -t / --textureoutdir and specify which version of the geo format to use via -gv / --geoversion. The supported geo versions are 0, 1, 2, with 2 being default and what most geos use. The oldest maps, like cutscene.geo, use version 0 while newish ones, like oldharry.geo and Burrow2.geo, use version 1. As for some of the objects not being shown, most maps has "layout" data for where each object should be at but some, like test_MD, spawn in and move objects from the code so only some objects have information in the layout data. I've added a flag to disable using the layout, --nolayout, which will result in every mesh being extracted but they will also appear at (0, 0, 0) since there's no layout data for them to use. Example usage python3 lumos.py -g "HPCoS/cutscene.geo" -o cutscene.gltf -t "textures" -gv 0 --nolayout" - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/Other/Console%20Model%20and%20Texture%20Exporter
  • Pixel's HP1 Xbox debug menu. From Pixel, "It's a direct patch of the game's executable, so it runs on original Xbox hardware and not just on emulator, and has features mostly focused on finding tricks, skips, and all that speedrunning kind of stuff." - https://github.com/itsybitsypixel/alohomora
  • Noesis Plugins (for models and textures) - https://github.com/leeao/Noesis-Plugins

Useful Places

Helpful places to find more mods and resources.