Other Resources - metallicafan212/HarryPotterUnrealWiki GitHub Wiki
Special releases, Non-KW games, more Harry Potter mods, and a variety of resources.
The Harry Potter Modding Discord server - https://discord.gg/th3K6Epnug
Special Releases
Versions of the KW PC games that were special releases.
Languages
Hebrew
- HP1 (Pre-Patch) - https://archive.org/details/harry-potter-and-the-sorcerers-stone-promotional-pc-cd-rom-hebrew-disc
- HP2 - https://archive.org/details/harry-potter-and-the-chamber-of-secrets-pc-game-hebrew
Russian
- HP1 - https://archive.org/details/harry-potter-and-the-philosophers-stone-ibm-pc-russian-unofficial
- HP2 - https://archive.org/details/hp2-cos-ru-softclub-ibm-pc
- HP3 - https://archive.org/details/hp3-poa-ru-softclub-ibm-pc
Turkish
- HP1 (Pre-Patch) - https://archive.org/details/harry-potter-and-the-philosophers-stone-hp1-ps-ibm-pc-turkish
Bundle
- HP1 (Pre-Patch) South Africa and Escape From Monkey Island - https://archive.org/details/ea-games-classics-harry-potter-and-the-philosophers-stone-sa-south-africa-escape-from-monkey-island/
Mac
- HP1 (English US) - https://archive.org/details/harry-potter-and-the-sorcerers-stone-masos
- HP2 (English US) - https://archive.org/details/harry-potter-and-the-chamber-of-secrets-macos
Non-KW Games
Other Harry Potter PC games and some non Harry Potter PC games.
Harry Potter Games
- LEGO Creator: Harry Potter (English US) - https://archive.org/details/lego-creator-harry-potter-pc-game
- Quidditch World Cup (Japanese) - https://drive.google.com/file/d/1EeEcjdd9eI2rOet2ZEIq-BSHDBCFGT1R/view
Non Harry Potter Games
- Lego Star Wars (Japanese) - https://mega.nz/file/AuBECSiT#F8l-TdVxNIgjMkws27KSPwAnLlXncjdxQOgqiBW-MQk
- Star Wars Republic Commando (Japanese) - https://drive.google.com/drive/folders/1lNcrg45lsLi5jRW3nWjSgkEV-GyfXbYB
More Harry Potter Mods
Some more mods by talented Harry Potter modders. The creators of the following mods have given permission for them to be up here.
HP1
- Colour storybook by A1an. This mod adds colour to the HP1 intro story cutscene which is normally in black and white - https://github.com/metallicafan212/HarryPotterUnrealWiki/blob/master/HP1/Mods/Colour%20Storybook%20Mod/hp1_story_book_colod_mod.zip
- Early potions map by Andrew Baldwin. From the modder, "Here is a re-creation of the first part of the HP1 dungeon level that had a Flipendo block puzzle at the end. Thanks to Omega for helping me get the puzzle to work." - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP1/Mods/Early%20Potions%20Map
HP2
- Extended mod by DivingDeep39. A snippet from the modder, "Requires 'Metallicafan212's Harry Potter 2' engine/editor in order to work. . .This mod intends to enrich and expand the original game story and feel by introducing some revised and brand new cutscenes, a day/night-time lighting system in the two indoor hub maps, overhauled lighting in two story maps, two new characters, a few new models and textures, voice lines from different HP game versions (mainly HP2 PS1 and PS2/GameCube), a new story segment, a new custom map, and a few fixes here and there." - https://drive.google.com/drive/folders/1zO5h0y5Vwbd7kaQUFciZn5-dkpKO8U3v
- Improved meshes by Omega. A snippet from the modder, "This is a pack of 4 Harry models, designed for making costumes for Harry alongside a ton of general improvements to his model. It also includes a PSA file with some patched animations for clipping issues. This is designed for use in the New Editor, but I've included the original assets that I made as well (that way you also get the source quality textures). . .This is free to use however you see fit (as long as you don't do the messed up move of like, claiming you made it or something)" - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP2/Mods/Improved%20Meshes
- Memastered v1.0.1 by marczeslaw. A snippet from the modder, "The mod features: Cards and Stars moved around to cause confusion of veteran players, Actors with changed meshes, Hungry Hagrid, Sudden difficulty spikes, Amogus, Forced playthrough of Gryffindor Challenge and more." The modder requests that people join the Harry Potter modding server if they need help - https://drive.google.com/file/d/1kn0Ldj3fJo3p2SL1-ZzCIvLHGjWtMJgr/view
- Stock skeletal structures edit by AdamJD. This shows actor wireframes and skeletal structures in the stock game, Harry can't cast with the command on. Use
rend bone
to turn on andrend normal
to turn off (legacy and not supported) - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP2/Mods/Stock%20Render.dll%20Skeletal%20Structures%20Edit - Unfinished sound effects mod by Goji Goodra. A snippet from the modder, "This is my WIP Sound Effects Mod for HP2, to be used with the new engine." It is unknown if this mod will be finished - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP2/Mods/Unfinished%20Sound%20Effects%20Mod
- Window brush and window frame mesh by MaxG. From the modder, "The .t3d brushes use a texture package that I did not include, however the packaged textures are actually the same. So, for example, the tall window—if you just use that tall window edge texture as the window texture, then the window brush will look as intended. The window meshes match these specific .t3d brushes vertex for vertex. Every vertex of the brushes are also on the grid. Of the small windows, the 2nd one is my personal favorite, but I included the first one, too, in case you wanted to use that as well. Feel free to use these in your levels! I'd appreciate credit if you do end up using them." - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/HP2/Mods/Window%20Brush%20and%20Window%20Frame%20Mesh
Other
- Quidditch World Cup restored developer console mod by Spectral. From the modder, "Developer Console restoration project for Harry Potter: Quidditch World Cup" - https://github.com/SpectralPlatypus/QWC-Console
- Quidditch World Cup quidditch archive tool by Spectral - https://github.com/SpectralPlatypus/QuidditchArchiveTool
More General Resources
Some more resources for general Unreal Engine modding.
- OpenAL EAX Extension - Can be used to emulate EAX without hardware support by converting it to EFX (mainly UE2) https://github.com/bibendovsky/eaxefx
- UnDrew's UPackageRenameTool - A tool that helps rename package references in other Unreal packages. Was made for UE3 but also works for the earlier Unreal Engines (UE1 and UE2) https://github.com/Un-Drew/UPackageRenameTool
- RADTools 2003 - A bunch of tools for making Bink audio/videos. These tools can also analyse Bink files and convert Bink to a different format (mainly UE2) https://archive.org/details/radtools-1.5y-2003
More Cool Stuff :)
Some more resources for cool things.
- English translation of the book Dans les coulisses des jeux video Harry Potter (The Behind the Scenes of Harry Potter Video Games) - https://archive.org/stream/dans-les-coulisses-des-jeux-video-harry-potter-book/Dans%20les%20coulisses%20des%20Jeux%20Vid%C3%A9o%20Harry%20Potter_djvu.txt
- Two HP2 PC developers react to speedrun strats - https://www.youtube.com/watch?v=C_WiLsZ3mbI
- Prototypes of Quidditch World Cup PS2 - https://archive.org/details/harry-potter-quidditch-world-cup-playstation-2-ps2-prototypes
- Duke Nukem Forever (2001 prototype and source code) - https://archive.org/details/duke.-nukem.-forever.-2001-x-0r-jmp
- Deus Ex speedup fix by Metallicafan212 and Omega - https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175
Console Resources
General and Harry Potter specific console resources.
- Pixel's Harry Potter model and texture exporter. From Pixel, "You can specify an output directory for the textures via -t / --textureoutdir and specify which version of the geo format to use via -gv / --geoversion. The supported geo versions are 0, 1, 2, with 2 being default and what most geos use. The oldest maps, like cutscene.geo, use version 0 while newish ones, like oldharry.geo and Burrow2.geo, use version 1. As for some of the objects not being shown, most maps has "layout" data for where each object should be at but some, like test_MD, spawn in and move objects from the code so only some objects have information in the layout data. I've added a flag to disable using the layout, --nolayout, which will result in every mesh being extracted but they will also appear at (0, 0, 0) since there's no layout data for them to use.
Example usage
python3 lumos.py -g "HPCoS/cutscene.geo" -o cutscene.gltf -t "textures" -gv 0 --nolayout
" - https://github.com/metallicafan212/HarryPotterUnrealWiki/tree/master/Other/Console%20Model%20and%20Texture%20Exporter - Pixel's HP1 Xbox debug menu. From Pixel, "It's a direct patch of the game's executable, so it runs on original Xbox hardware and not just on emulator, and has features mostly focused on finding tricks, skips, and all that speedrunning kind of stuff." - https://github.com/itsybitsypixel/alohomora
- Noesis Plugins (for models and textures) - https://github.com/leeao/Noesis-Plugins
Useful Places
Helpful places to find more mods and resources.
- Archive.org account of Harry Potter Games Archive Project - https://archive.org/details/@harry_potter_archive
- Mod DB - https://www.moddb.com/
- HP-Games.net - https://hp-games.net/