T_Rhino_Geometry_MeshDisplacementInfo - mcneel/rhinocommon-api-docs GitHub Wiki
Contains mesh displacement information.
System.Object
Rhino.Geometry.MeshDisplacementInfo
Namespace: Rhino.Geometry
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0
C#
public class MeshDisplacementInfo
VB
Public Class MeshDisplacementInfo
The MeshDisplacementInfo type exposes the following members.
Name | Description | |
---|---|---|
![]() |
MeshDisplacementInfo | Constructs a displacement information instance with default values. Users of this class should not rely on default values to stay constant across service releases. |
Name | Description | |
---|---|---|
![]() |
Black | Value considered lowest point in the displacement. |
![]() |
BlackMove | The amount of displacement for the black color in the texture. |
![]() |
ChannelNumber | Mapping channel number for the displacement mapping. |
![]() |
FaceLimit | Runs a mesh reduction as a post process o simplify the result of displacement to meet the specified number of faces. |
![]() |
FairingAmount | Straightens rough feature edges. The value specifies the number of passes. |
![]() |
InstanceTransform | Instance transformation of the mesh. |
![]() |
Mapping | The texture mapping of the mesh. |
![]() |
MappingTransform | Texture mapping transform. |
![]() |
MemoryLimit | Specifies how much memory can be allocated for use by the displacement mesh. Value in megabytes. |
![]() |
PostWeldAngle | Specifies the maximum angle between face normals of adjacent faces that will get welded together. |
![]() |
RefineSensitivity |
Specifies how sensitive the divider for contrasts is on the displacement texture. Specify 1 to split all mesh edges on each refine step. Specify 0.99 to make even slight contrasts on the displacement texture cause edges to be split. Specifying 0.01 only splits edges where heavy contrast exists. |
![]() |
RefineStepCount | Specifies the number of refinement passes. |
![]() |
SweepPitch | Specifies how densely the object is initially subdivided. The lower the value, the higher the resolution of the displaced mesh. |
![]() |
Texture | The texture used as displacement. |
![]() |
White | Value considered highest point of the displacement texture. |
![]() |
WhiteMove | The amount of displacement for the white color in the texture. |
Name | Description | |
---|---|---|
![]() |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() |
GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() |
GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Supported in: 6.0.16224.21491