T_Rhino_Geometry_Collections_MeshVertexNormalList - mcneel/rhinocommon-api-docs GitHub Wiki

MeshVertexNormalList Class

Provides access to the Vertex Normals of a Mesh.

Inheritance Hierarchy

System.Object
  Rhino.Geometry.Collections.MeshVertexNormalList
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0

Syntax

C#

public class MeshVertexNormalList : IList<Vector3f>, 
	ICollection<Vector3f>, IEnumerable<Vector3f>, IEnumerable, 
	IList, ICollection, IReadOnlyList<Vector3f>, IReadOnlyCollection<Vector3f>

VB

Public Class MeshVertexNormalList
	Implements IList(Of Vector3f), ICollection(Of Vector3f), 
	IEnumerable(Of Vector3f), IEnumerable, IList, ICollection, 
	IReadOnlyList(Of Vector3f), IReadOnlyCollection(Of Vector3f)

The MeshVertexNormalList type exposes the following members.

Properties

 

Name Description
Public property Capacity Gets or sets the amount of vertex normals that the list can hold without resizing.
Public property Count Gets or sets the number of mesh vertex normals.
Public property Item Gets or sets the vertex at the given index. The index must be valid or an IndexOutOfRangeException will be thrown.
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Methods

 

Name Description
Public method Add(Vector3d) Adds a new vertex normal at the end of the list.
Public method Add(Vector3f) Adds a new vertex normal at the end of the list.
Public method Add(Double, Double, Double) Adds a new vertex normal at the end of the list.
Public method Add(Single, Single, Single) Adds a new vertex normal at the end of the list.
Public method AddRange Appends a collection of normal vectors.
Public method Clear Clears the vertex normal collection on the mesh.
Public methodCode example ComputeNormals Computes the vertex normals based on the physical shape of the mesh.
Public method Destroy Releases all memory allocated to store vertex normals. The list capacity will be 0 after this call. Subsequent calls can add new items.
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method Flip Reverses direction of all vertex normals This is the same as Mesh.Flip(true, false, false)
Public method GetEnumerator Gets an enumerator that yields all normals (vectors) in this collection.
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method SetNormal(Int32, Vector3d) Sets or adds a vertex normal to the list. If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public method SetNormal(Int32, Vector3f) Sets or adds a vertex normal to the list. If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the vertex list.

If [index] is larger than [Count], the function will return false.

Public method SetNormal(Int32, Double, Double, Double) Sets or adds a vertex normal to the list. If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public method SetNormal(Int32, Single, Single, Single) Sets or adds a normal to the list. If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public method SetNormals Sets all normal vectors in one go. This method destroys the current normal array if it exists.
Public method ToFloatArray Copies all vertex normals to a linear array of float in x,y,z order
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
Public method UnitizeNormals Unitizes all vertex normals.
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Version Information

Supported in: 6.0.16224.21491, 5D58w

See Also

Reference

Rhino.Geometry.Collections Namespace

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