T_Rhino_Geometry_Collections_MeshTopologyEdgeList - mcneel/rhinocommon-api-docs GitHub Wiki
Represents an entry point to the list of edges in a mesh topology.
System.Object
Rhino.Geometry.Collections.MeshTopologyEdgeList
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0
C#
public class MeshTopologyEdgeList
VB
Public Class MeshTopologyEdgeList
The MeshTopologyEdgeList type exposes the following members.
Name | Description | |
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Count | Gets the amount of edges in this list. |
Name | Description | |
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CollapseEdge | Replaces a mesh edge with a vertex at its center and update adjacent faces as needed. |
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EdgeLine | Gets the 3d line along an edge. |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetConnectedFaces(Int32) | Gets indices of faces connected to an edge. |
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GetConnectedFaces(Int32, Boolean[]) | Gets indices of faces connected to an edge. |
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GetEdgeIndex | Returns index of edge that connects topological vertices. returns -1 if no edge is found. |
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GetEdgesForFace(Int32) | Gets indices of edges that surround a given face. |
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GetEdgesForFace(Int32, Boolean[]) | Gets indices of edges that surround a given face. |
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GetHashCode | Serves as the default hash function. (Inherited from Object.) |
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GetTopologyVertices | Gets the two topology vertices for a given topology edge. |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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IsHidden | Returns true if the topological edge is hidden. The mesh topology edge is hidden only if either of its mesh topology vertices is hidden. |
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IsSwappableEdge | Determines if a mesh edge index is valid input for SwapEdge(Int32). |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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SplitEdge(Int32, Point3d) | Divides a mesh edge to create two or more triangles |
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SplitEdge(Int32, Double) | Divides a mesh edge to create two or more triangles |
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SwapEdge | If the edge is shared by two triangular face, then the edge is swapped. |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Supported in: 6.0.16224.21491, 5D58w