T_Rhino_Geometry_Collections_MeshTextureCoordinateList - mcneel/rhinocommon-api-docs GitHub Wiki
Provides access to the Vertex Texture coordinates of a Mesh.
System.Object
Rhino.Geometry.Collections.MeshTextureCoordinateList
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0
C#
public class MeshTextureCoordinateList : IList<Point2f>,
ICollection<Point2f>, IEnumerable<Point2f>, IEnumerable,
IList, ICollection, IReadOnlyList<Point2f>, IReadOnlyCollection<Point2f>
VB
Public Class MeshTextureCoordinateList
Implements IList(Of Point2f), ICollection(Of Point2f),
IEnumerable(Of Point2f), IEnumerable, IList, ICollection,
IReadOnlyList(Of Point2f), IReadOnlyCollection(Of Point2f)
The MeshTextureCoordinateList type exposes the following members.
Name | Description | |
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Capacity | Gets or sets the total number of texture coordinates the internal data structure can hold without resizing. |
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Count | Gets or sets the number of texture coordinates. |
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Item | Gets or sets the texture coordinate at the given index. The index must be valid or an IndexOutOfRangeException will be thrown. |
Name | Description | |
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Add(Point2f) | Adds a new texture coordinate to the end of the Texture list. |
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Add(Point3d) | Adds a new texture coordinate to the end of the Texture list. |
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Add(Double, Double) | Adds a new texture coordinate to the end of the Texture list. |
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Add(Single, Single) | Adds a new texture coordinate to the end of the Texture list. |
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AddRange | Appends an array of texture coordinates. |
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Clear | Clears the Texture Coordinate list on the mesh. |
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Destroy | Releases all memory allocated to store texture coordinates. The list capacity will be 0 after this call. Subsequent calls can add new items. |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetEnumerator | Gets an enumerator that yields all texture coordinates in this collection. |
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GetHashCode | Serves as the default hash function. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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NormalizeTextureCoordinates | Scales the texture coordinates so the texture domains are [0,1] and eliminate any texture rotations. |
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ReverseTextureCoordinates | Reverses one coordinate direction of the texture coordinates. The region of the bitmap the texture uses does not change. Either Us or Vs direction is flipped. |
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SetTextureCoordinate(Int32, Point2f) |
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified.
If [index] equals [Count], a new coordinate is appended to the end of the coordinate list. If [index] is larger than [Count], the function will return false. |
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SetTextureCoordinate(Int32, Point3f) |
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified.
If [index] equals [Count], a new coordinate is appended to the end of the coordinate list. If [index] is larger than [Count], the function will return false. |
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SetTextureCoordinate(Int32, Double, Double) |
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified.
If [index] equals [Count], a new coordinate is appended to the end of the coordinate list. If [index] is larger than [Count], the function will return false. |
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SetTextureCoordinate(Int32, Single, Single) |
Sets or adds a texture coordinate to the Texture Coordinate List.
If [index] is less than [Count], the existing coordinate at [index] will be modified.
If [index] equals [Count], a new coordinate is appended to the end of the coordinate list. If [index] is larger than [Count], the function will return false. |
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SetTextureCoordinates(Point2f[]) | Sets all texture coordinates in one go. |
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SetTextureCoordinates(TextureMapping) | Set all texture coordinates based on a texture mapping function |
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ToFloatArray | Copies all vertices to a linear array of float in u,v order |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
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TransposeTextureCoordinates | Transposes texture coordinates. The region of the bitmap the texture uses does not change. All texture coordinates rows (Us) become columns (Vs), and vice versa. |
Supported in: 6.0.16224.21491, 5D58w