P_Rhino_Geometry_Mesh_Vertices - mcneel/rhinocommon-api-docs GitHub Wiki
Gets access to the vertices set of this mesh.
Namespace: Rhino.Geometry
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0
C#
public MeshVertexList Vertices { get; }
VB
Public ReadOnly Property Vertices As MeshVertexList
Get
Type: MeshVertexList
VB
Partial Class Examples
Public Shared Function AddMesh(ByVal doc As Rhino.RhinoDoc) As Rhino.Commands.Result
Dim mesh As New Rhino.Geometry.Mesh()
mesh.Vertices.Add(0.0, 0.0, 1.0) '0
mesh.Vertices.Add(1.0, 0.0, 1.0) '1
mesh.Vertices.Add(2.0, 0.0, 1.0) '2
mesh.Vertices.Add(3.0, 0.0, 0.0) '3
mesh.Vertices.Add(0.0, 1.0, 1.0) '4
mesh.Vertices.Add(1.0, 1.0, 2.0) '5
mesh.Vertices.Add(2.0, 1.0, 1.0) '6
mesh.Vertices.Add(3.0, 1.0, 0.0) '7
mesh.Vertices.Add(0.0, 2.0, 1.0) '8
mesh.Vertices.Add(1.0, 2.0, 1.0) '9
mesh.Vertices.Add(2.0, 2.0, 1.0) '10
mesh.Vertices.Add(3.0, 2.0, 1.0) '11
mesh.Faces.AddFace(0, 1, 5, 4)
mesh.Faces.AddFace(1, 2, 6, 5)
mesh.Faces.AddFace(2, 3, 7, 6)
mesh.Faces.AddFace(4, 5, 9, 8)
mesh.Faces.AddFace(5, 6, 10, 9)
mesh.Faces.AddFace(6, 7, 11, 10)
mesh.Normals.ComputeNormals()
mesh.Compact()
If doc.Objects.AddMesh(mesh) <> Guid.Empty Then
doc.Views.Redraw()
Return Rhino.Commands.Result.Success
End If
Return Rhino.Commands.Result.Failure
End Function
End Class
C#
using System;
partial class Examples
{
public static Rhino.Commands.Result AddMesh(Rhino.RhinoDoc doc)
{
Rhino.Geometry.Mesh mesh = new Rhino.Geometry.Mesh();
mesh.Vertices.Add(0.0, 0.0, 1.0); //0
mesh.Vertices.Add(1.0, 0.0, 1.0); //1
mesh.Vertices.Add(2.0, 0.0, 1.0); //2
mesh.Vertices.Add(3.0, 0.0, 0.0); //3
mesh.Vertices.Add(0.0, 1.0, 1.0); //4
mesh.Vertices.Add(1.0, 1.0, 2.0); //5
mesh.Vertices.Add(2.0, 1.0, 1.0); //6
mesh.Vertices.Add(3.0, 1.0, 0.0); //7
mesh.Vertices.Add(0.0, 2.0, 1.0); //8
mesh.Vertices.Add(1.0, 2.0, 1.0); //9
mesh.Vertices.Add(2.0, 2.0, 1.0); //10
mesh.Vertices.Add(3.0, 2.0, 1.0); //11
mesh.Faces.AddFace(0, 1, 5, 4);
mesh.Faces.AddFace(1, 2, 6, 5);
mesh.Faces.AddFace(2, 3, 7, 6);
mesh.Faces.AddFace(4, 5, 9, 8);
mesh.Faces.AddFace(5, 6, 10, 9);
mesh.Faces.AddFace(6, 7, 11, 10);
mesh.Normals.ComputeNormals();
mesh.Compact();
if (doc.Objects.AddMesh(mesh) != Guid.Empty)
{
doc.Views.Redraw();
return Rhino.Commands.Result.Success;
}
return Rhino.Commands.Result.Failure;
}
}
Python
import Rhino
import scriptcontext
import System.Guid
def AddMesh():
mesh = Rhino.Geometry.Mesh()
mesh.Vertices.Add(0.0, 0.0, 1.0) #0
mesh.Vertices.Add(1.0, 0.0, 1.0) #1
mesh.Vertices.Add(2.0, 0.0, 1.0) #2
mesh.Vertices.Add(3.0, 0.0, 0.0) #3
mesh.Vertices.Add(0.0, 1.0, 1.0) #4
mesh.Vertices.Add(1.0, 1.0, 2.0) #5
mesh.Vertices.Add(2.0, 1.0, 1.0) #6
mesh.Vertices.Add(3.0, 1.0, 0.0) #7
mesh.Vertices.Add(0.0, 2.0, 1.0) #8
mesh.Vertices.Add(1.0, 2.0, 1.0) #9
mesh.Vertices.Add(2.0, 2.0, 1.0) #10
mesh.Vertices.Add(3.0, 2.0, 1.0) #11
mesh.Faces.AddFace(0, 1, 5, 4)
mesh.Faces.AddFace(1, 2, 6, 5)
mesh.Faces.AddFace(2, 3, 7, 6)
mesh.Faces.AddFace(4, 5, 9, 8)
mesh.Faces.AddFace(5, 6, 10, 9)
mesh.Faces.AddFace(6, 7, 11, 10)
mesh.Normals.ComputeNormals()
mesh.Compact()
if scriptcontext.doc.Objects.AddMesh(mesh)!=System.Guid.Empty:
scriptcontext.doc.Views.Redraw()
return Rhino.Commands.Result.Success
return Rhino.Commands.Result.Failure
if __name__=="__main__":
AddMesh()
Supported in: 6.0.16224.21491, 5D58w