M_Rhino_Geometry_Surface_CreateSoftEditSurface - mcneel/rhinocommon-api-docs GitHub Wiki

Surface.CreateSoftEditSurface Method

Creates a soft edited surface from an exising surface using a smooth field of influence.

Namespace: Rhino.Geometry
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0

Syntax

C#

public static Surface CreateSoftEditSurface(
	Surface surface,
	Point2d uv,
	Vector3d delta,
	double uLength,
	double vLength,
	double tolerance,
	bool fixEnds
)

VB

Public Shared Function CreateSoftEditSurface ( 
	surface As Surface,
	uv As Point2d,
	delta As Vector3d,
	uLength As Double,
	vLength As Double,
	tolerance As Double,
	fixEnds As Boolean
) As Surface

Parameters

 

surface
Type: Rhino.Geometry.Surface
The surface to soft edit.
uv
Type: Rhino.Geometry.Point2d
A point in the parameter space to move from. This location on the surface is moved, and the move is smoothly tapered off with increasing distance along the surface from this parameter.
delta
Type: Rhino.Geometry.Vector3d
The direction and magitude, or maximum distance, of the move.
uLength
Type: System.Double
The distance along the surface's u-direction from the editing point over which the strength of the editing falls off smoothly.
vLength
Type: System.Double
The distance along the surface's v-direction from the editing point over which the strength of the editing falls off smoothly.
tolerance
Type: System.Double
The active document's model absolute tolerance.
fixEnds
Type: System.Boolean
Keeps edge locations fixed.

Return Value

Type: Surface
The soft edited surface if successful. null on failure.

Version Information

Supported in: 6.0.16224.21491

See Also

Reference

Surface Class
Rhino.Geometry Namespace

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