M_Rhino_Geometry_Collections_MeshVertexList_Add_3 - mcneel/rhinocommon-api-docs GitHub Wiki

MeshVertexList.Add Method (Single, Single, Single)

Adds a new vertex to the end of the Vertex list.

Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0

Syntax

C#

public int Add(
	float x,
	float y,
	float z
)

VB

Public Function Add ( 
	x As Single,
	y As Single,
	z As Single
) As Integer

Parameters

 

x
Type: System.Single
X component of new vertex coordinate.
y
Type: System.Single
Y component of new vertex coordinate.
z
Type: System.Single
Z component of new vertex coordinate.

Return Value

Type: Int32
The index of the newly added vertex.

Examples

VB

Partial Class Examples
  Public Shared Function AddMesh(ByVal doc As Rhino.RhinoDoc) As Rhino.Commands.Result
    Dim mesh As New Rhino.Geometry.Mesh()
    mesh.Vertices.Add(0.0, 0.0, 1.0) '0
    mesh.Vertices.Add(1.0, 0.0, 1.0) '1
    mesh.Vertices.Add(2.0, 0.0, 1.0) '2
    mesh.Vertices.Add(3.0, 0.0, 0.0) '3
    mesh.Vertices.Add(0.0, 1.0, 1.0) '4
    mesh.Vertices.Add(1.0, 1.0, 2.0) '5
    mesh.Vertices.Add(2.0, 1.0, 1.0) '6
    mesh.Vertices.Add(3.0, 1.0, 0.0) '7
    mesh.Vertices.Add(0.0, 2.0, 1.0) '8
    mesh.Vertices.Add(1.0, 2.0, 1.0) '9
    mesh.Vertices.Add(2.0, 2.0, 1.0) '10
    mesh.Vertices.Add(3.0, 2.0, 1.0) '11
    mesh.Faces.AddFace(0, 1, 5, 4)
    mesh.Faces.AddFace(1, 2, 6, 5)
    mesh.Faces.AddFace(2, 3, 7, 6)
    mesh.Faces.AddFace(4, 5, 9, 8)
    mesh.Faces.AddFace(5, 6, 10, 9)
    mesh.Faces.AddFace(6, 7, 11, 10)
    mesh.Normals.ComputeNormals()
    mesh.Compact()
    If doc.Objects.AddMesh(mesh) <> Guid.Empty Then
      doc.Views.Redraw()
      Return Rhino.Commands.Result.Success
    End If
    Return Rhino.Commands.Result.Failure
  End Function
End Class

C#

using System;

partial class Examples
{
  public static Rhino.Commands.Result AddMesh(Rhino.RhinoDoc doc)
  {
    Rhino.Geometry.Mesh mesh = new Rhino.Geometry.Mesh();
    mesh.Vertices.Add(0.0, 0.0, 1.0); //0
    mesh.Vertices.Add(1.0, 0.0, 1.0); //1
    mesh.Vertices.Add(2.0, 0.0, 1.0); //2
    mesh.Vertices.Add(3.0, 0.0, 0.0); //3
    mesh.Vertices.Add(0.0, 1.0, 1.0); //4
    mesh.Vertices.Add(1.0, 1.0, 2.0); //5
    mesh.Vertices.Add(2.0, 1.0, 1.0); //6
    mesh.Vertices.Add(3.0, 1.0, 0.0); //7
    mesh.Vertices.Add(0.0, 2.0, 1.0); //8
    mesh.Vertices.Add(1.0, 2.0, 1.0); //9
    mesh.Vertices.Add(2.0, 2.0, 1.0); //10
    mesh.Vertices.Add(3.0, 2.0, 1.0); //11

    mesh.Faces.AddFace(0, 1, 5, 4);
    mesh.Faces.AddFace(1, 2, 6, 5);
    mesh.Faces.AddFace(2, 3, 7, 6);
    mesh.Faces.AddFace(4, 5, 9, 8);
    mesh.Faces.AddFace(5, 6, 10, 9);
    mesh.Faces.AddFace(6, 7, 11, 10);
    mesh.Normals.ComputeNormals();
    mesh.Compact();
    if (doc.Objects.AddMesh(mesh) != Guid.Empty)
    {
      doc.Views.Redraw();
      return Rhino.Commands.Result.Success;
    }
    return Rhino.Commands.Result.Failure;
  }
}

Python

import Rhino
import scriptcontext
import System.Guid

def AddMesh():
    mesh = Rhino.Geometry.Mesh()
    mesh.Vertices.Add(0.0, 0.0, 1.0) #0
    mesh.Vertices.Add(1.0, 0.0, 1.0) #1
    mesh.Vertices.Add(2.0, 0.0, 1.0) #2
    mesh.Vertices.Add(3.0, 0.0, 0.0) #3
    mesh.Vertices.Add(0.0, 1.0, 1.0) #4
    mesh.Vertices.Add(1.0, 1.0, 2.0) #5
    mesh.Vertices.Add(2.0, 1.0, 1.0) #6
    mesh.Vertices.Add(3.0, 1.0, 0.0) #7
    mesh.Vertices.Add(0.0, 2.0, 1.0) #8
    mesh.Vertices.Add(1.0, 2.0, 1.0) #9
    mesh.Vertices.Add(2.0, 2.0, 1.0) #10
    mesh.Vertices.Add(3.0, 2.0, 1.0) #11

    mesh.Faces.AddFace(0, 1, 5, 4)
    mesh.Faces.AddFace(1, 2, 6, 5)
    mesh.Faces.AddFace(2, 3, 7, 6)
    mesh.Faces.AddFace(4, 5, 9, 8)
    mesh.Faces.AddFace(5, 6, 10, 9)
    mesh.Faces.AddFace(6, 7, 11, 10)
    mesh.Normals.ComputeNormals()
    mesh.Compact()
    if scriptcontext.doc.Objects.AddMesh(mesh)!=System.Guid.Empty:
        scriptcontext.doc.Views.Redraw()
        return Rhino.Commands.Result.Success
    return Rhino.Commands.Result.Failure


if __name__=="__main__":
    AddMesh()

Version Information

Supported in: 6.0.16224.21491, 5D58w

See Also

Reference

MeshVertexList Class
Add Overload
Rhino.Geometry.Collections Namespace

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