M_Rhino_Geometry_Collections_MeshVertexList_Add_3 - mcneel/rhinocommon-api-docs GitHub Wiki
Adds a new vertex to the end of the Vertex list.
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0
C#
public int Add(
float x,
float y,
float z
)
VB
Public Function Add (
x As Single,
y As Single,
z As Single
) As Integer
- x
- Type: System.Single
X component of new vertex coordinate. - y
- Type: System.Single
Y component of new vertex coordinate. - z
- Type: System.Single
Z component of new vertex coordinate.
Type: Int32
The index of the newly added vertex.
VB
Partial Class Examples
Public Shared Function AddMesh(ByVal doc As Rhino.RhinoDoc) As Rhino.Commands.Result
Dim mesh As New Rhino.Geometry.Mesh()
mesh.Vertices.Add(0.0, 0.0, 1.0) '0
mesh.Vertices.Add(1.0, 0.0, 1.0) '1
mesh.Vertices.Add(2.0, 0.0, 1.0) '2
mesh.Vertices.Add(3.0, 0.0, 0.0) '3
mesh.Vertices.Add(0.0, 1.0, 1.0) '4
mesh.Vertices.Add(1.0, 1.0, 2.0) '5
mesh.Vertices.Add(2.0, 1.0, 1.0) '6
mesh.Vertices.Add(3.0, 1.0, 0.0) '7
mesh.Vertices.Add(0.0, 2.0, 1.0) '8
mesh.Vertices.Add(1.0, 2.0, 1.0) '9
mesh.Vertices.Add(2.0, 2.0, 1.0) '10
mesh.Vertices.Add(3.0, 2.0, 1.0) '11
mesh.Faces.AddFace(0, 1, 5, 4)
mesh.Faces.AddFace(1, 2, 6, 5)
mesh.Faces.AddFace(2, 3, 7, 6)
mesh.Faces.AddFace(4, 5, 9, 8)
mesh.Faces.AddFace(5, 6, 10, 9)
mesh.Faces.AddFace(6, 7, 11, 10)
mesh.Normals.ComputeNormals()
mesh.Compact()
If doc.Objects.AddMesh(mesh) <> Guid.Empty Then
doc.Views.Redraw()
Return Rhino.Commands.Result.Success
End If
Return Rhino.Commands.Result.Failure
End Function
End Class
C#
using System;
partial class Examples
{
public static Rhino.Commands.Result AddMesh(Rhino.RhinoDoc doc)
{
Rhino.Geometry.Mesh mesh = new Rhino.Geometry.Mesh();
mesh.Vertices.Add(0.0, 0.0, 1.0); //0
mesh.Vertices.Add(1.0, 0.0, 1.0); //1
mesh.Vertices.Add(2.0, 0.0, 1.0); //2
mesh.Vertices.Add(3.0, 0.0, 0.0); //3
mesh.Vertices.Add(0.0, 1.0, 1.0); //4
mesh.Vertices.Add(1.0, 1.0, 2.0); //5
mesh.Vertices.Add(2.0, 1.0, 1.0); //6
mesh.Vertices.Add(3.0, 1.0, 0.0); //7
mesh.Vertices.Add(0.0, 2.0, 1.0); //8
mesh.Vertices.Add(1.0, 2.0, 1.0); //9
mesh.Vertices.Add(2.0, 2.0, 1.0); //10
mesh.Vertices.Add(3.0, 2.0, 1.0); //11
mesh.Faces.AddFace(0, 1, 5, 4);
mesh.Faces.AddFace(1, 2, 6, 5);
mesh.Faces.AddFace(2, 3, 7, 6);
mesh.Faces.AddFace(4, 5, 9, 8);
mesh.Faces.AddFace(5, 6, 10, 9);
mesh.Faces.AddFace(6, 7, 11, 10);
mesh.Normals.ComputeNormals();
mesh.Compact();
if (doc.Objects.AddMesh(mesh) != Guid.Empty)
{
doc.Views.Redraw();
return Rhino.Commands.Result.Success;
}
return Rhino.Commands.Result.Failure;
}
}
Python
import Rhino
import scriptcontext
import System.Guid
def AddMesh():
mesh = Rhino.Geometry.Mesh()
mesh.Vertices.Add(0.0, 0.0, 1.0) #0
mesh.Vertices.Add(1.0, 0.0, 1.0) #1
mesh.Vertices.Add(2.0, 0.0, 1.0) #2
mesh.Vertices.Add(3.0, 0.0, 0.0) #3
mesh.Vertices.Add(0.0, 1.0, 1.0) #4
mesh.Vertices.Add(1.0, 1.0, 2.0) #5
mesh.Vertices.Add(2.0, 1.0, 1.0) #6
mesh.Vertices.Add(3.0, 1.0, 0.0) #7
mesh.Vertices.Add(0.0, 2.0, 1.0) #8
mesh.Vertices.Add(1.0, 2.0, 1.0) #9
mesh.Vertices.Add(2.0, 2.0, 1.0) #10
mesh.Vertices.Add(3.0, 2.0, 1.0) #11
mesh.Faces.AddFace(0, 1, 5, 4)
mesh.Faces.AddFace(1, 2, 6, 5)
mesh.Faces.AddFace(2, 3, 7, 6)
mesh.Faces.AddFace(4, 5, 9, 8)
mesh.Faces.AddFace(5, 6, 10, 9)
mesh.Faces.AddFace(6, 7, 11, 10)
mesh.Normals.ComputeNormals()
mesh.Compact()
if scriptcontext.doc.Objects.AddMesh(mesh)!=System.Guid.Empty:
scriptcontext.doc.Views.Redraw()
return Rhino.Commands.Result.Success
return Rhino.Commands.Result.Failure
if __name__=="__main__":
AddMesh()
Supported in: 6.0.16224.21491, 5D58w
MeshVertexList Class
Add Overload
Rhino.Geometry.Collections Namespace