M_Rhino_Geometry_Collections_MeshFaceList_ConvertTrianglesToQuads - mcneel/rhinocommon-api-docs GitHub Wiki
Joins adjacent triangles into quads if the resulting quad is 'nice'.
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0
C#
public bool ConvertTrianglesToQuads(
double angleToleranceRadians,
double minimumDiagonalLengthRatio
)
VB
Public Function ConvertTrianglesToQuads (
angleToleranceRadians As Double,
minimumDiagonalLengthRatio As Double
) As Boolean
- angleToleranceRadians
- Type: System.Double
Used to compare adjacent triangles' face normals. For two triangles to be considered, the angle between their face normals has to be <= angleToleranceRadians. When in doubt use RhinoMath.PI/90.0 (2 degrees). - minimumDiagonalLengthRatio
- Type: System.Double
( <= 1.0) For two triangles to be considered the ratio of the resulting quad's diagonals (length of the shortest diagonal)/(length of longest diagonal). has to be >= minimumDiagonalLengthRatio. When in doubt us .875.
Type: Boolean
true on success, false on failure.
Supported in: 6.0.16224.21491, 5D58w