Commands - mchorse/blockbuster GitHub Wiki
Blockbuster mod provides multiple commands to work with its mod features.
All of the commands have in-game description of what they do. Commands marked as * have multiple subcommands, to list help and all subcommands (and their syntax) type at the end -h, for example /action -h or /record cut -h.
Following commands can be used by actors, BB gun projectiles, players, command blocks and etc.
| Command name | Description |
|---|---|
/action*
|
Provides subcommands regarding recording player recordings (like starting recording, or finishing recording). |
/damage <target> <amount> |
Damages all entities found by <target> by <amount> hit points. The damage is similar to void damage, so it would go through armor and creative, I think. |
/record*
|
Provides subcommands for manipulation of recorded player recordings (like adding actions, trimming player recordings, delaying beginning and end, etc.). |
/on_head |
Takes the item in your main hand and replaces the head slot with that item. |
/spectate <player> <target> |
Makes <player> spectate a single entity found by <target> selector. |
/scene*
|
Provides subcommands to playback scenes. |
/model_block*
|
Provides subcommands for editing model blocks. |
/mount <target> [destination] |
If [destination] target selector was specified, makes entity found by <target> selector mount entity by [destination] target selector. If [destination] target selector was omitted, then entity by <target> selector gets dismounted. |
Following commands can be only executed from the chat by players:
| Command name | Description |
|---|---|
/item_nbt <give_command> |
Copies to your copy-paste buffer the NBT data tag of currently held item in the main hand. If <give_command> was true, then a /give command will be generated with item's NBT data, and copied to your copy-paste buffer. |
/model*
|
Provides subcommands for managing models. Watch this video showcasing some of the subcommands. |
Here is a list of some commands that would be beneficial to know:
This command basically "undos" (restores) a player recording by given <filename> and <iteration> number. To undo previous recording, use 1 as <iteration>, i.e. /record restore Herobrine_S2_4 1.
This command can convert between 64x64 and 64x32 skins.
- If you want to convert
64x32skin to64x64, place your skin (let's call itskin.png) into.minecraft/config/blockbuster/models/steve/and then execute/model convert steve skin. - If you want to convert
64x64skin to64x32, place your skin (let's call itskin.png) into.minecraft/config/blockbuster/models/fred/and then execute/model convert fred skin.